Views: 8,979,231 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
12-10-18 05:56 PM
Guest:

0 users reading Project Kaizo: ded | 1 bot

Main - Trash - Project Kaizo: ded Thread closed

Pages: 1 2 3 4 5 6 7 8 9
Splitwirez
Posted on 02-20-17 08:50 PM Link | #81473
Posted by Super Hackio
How'd you get it melted?

Friend's disk, actually. His Wii overheated with the disk inside it.

Posted by Super Hackio
anyway, the wii wont reconize the disk.

...yeah that might be beyond riipair :/
(Get it? Riipair? As in Riivolution-based repair? xdddd )

Posted by Super Hackio
and I acually met up with a friend that has a copy I most likely can use... but mabey not...

Oh...fingers crossed :X

MK7tester
Posted on 02-20-17 10:29 PM (rev. 3 of 02-20-17 10:31 PM) Link | #81474
Posted by Super Hackio
Ninja'd

Also I posted too soon, I posted BEFORE watching the video's and I wanted to ask: HOW DID YOU MAKE F.L.U.D.D SHOOT MORE FREQUENTLY?? I tried without success... In case you don't want players accidentally shaking when travelling by bubble, obj arg 7 = 1 and it can't be popped without hitting anything... the more you know... if you didn't already know that... )_(



It's not broken, its just untested.


For the Water Shooter (blue FLUDD nozzle) make obj_arg1 15 and make obj_arg2 30. This will make it shoot pretty fast like the ones from Space Storm Galaxy's second star. Also, to make the bubble not have any gravity, you can set obj_arg3 to 1.

I forgot how the Fire Shooter (Red FLUDD nozzle) works. I think it's the same as the blue one, but i'm not positive on that. Download my level if you want to see the object parameters.

Also, I never knew that obj arg 7 controls whether they can shake out of the bubble or not. I wish I would've known that xD

Super Hackio
Posted on 02-20-17 10:30 PM (rev. 2 of 02-20-17 10:31 PM) Link | #81475



Posted by Splitwirez
Friend's disk, actually. His Wii overheated with the disk inside it.

...yeah that might be beyond riipair :/
(Get it? Riipair? As in Riivolution-based repair? xdddd )


That's a better bad joke than the ones I make... XD

And yes, Fingers crossed... 'cause Ill have to find out tomorrow... or Thursday...

(I didn't know WII's could overheat... O_0)

EDIT: Ninja'd Again!

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

shibboleet
Posted on 02-20-17 11:00 PM Link | #81478
I should really get to making some tools for SMG2 if interest spikes up enough.

____________________
a

Super Hackio
Posted on 02-20-17 11:37 PM (rev. 2 of 02-20-17 11:58 PM) Link | #81479



Posted by shibboleet
I should really get to making some tools for SMG2 if interest spikes up enough.

What Language is whitehole? (dumb question... it's Javascript right?)

'Cause I have a idea for the next version...
Posted by "RANDOM-USER" id="?????"
PATH SUPPORT!
Not what I was going to say, but yeah, that too. I think that the OBJ args should be named in the editor for each object so that you don't have to find it elsewhere. I.E: (we'll used water FLUDD for this example) instead of it saying obj arg0, it should say nozzle angle. I don't know much Javascript, I'm more of a C# guy, but I can easily figure out how to get-around/Debug Problems... (get-around = alternate soloution)

I'd say:
On Object click
IF {obj-argument-0-name} != (not equals) argument0
display obj-argument-0-name
else
display obj-argument-0-name

Obviously, this isn't acually C# (or Javascript) It's a concept... think about it.

EDIT: another Idea is to allow the cubes that represent objects that don't have a model to be stretched with the X,Y and Z scale values. (so you can see where the area will work) a outline of a cube might work...


Posted by MK7tester
For the Water Shooter (blue FLUDD nozzle) make obj_arg1 15 and make obj_arg2 30. This will make it shoot pretty fast like the ones from Space Storm Galaxy's second star. Also, to make the bubble not have any gravity, you can set obj_arg3 to 1.

I forgot how the Fire Shooter (Red FLUDD nozzle) works. I think it's the same as the blue one, but i'm not positive on that. Download my level if you want to see the object parameters.

Also, I never knew that obj arg 7 controls whether they can shake out of the bubble or not. I wish I would've known that xD

Actually, there is a difference that I found between obj arg 1 and obj arg 2
OBJ ARG 1 = time between shots (setting this to 100 means that you can spin 2 before it will fire next)
OBJ ARG 2 = Speed of the Bubble (SANIC SPEED)

I wish the Object Database was still open, because now we have figured out all the OBJ ARG's (Unless there's one we don't know about O_0) and we can write them in. :( (at least you can edit the objectdb.xml :D)

Also, to use obj arg 7 it is: -1 for off and "any other number" for on <--- this might be wrong... but my testing proves it right... weird... BOOLEAN = 0 off 1 on. Right?

