Views: 8,911,127 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
11-20-18 07:11 PM
Guest:

0 users reading Luigi's Mansion DS | 1 bot

Main - SM64DS hacks - Luigi's Mansion DS New reply

Pages: 1 2 3 4 5
Kallus
Posted on 05-12-17 08:23 PM Link | #83015

Posted by Super Hackio
Who will you save? Mario again?

Yeah, basically.

Kallus
Posted on 05-15-17 08:57 AM Link | #83099

I fixed the eye texture for Luigi.

[image]

pacmainia&luigi
Posted on 05-15-17 05:29 PM Link | #83108
Can you show us the poltergust model?

PSISly
Posted on 05-15-17 10:48 PM Link | #83115
Will this have a fixed camera like the original, or do you plan on just leaving it as is?

____________________
Always remember that waffles are just pancakes with chain-mail armor.

TheRetroGamer02
Posted on 05-16-17 02:58 AM Link | #83118
Why didn't Nintendo make this game for the DS it could be something that alot of people want to buy

TheRetroGamer02
Posted on 05-17-17 07:28 AM Link | #83143
how are you going to do this
cuz in the real GC system they use alot of stuff
I heard that the game was around 2 maybe 3 gig and that is alot

My point is that some of us really want to play the game on there Nintendo DS (I own one)
is there comming a version that you only use the Important assets for on the DS because I also want to trick my friend into this ;P Keep on going with your great work

TheKoopaKingdom
Posted on 05-17-17 03:29 PM Link | #83150
Posted by TheRetroGamer02
Why didn't Nintendo make this game for the DS it could be something that alot of people want to buy
My guess is that it would take a lot of resources and time to make it, and they gave priority to original games like NSMB, or remakes of older (I don't think Luigi's Mansion was released all that far before the DS.).
Posted by TheRetroGamer02
how are you going to do this
cuz in the real GC system they use alot of stuff
I heard that the game was around 2 maybe 3 gig and that is alot
The size of a final ROM/ISO doesn't necessarily say whether a port to another platform will be possible or not. I think the size of the assets would just be a fraction of that, and from there, you could compress the images, and reduce the number of polygons in the models.

Super Mario Sunshine 64 DS is a prime example of this that shows that it is indeed possible (Albeit very, very challenging.).
Posted by TheRetroGamer02
is there comming a version that you only use the Important assets for on the DS because I also want to trick my friend into this ;P Keep on going with your great work

I'm not sure what you're saying here.


____________________
Website | Twitter


SGC
Posted on 05-17-17 04:54 PM (rev. 3 of 05-17-17 04:55 PM) Link | #83154
Posted by TheRetroGamer02
how are you going to do this
cuz in the real GC system they use alot of stuff
I heard that the game was around 2 maybe 3 gig and that is alot


As the KoopaKingdom stated, that isn't how it works.
Also, Luigi's Mansion is only around 1 GB, GC game discs could never hold 2, or 3 GB,
they didn't have that much free space. More likely than not, Luigi's Mansion it's self,
is likely only a few hundred MB, is you trim away the free space.

Though, make model simple, make the textures simple, and making the code nice, and compact, are things that make the game smaller.

____________________
DSHack.org:
https://www.dshack.org/forum.php

TheRetroGamer02
Posted on 05-18-17 02:41 AM Link | #83165
TheKoopaKingdom

What I mean
is there going to be like a E3 or something (my friends always check the Nintendo release pages)

and I want to let them believe that there was a day that Nintendo wanted to work on it

SGC
Thanks for saying that because I always thought that the Gamecube was able to store more memory on their small CD's ( I have a GC bTW) and I looked up ones how much mb one BLOCK was and I looked how many BLOCKS it costs for my memory card

tron bonne
Posted on 05-18-17 02:49 AM Link | #83166
this seems ambitious best of luck, more updates would also be nice

____________________
i will rule the world with my army of serve bots at my side

SGC
Posted on 05-18-17 03:21 AM (rev. 3 of 05-18-17 03:22 AM) Link | #83169
Posted by TheRetroGamer02
TheKoopaKingdom
SGC
Thanks for saying that because I always thought that the Gamecube was able to store more memory on their small CD's ( I have a GC bTW) and I looked up ones how much mb one BLOCK was and I looked how many BLOCKS it costs for my memory card


No, the GC is incapable of writing data to game discs, data can be extracted from them by the console, but not written to, ever.

If you're curious GC game disks can only hold 1.5 GB of data, and back during the 6th Generation, Developers always complained about the small size of GC Discs, due to the fact they couldn't hold very much, compared to other consoles at that time.

Some GC games even had to use 2 discs, because the whole game wouldn't fit, sometimes.

Also, I have 5 GCs, in case you were wondering, 1 Black GC, 2 Silver GCs, an Indigo GC,
and 1 Spice Orange Japanese GC.

____________________
DSHack.org:
https://www.dshack.org/forum.php

TheRetroGamer02
Posted on 05-18-17 04:55 AM Link | #83174
Posted by SGC
No, the GC is incapable of writing data to game discs, data can be extracted from them by the console, but not written to, ever.

