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06-25-18 12:27 AM
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Main - General SM64DS hacking - [Tutorial] Creating a Custom Platform New reply


mibts
Posted on 06-14-17 04:46 PM (rev. 2 of 06-14-17 04:58 PM) Link | #83779
The Word document in here says how to make a custom platform using SM64DSe R102.
http://kuribo64.net/get.php?id=JcYRNrIqhJN77GWX

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Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Alex Il Grande
Posted on 07-28-17 02:30 PM Link | #85322
Can't see che platform in game rip

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I'm bored

mibts
Posted on 07-28-17 04:20 PM Link | #85327
What specifically did you do?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Alex Il Grande
Posted on 07-29-17 10:29 AM Link | #85343
I followed your steps... In the editor everything looks fine, but in game it does not show.

____________________
I'm bored

mibts
Posted on 07-29-17 12:31 PM Link | #85346
Try getting close to where it should be.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Alex Il Grande
Posted on 07-30-17 04:09 AM Link | #85360
It was the first thing I tried, bit nothing. No collision, no model.

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I'm bored

mibts
Posted on 07-30-17 12:59 PM (rev. 2 of 07-30-17 01:24 PM) Link | #85374
Can you send your ASMPatchTemplate folder? (And if you can, also send overlay 109, assuming you edited Bob-Omb Battlefield)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

StarPants
Posted on 12-25-17 10:26 AM Link | #92497
Is it possible to create a custom level with ASM hacking without replacing any old?
If so is it anything similar to what is shown in that tutorial? Please don't tell me to use the two test maps, i'm planning to need more. I'm looking to create a new, 'blank' level or simply copying an existing one, whichever is easier.

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my newish yt channel for sm64ds stuff

pacmainia&luigi
Posted on 12-27-17 10:21 AM Link | #92531
Posted by StarPants
Is it possible to create a custom level with ASM hacking without replacing any old?
If so is it anything similar to what is shown in that tutorial? Please don't tell me to use the two test maps, i'm planning to need more. I'm looking to create a new, 'blank' level or simply copying an existing one, whichever is easier.

I think so, but SM64DS is so expansive, so unless you want to create a SMSW you would need to.

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Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........

StarPants
Posted on 12-27-17 02:19 PM Link | #92539
I think so, but SM64DS is so expansive, so unless you want to create a SMSW you would need to.
You mean i would need to replace a level, right? :P I googled that SMSW thing and got a nice headache. In this case, does it refer to this? Anyway, how would creating a one help me?

____________________
my newish yt channel for sm64ds stuff

poudink
Posted on 12-29-17 11:08 AM Link | #92572
He's talking about Super Mario Star World.

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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

StarPants
(post deleted) #92578


Main - General SM64DS hacking - [Tutorial] Creating a Custom Platform New reply

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