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

SunakazeKun
Posted on 02-21-17 07:32 AM Link | #81480

Splitwirez
Posted on 02-21-17 09:17 AM Link | #81481
Posted by Super Hackio
I wish the Object Database was still open, because now we have figured out all the OBJ ARG's (Unless there's one we don't know about O_0) and we can write them in. :( (at least you can edit the objectdb.xml :D)

It is still open.

Super Hackio
Posted on 02-21-17 10:55 AM Link | #81482



Posted by SunakazeKun
Whitehole uses Java, not JavaScript.

Crud... I mixed them up. AGAIN!

Posted by Splitwirez

I meant the one the we have here on Kuribo64 :/

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

TheKoopaKingdom
Posted on 02-21-17 11:29 AM Link | #81483
I think that one is built off of the K64 one, SMG documentation efforts have pretty much moved to that board AFAIK.

____________________
Website | Twitter


MK7tester
Posted on 02-21-17 02:29 PM Link | #81492
Yeah the object database on neomariogalaxy is actually more up to date and reliable than the one here. K64 has long past moved on from SMG hacking, therefore support for this database is now nonexistent.


Super Hackio
Posted on 02-21-17 03:52 PM Link | #81496



O-0 well then... I should get my hands on that database...

Anyway, How is the play-testing going? I'm eager to know If things are working! :D

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

MK7tester
Posted on 02-21-17 06:37 PM Link | #81501
Lol. I can't playtest anything if you dont send me any files. :P

Super Hackio
Posted on 02-21-17 07:00 PM (rev. 2 of 02-21-17 07:01 PM) Link | #81502



HELLO EVERYONE! ITS HERE!! (BTW, this is preatty bad... But video's are NOT my specialty. XD)


Posted by MK7tester
Lol. I can't playtest anything if you dont send me any files. :P

I did, it is on the first page... But relinked anyway. :/

Download: https://mega.nz/#!VclS2RhI
Key: !N5v8sbIbOEB0YwIKgTJLqEoW7OXTB16xv016TcAWeZI

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

Super Hackio
Posted on 02-23-17 05:20 PM Link | #81529



Was there ever a time when you lost something of value?

My house was broken into last night... I heard something outside my room, so I went to investigate: They were just about to pack the XBOX360 and this very computer when I said: "May I help you?" the robbers stopped, then ran out the shattered glass sliding door in the backyard.

So, now even if I had SMG2, I wouldn't be able to play it... :(
Now, the xml won't work because I forgot to add some stuff... But I will fix it so that It will most likely work... Too bad I can't test it.

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

MK7tester
Posted on 02-24-17 12:27 AM Link | #81533
Damn sorry to hear that. :(

TheKoopaKingdom
Posted on 02-24-17 12:59 AM Link | #81535
Sorry to hear about that, I hope you get your stuff back.

____________________
Website | Twitter


Super Hackio
Posted on 02-24-17 11:30 AM Link | #81540



8:05 AM
*Cops knock on front door. I answer it*
Cop: We couldn't find the criminal, but we found these in your backyard. *Cop hands me 2 of my Wiimotes and my black nunchuk*
Me: Thanks...

At least I can still use real controllers to test. :D
But not on a real wii... :(

Updated .XML and files for riivolution: https://mega.nz/#!dIlCmaLK
Key: !eqgplEAeUmJm5P5kKUk7pzvrzveiyGkX-Ooo5mzHzNM

(Did anyone see the Project Kaizo alpha trailer yet?)

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

Super Hackio
Posted on 02-25-17 03:07 PM Link | #81570



Alright, so I came across a bug where the green star loads the first scenario instead of the second scenario. How do I fix this?

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:

SunakazeKun
Posted on 02-25-17 04:42 PM Link | #81572
You have to fix the PowerStarIds in the scenario file. You can use my scenario editor for this. http://neomariogalaxy.bplaced.net/?page=thread&id=287



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Super Hackio
Posted on 02-25-17 04:48 PM (rev. 2 of 02-25-17 05:05 PM) Link | #81573



O_O Didn't even know this existed... Exactly, how many programs did you make that edit SMG2 stuff?

EDIT: How do you use this? I tried and It didn't work. Green star 2 I want to load the 2nd star mission, but it loads the first star mission.

____________________
SMG RUN Progress: 11%
————————————————
I have a discord if you want:
Pages: 1 2 3 4 5 6 7 8 9

Main - Trash - Project Kaizo: ded Thread closed

Page rendered in 0.033 seconds. (2048KB of memory used)
MySQL - queries: 26, rows: 228/228, time: 0.016 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.