If you're curious GC game disks can only hold 1.5 GB of data, and back during the 6th Generation, Developers always complained about the small size of GC Discs, due to the fact they couldn't hold very much, compared to other consoles at that time.

Some GC games even had to use 2 discs, because the whole game wouldn't fit, sometimes.

Also, I have 5 GCs, in case you were wondering, 1 Black GC, 2 Silver GCs, an Indigo GC,
and 1 Spice Orange Japanese GC.


Wow that is amazing I bought my console from my teammate's brother who didn't used it

For my GC I have a few games
- Mario Kart Double Dash
- 2 Harry Potter Series
- Looney Tunes
- Super Smash Bros Melee
Thats all I only want to have Mario Sunshine, I heard great things about it
and they are making one on the DS with mario 64 DS (on this website) :D

Kallus
Posted on 06-02-17 07:31 PM Link | #83510

Sorry guys, I was really busy and forgot about this. Development will resume as normal.

Super Hackio
Posted on 06-02-17 08:00 PM Link | #83512



Posted by Kallus
Sorry guys, I was really busy and forgot about this. Development will resume as normal.

I say as long as it eventually gets done, you can take your time. ("eventually gets done" does not mean in 20 years. that's ridiculous.)

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

Ndymario
Posted on 06-06-17 10:31 PM Link | #83593
Posted by Super Hackio
I say as long as it eventually gets done, you can take your time. ("eventually gets done" does not mean in 20 years. that's ridiculous.)

Hmm...sounds like another hack I know of (Hint=NSMB)

____________________
Here's my MvL Hacking thread
Also, if you hack MvL, consider joining my Discord Server!

Hope to see you there!

#HakingNoMore

If you can read this, you have scrolled too far down

TheRetroGamer02
Posted on 06-07-17 04:58 AM Link | #83596
Do u also have in the game

- the way luigi walks (scared or Shocked when he walks through the mansion)
- Little Ghosts
- Moving Tables or something

Just for maybe thinking about it to put that in hhaha :)

Thierry
Posted on 06-07-17 02:17 PM Link | #83601
Wow. Sounds very ambitious for someone who, so far, only made a box art and even forgot about the project at some point.

Do you have any experience in modeling, OBJ importing, NSBMD animations, ASM, anything? Just asking, 'cause you're going to need that very much if you want to make anything close to be some actual Luigi's Mansion game.

I'm no expert and I don't mind believing in you, but it's not going to be easy.
[17:45:16] IceFairyAmy: i don't want a girlfriend tbh, it'd be a waste of time

Kallus
Posted on 06-20-17 02:13 PM (rev. 3 of 06-20-17 05:07 PM) Link | #83889

Posted by Thierry
Wow. Sounds very ambitious for someone who, so far, only made a box art and even forgot about the project at some point.

Do you have any experience in modeling, OBJ importing, NSBMD animations, ASM, anything? Just asking, 'cause you're going to need that very much if you want to make anything close to be some actual Luigi's Mansion game.

I'm no expert and I don't mind believing in you, but it's not going to be easy.


Yeah, I've modeled before. The thing I'm mostly doing with my models is lowering the poly count of existing models, which usually works out. I've also tooled around with OBJ importing, I did some tests were I swapped the models of a character for a new one. (like replacing the boo model with the goomba model, which was just a test. the result was pretty strange though.) I'm new to animations however, but I'm learning. So far, I've added a new idle for luigi. It's really early though and could use some fixing up. As for ASM, I've tooled with that before and have a basic knowledge of how to use it, but I'm also learning more about it atm.

EDIT/UPDATE:

I'm finishing up the models right now, and I'm going to start importing the mansion exterior model. The toads are being retextured right now, and I'm finishing up the low-poly version of E. Gadd. Stay tuned for more updates!


TheRetroGamer02
Posted on 06-21-17 06:32 AM Link | #83914
Posted by Kallus
Yeah, I've modeled before. The thing I'm mostly doing with my models is lowering the poly count of existing models, which usually works out. I've also tooled around with OBJ importing, I did some tests were I swapped the models of a character for a new one. (like replacing the boo model with the goomba model, which was just a test. the result was pretty strange though.) I'm new to animations however, but I'm learning. So far, I've added a new idle for luigi. It's really early though and could use some fixing up. As for ASM, I've tooled with that before and have a basic knowledge of how to use it, but I'm also learning more about it atm.

EDIT/UPDATE:

I'm finishing up the models right now, and I'm going to start importing the mansion exterior model. The toads are being retextured right now, and I'm finishing up the low-poly version of E. Gadd. Stay tuned for more updates!



Wow ehm so your are able doing that thats amazing :) but did you used the Idle animations of luigi From the GC game itself or just went from your own sketches Cant wait to see him walk

Larilu064
Posted on 07-15-17 01:56 AM Link | #84729
can I be a tester for the beta ?
Pages: 1 2 3 4 5

Main - SM64DS hacks - Luigi's Mansion DS New reply

Page rendered in 0.032 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 232/232, time: 0.020 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.