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10-23-17 04:39 PM
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Main - General SM64DS hacking - Extracting and Editing Levels (Help) New reply


TheHappyFaceKing
Posted on 01-21-17 09:12 PM Link | #81042
I Want to edit an already existing level in sketchup but I don't know any programs or ways that can extract the games levels in a model format that sketchup can use. Anyone know any programs for this?


pacmainia&luigi
Posted on 01-21-17 10:51 PM (rev. 2 of 01-22-17 10:10 AM) Link | #81046
SM64DSe. In the 3D models tab when editing a model, hit export other model and find the model you want to export and click "OK".

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TheHappyFaceKing
Posted on 01-23-17 11:21 AM Link | #81061
When I load the model into sketchup some of the texture are upside down. Does that fix itself when I reimport the level?


mibts
Posted on 01-24-17 07:27 AM Link | #81081
Yes, it does.

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Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

TheHappyFaceKing
Posted on 01-24-17 08:03 AM Link | #81082
Okay so when i reimport the level its seems to come with errors. (of course) I see some missing polygons, and not to mention that the level is sideways... anyway of fixing this?


pacmainia&luigi
Posted on 01-24-17 06:19 PM (rev. 3 of 01-26-17 05:12 PM) Link | #81084
Posted by TheHappyFaceKing
When I load the model into sketchup some of the texture are upside down. Does that fix itself when I reimport the level?

You'll need to open it and scale the uv maps by -1 on the y-axis.
missing polygons are not actually part of the level- they're objects. Either that, or you need to flip the normals.

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Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........


Main - General SM64DS hacking - Extracting and Editing Levels (Help) New reply

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