Kuribo64
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12-13-17 11:44 AM
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0 users reading [Tutorial] Creating a Custom Platform | 1 bot

Main - General SM64DS hacking - [Tutorial] Creating a Custom Platform New reply


mibts
Posted on 06-14-17 04:46 PM (rev. 2 of 06-14-17 04:58 PM) Link | #83779
The Word document in here says how to make a custom platform using SM64DSe R102.
http://kuribo64.net/get.php?id=JcYRNrIqhJN77GWX

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Alex Il Grande
Posted on 07-28-17 02:30 PM Link | #85322
Can't see che platform in game rip

____________________
I'm bored

mibts
Posted on 07-28-17 04:20 PM Link | #85327
What specifically did you do?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Alex Il Grande
Posted on 07-29-17 10:29 AM Link | #85343
I followed your steps... In the editor everything looks fine, but in game it does not show.

____________________
I'm bored

mibts
Posted on 07-29-17 12:31 PM Link | #85346
Try getting close to where it should be.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Alex Il Grande
Posted on 07-30-17 04:09 AM Link | #85360
It was the first thing I tried, bit nothing. No collision, no model.

____________________
I'm bored

mibts
Posted on 07-30-17 12:59 PM (rev. 2 of 07-30-17 01:24 PM) Link | #85374
Can you send your ASMPatchTemplate folder? (And if you can, also send overlay 109, assuming you edited Bob-Omb Battlefield)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.


Main - General SM64DS hacking - [Tutorial] Creating a Custom Platform New reply

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