Kuribo64
Views: 19,820,224 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-19-24 05:56 AM
Guest:

0 users reading Super Mario The New Beginning | 2 bots

Main - SM64DS hacks - Super Mario The New Beginning Hide post layouts | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12
Hiccup
(post deleted) #87233

SuperHer0brine
Posted on 09-11-17 11:20 PM Link | #88302
0.2 percent left!
I can't wait for the new demo:)

poudink
Posted on 09-12-17 04:53 PM (rev. 2 of 04-08-23 08:32 AM by Arisotura) Link | #88323
No point in posting stuff like "Super Mario 64 DS (E) (Wet N Wild)". it is an old ROM name format - no use to finding ROMs. If you want to use a name , use no-intro or even better just post checksums for the ROM.

It i useful for finding roms tho. I can easily find the right rom by googling the name.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

poudink
Posted on 09-13-17 04:18 AM Link | #88344
Just watched the new trailer, it looks somehow even better than the first one.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

SuperHer0brine
Posted on 09-14-17 05:59 AM (rev. 3 of 09-14-17 06:00 AM) Link | #88383
I can't seem to get xdelta3 working on my computer, and I was wondering if somebody could patch it for me and pm me the download please?

NokNokShell
Posted on 09-14-17 06:50 AM Link | #88384
Is Rosalina in screenshots ASM or model swap? And can you submit ASM code?

____________________
blærg

poudink
Posted on 09-14-17 12:30 PM Link | #88386
there is no ASM in this hack.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

NokNokShell
Posted on 09-14-17 04:48 PM Link | #88392
Understood. But where can I find info how to make NPCs?

____________________
blærg

SGC
Posted on 09-16-17 03:51 AM Link | #88452
I tried playing it on a real DS, and here's my feed back.
First of all, the first level "Wiggler's Maple Tree", or something to that nature,
crashes, meaning that I cannot get any Stars.

The outside of the Castle Hub uses too many triangles, at points where you can see a nice chunk of the level, triangles vanish, and the player model can vanish completely, even,
it needs to be simplified.

____________________
MKDS Hacking & Modding Discord:
https://discordapp.com/invite/CAktUYP

Mariocrash
Posted on 09-16-17 09:34 PM Link | #88487
This hack came out of the blue and it seemed to be neat-o judging from the trailer. Shame it's not for N64, but I'll drop the bragging and check how it looks in the final release. Good job :^)

mibts
Posted on 09-16-17 09:51 PM (rev. 5 of 09-16-17 10:20 PM) Link | #88488
So...

Right off the bat, I went into the red house, looked at it a little (why is the ? block not solid?) and then tried to get back out, and ended up clipping through the floor and into some water. That allowed me to swim up to the caged star and get it, and made me stuck. ;)

And Maple Starlight freezes on DeSmuME. You have too many objects (at least 258, including ones that can't be added in the editor such as camera, stage, minimap, etc.), so you overflowed the heap. (Fun fact: The HUD, the very last object to load, overflowed the heap, so you can get away with removing 1 or 2 objects.)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

rafa4k
Posted on 09-17-17 03:45 AM Link | #88509
and how do I make two versions one for the emulator with better graphics and one for the original ds with less polygons and simpler graphics what do you think

poudink
Posted on 09-17-17 12:01 PM Link | #88529
This wouldn't work because the problems happen both on DS and emulator.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

LeftyGreenMario
Posted on 09-17-17 08:14 PM Link | #88640
I'm echoing pretty much everyone else here, but this is pretty damn good. Hope this achieves the same popularity as Super Mario 64: The Last Impact, but also *not* hope Nintendo or some faker tries abusing copyright to take this down. This is too good, doesn't deserve that stuff.

I hope I'll get to try it some day.

SGC
Posted on 09-18-17 03:04 AM Link | #88691
Posted by rafa4k
and how do I make two versions one for the emulator with better graphics and one for the original ds with less polygons and simpler graphics what do you think

Probably not a good idea, the textures themselves are fine, it's really just the triangle count of the models themselves that cause issues.
I wouldn't recommend making sperate versions, since some emulators, like MelonDS emulate triangle count limitations, as well, IIRC.
The DS can't have more than 2042 triangles on screen at once.

____________________
MKDS Hacking & Modding Discord:
https://discordapp.com/invite/CAktUYP

rafa4k
Posted on 09-18-17 03:08 AM (rev. 2 of 09-18-17 03:12 AM) Link | #88692
the strange one and that I tested in the desmume and it worked normal without no glich but in my dsi gives some glichs when it has many things in the screens that is why I spoke in making two versions

SGC
Posted on 09-18-17 03:41 AM Link | #88696
It works on Desmume, because it doesn't accurately emulate the DS Hardware, it won't crash for some of the reasons a real DS might crash for, like having something set up incorrectly,
and even then, it might cause some issues, and oddities.

____________________
MKDS Hacking & Modding Discord:
https://discordapp.com/invite/CAktUYP

rafa4k
Posted on 09-18-17 03:59 AM Link | #88697
I like to desmume why it has all the effects of the game as the fog by and also it has no glich what emulator that emulates the perfect ds?

poudink
Posted on 09-18-17 12:25 PM Link | #88705
None as of now, but melonDS aims for better accuracy than desmume.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Hiccup
Posted on 09-18-17 04:42 PM (rev. 2 of 09-18-17 04:42 PM) Link | #88728
And it is already more accurate in some ways.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12

Main - SM64DS hacks - Super Mario The New Beginning Hide post layouts | New reply

Page rendered in 0.039 seconds. (2048KB of memory used)
MySQL - queries: 28, rows: 235/235, time: 0.015 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.