Kuribo64
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04-19-24 12:14 PM
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shibboleet
Posted on 01-08-13 08:29 PM Link | #4654
But the Koopa shell had code, but isn't functional at all for homing in.

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MK7tester
Posted on 01-08-13 08:30 PM Link | #4655
I just noted in the video how it does. :/

shibboleet
Posted on 01-08-13 08:39 PM Link | #4670
Doesn't matter. It still doesn't home in on everything It should.

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MK7tester
Posted on 01-08-13 08:40 PM Link | #4671
No, it actually does, it homes in on everything it was programmed to home in on, so it's doing it's function.

shibboleet
Posted on 01-08-13 08:51 PM Link | #4684
It's programmed to home in on all enemies.

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Marionumber1
Posted on 01-08-13 09:01 PM Link | #4686
How do you know that? Red Koopas only appeared in aquatic levels in SMG1.

MK7tester
Posted on 01-08-13 09:03 PM Link | #4687
Yeah, the only other place a red shell appeared was Kamellas Airship Attack

shibboleet
Posted on 01-08-13 09:13 PM Link | #4695
Yeah, that's the one I'm talking about. So it should home on those, and aquatic things...


Seems I've been wrong...huh. But why would it not function like that in SMG2?

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Marionumber1
Posted on 01-08-13 10:54 PM Link | #4724
It does function like that, that's what SSL posted a video of.

MK7tester
Posted on 01-08-13 11:05 PM (rev. 2 of 01-09-13 12:29 AM) Link | #4732
On the airship with the red shell in Kamellas Airship Attack, there were only Koopas (which they home in on) and Octopus on the other ship, I haven't tested Octopi in SMG2 with red shells though.

Mogu (Rocky Wrenches)

Did not crash, but I didnt see it anywhere in my level, odd.

Tahcryon
Posted on 01-09-13 05:04 PM Link | #4840
Very odd indeed 0.o

Would it be possible to program the red shell to home in on other enemies too? Or is that way too hard for us?

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[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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MK7tester
Posted on 01-12-13 03:03 AM (rev. 2 of 01-12-13 03:12 AM) Link | #5370
Blooper Oddities

[image]

Okay, so today I was a little spooked by seeing a Blooper in Beach Bowl Star 3 in whitehole. I watched some videos to see if it was in the real game, I never saw it, so I looked at it's SW_Appear and it was 22, the same number as a SW_A as a chest right near it. I asked NWP to mess around with that chest, but that Blooper never appeared. The only interesting thing it had was an Obj_Arg0 of 0. Maybe that makes them not appear? Bleh, anyways, there is one other Blooper in the game with that Obj_Arg, and it's in Deep Dark, I searched all the Bloopers but didn't find one with it, and, one of the Bloopers had a path...uh...what could it use a path for?

I've tested Bloopers before, in fact, I have one in my Test Level, but it doesn't need anything special to work right.

shibboleet
Posted on 01-12-13 03:05 AM Link | #5372
The path is completely normal, so that is debunked. It needs a path for it to like, spin in a circle, basically.

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MK7tester
Posted on 01-12-13 03:07 AM Link | #5373
Umm...Bloopers don't spin in circles, plus, the path it has is a straight line.

shibboleet
Posted on 01-12-13 03:07 AM (rev. 2 of 01-12-13 03:07 AM) Link | #5374
Then it moves in a straight line.
I'm telling you, it's completely normal :P

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MK7tester
Posted on 01-12-13 03:08 AM Link | #5375
....They just sit in one spot and wait for Mario to come close.

shibboleet
Posted on 01-12-13 03:09 AM Link | #5376
Not all of them.

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MK7tester
Posted on 01-12-13 03:11 AM Link | #5377
If you can show me what happens if it has a path then it can be classified as debunked, but the blooper that has a path still acts like a normal blooper.

shibboleet
Posted on 01-12-13 03:26 AM Link | #5379
It's not intresting if there's no change.

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MK7tester
Posted on 01-12-13 03:27 AM Link | #5380
Well it's not normal if there is no change either
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