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04-18-24 05:51 PM |
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0 users reading How does one get ideas for levels? | 1 bot |
Main - Misc. ROM hacking - How does one get ideas for levels? | Hide post layouts | New reply |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 321/345 EXP: 376604 Next: 28167 Since: 11-03-14 Last post: 1940 days ago Last view: 882 days ago |
^ READ THE TITLE ^
But yeah, I cannot come up with ideas, and IDK how to do so. |
Yami |
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(ーωー。) Level: 60 Posts: 776/959 EXP: 1736829 Next: 35949 Since: 12-07-14 From: Japan Last post: 2473 days ago Last view: 2471 days ago |
The best approach is to have a piece of paper, a pencil, an eraser, and a brain at first.
Draw out your concept in a simple manner (it doesn't need to be a detailed one, as long as it's obvious what you want to reach). Once done, start making your levels in the actual thing, test them properly, and if something doesn't work as well as planned, change it a bit. That's all, basically. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 1300/1416 EXP: 3480936 Next: 4932 Since: 08-11-12 From: El Salvador Last post: 1066 days ago Last view: 1059 days ago |
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Yoshimaster96 |
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Member Normal user Level: 39 Posts: 322/345 EXP: 376604 Next: 28167 Since: 11-03-14 Last post: 1940 days ago Last view: 882 days ago |
Posted by gridatttack Yes, it's Monkey Ball. Sure, we can collaborate. |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 84/117 EXP: 70745 Next: 7380 Since: 09-28-15 From: over there! Last post: 2152 days ago Last view: 1267 days ago |
I think this usually works very well for exploring games, some of these could also work in Super Monkey Ball:
-Use one object alot in the level and make variations to make it more interessting. -Have a theme (This could be that object, or a mechanic) -Have depth, make it so that people get curious and that it makes them want to explore. (like little secrets that give you little rewards, significant objects that stand out from the others). For Monkey Ball: -You could look up some interessting geometrical shapes that have special properties and make use of those (for instance: the Brachistochrone curve, look it up there are videos about it) -Make something based on a real object (like a rubiks cube) What i usually do is just start modeling, goal-less exploration. Just experiment with different things |
MarioFanatic64 |
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Member The guy who does things. Level: 31 Posts: 196/207 EXP: 183281 Next: 2082 Since: 12-05-13 From: Australia Last post: 2358 days ago Last view: 2077 days ago |
Firstly, have a specific theme in mind for your level. I usually start by creating a palette of specific objects and enemies to use, and then experiment with how those limited elements can combine in level design. |
Yoshimaster96 |
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Member Normal user Level: 39 Posts: 323/345 EXP: 376604 Next: 28167 Since: 11-03-14 Last post: 1940 days ago Last view: 882 days ago |
Thanks guys, but...
I already know what to do once I have a level concept in mind (rough drafting, creating, refining, etc.), but I don't know how to get concepts. They just don't come to me. |
Main - Misc. ROM hacking - How does one get ideas for levels? | Hide post layouts | New reply |
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