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04-26-24 03:30 AM |
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0 users reading Whitehole v1.4.3 | 2 bots |
Main - Misc. ROM hacking - Whitehole v1.4.3 | Hide post layouts | New reply |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1486/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
I decided to give Whitehole another try, just to add in path editing and I was successful! But there's more in this new version of Whitehole, including some major bug fixes. Like the previous v1.4 builds, it's based on v1.2. As usual, the source code and the releases can be found on the Github repo: https://github.com/SunakazeKun/Whitehole-1.4
Features: - Full support for SMG1 and SMG2 - All object types supported, including paths! - Improved rendering, including a new renderer for area-like objects - Property field names are individualized for each object - Added options to copy and paste the position, rotation and scale of objects - Added a ShapeModel renderer for SMG2's flower objects - Added shortcuts for the BCSV editor - Added a hash generator - Path colors are randomized Object colors: Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 165/234 EXP: 200751 Next: 5691 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
This is great work! Another great version made.
You know, I thought Super Hackio was doing this though. There are some things from Super Hackio's ambitions in here. Did you guys collaborate with each other to make this version or did you do this by yourself? ____________________ Irony is the spice of life. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1487/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
Super Hackio was working on a new version of Whitehole as well, that's true. I tried to figure out how to support paths and send him the code once done, but I added in more and more features and eventually released this version. The only idea I used is the Obj_arg descriptions for objects. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 69/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
Super Hackio and I are still working on 1.5, but now using this version as the base. |
HEYimHeroic |
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Lantern Ghost i'm alice Level: 52 Posts: 17/770 EXP: 1059130 Next: 24710 Since: 08-04-17 Last post: 85 days ago Last view: 85 days ago |
YES! NEW VERSION!
Awesome, thanks SunakazeKun! ____________________ yeah |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 71/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
I officially am the first person to crash it. xD
I was scrolling and I moved my mouse out of the window. It crashed. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1489/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
Ehm.. what? A more detailed description would help me replicate this issue. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 72/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
When you scroll in Whitehole, it zooms in and out. Well I was zooming out and y mouse went outside the window (my touchpad is weird). Then I kept scrolling and tried to move the mose back in. Crashhhhh.
This also happens in older verisons of Whitehole. |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 166/234 EXP: 200751 Next: 5691 Since: 09-15-15 Last post: 1872 days ago Last view: 286 days ago |
That might be some weird thing where you're trying to click an object and zoom the view a the same time; doing both at once makes Whitehole go nuts and crashes the editor. It's probably your touchpad being stupid, not Whitehole.
Get an actual mouse with a scroll wheel. One of those works so much better than a laptop touchpad. EDIT: they're also very cheap. I got a reliable one for $5. ____________________ Irony is the spice of life. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1490/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
Yeah, you're better using a mouse. That might cause the problem. Also clicking and zooming at the same time doesn't cause any problems. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 74/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
I have 2 gaming mice...
I was just away from home and couldn't bring my mouse. EDIT: I didn't click and zoom, as I tried it with my mouse and it does the same thing. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 581/876 EXP: 1361939 Next: 36237 Since: 10-05-16 From: The true North, Strong & free! Last post: 1870 days ago Last view: 1433 days ago |
Hey. >:( Meh. But why didn't you call it 1.4.5? 1.4.3 seems... Too small of a change from the last version number (1.3.X) considering the amount of changes made... ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1493/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
That's not how version numbers work. Also, the previous version was v1.4.2.3. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 78/502 EXP: 566762 Next: 44523 Since: 05-13-17 Last post: 1859 days ago Last view: 288 days ago |
Apart from that glitch, everything seems to work perfectly! |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1495/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
That's great to hear ^^ I have no intention in fixing that bug. I don't know what could cause it as I've never encountered these problems. If you could get me a crash log I could try to fix it, though. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 583/876 EXP: 1361939 Next: 36237 Since: 10-05-16 From: The true North, Strong & free! Last post: 1870 days ago Last view: 1433 days ago |
1.4.2.3 ... Oh well. Good job though! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 4454/4661 EXP: 20892292 Next: 338974 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
why dont people just work on one whitehole fork rather than make a million, though ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1498/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
That's how it is right now. There's the 1.4 fork which has been worked on for more than a year. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 587/876 EXP: 1361939 Next: 36237 Since: 10-05-16 From: The true North, Strong & free! Last post: 1870 days ago Last view: 1433 days ago |
The Zero-Gravity objects don't render their shapes properly. they also have 2 spheres for rendering. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 1499/1551 EXP: 3666366 Next: 160538 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2259 days ago |
Yup, that's normal. The dark green area shows the affection caused by the Range parameter, the light green area is the scale. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Main - Misc. ROM hacking - Whitehole v1.4.3 | Hide post layouts | New reply |
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