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09-21-18 03:54 AM

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Main - Misc. ROM hacking - Super Mario: Power Star Expedition (SM64 ROM Hack) New reply

Posted on 12-04-16 01:24 AM (rev. 5 of 03-25-17 01:07 AM) Link | #80112
Hello, everybody. Today, I present to you my SM64 ROM hack, Super Mario: Power Star Expedition. Information and screenshots can be found below.

- 10 brand new main courses and 9 brand new secret courses;
- new textures (from MKWii, NSMBW, SMG2, etc.);
- new music;
- brand new hub world; and
- new backgrounds.

Main courses: 0/10 <- Three models are pretty close to completion, though.
Secret courses: 0/9
Music: ~5%
Hub World: 0%
Backgrounds: ~60% <- I didn't make any backgrounds, I just simply resized and imported the ones that I found.

Screenshots (from SketchUp Make 2016)

Course 1: Goomba Grasslands (about 85% done)

Star 1: King Bob-omb on the Tower
Star 2: The Star on the Roof
Star 3: The Forest Maze
Star 4: Obtain the 8 Red Coins
Star 5: The Submerged Switch
Star 6: Goomba Grasslands at Night

Bugs I have to fix and things I need to add
- Reposition some textures and fix some collision errors.
- Make forest maze for Star 3.
- Make slightly modified and darker version of completed model for Star 6.
- And more.

Enemies that may be in the level
- Goombas,
- Koopas (their shells cannot be stolen),
- Piranha Plants,
- King Bob-omb (main boss),
- Bob-ombs,
- etc.

Course 3: Hot, Hot Desert (about 75% done)

The textures in this course aren't too great in my opinion, but I guess they will work. If you really don't like the textures and want me to change them, however, I will.

Star 1: Climb to the Narrow Cliff
Star 2: The Sandy Slide
Star 3: Sandy Race with Koopa the Quick
Star 4: Eyerok's Dangerous Pyramid
Star 5: Red Coins in the Pyramid
Star 6: The Five Ancient Coins

Bugs I have to fix and things I need to add
- Reposition some textures and fix a few collision errors.
- Make slide for Star 2.
- Make inside of pyramid for area 2 and boss arena for area 3.
- And more.

Enemies that may be in the level
- Goombas,
- Koopas (their shells cannot be stolen),
- Pokeys,
- Fly Guys,
- Grindels,
- Chain Chomp,
- Eyerok (main boss),
- Fire Bars,
- etc.

Course 4: Red Leaf Forest (about 45% done)

Star 1: Shoot to the Star in the Tree
Star 2: Race to the Big Tree
Star 3: Wiggler's Revenge
Star 4: Secret Passageway in the Cave
Star 5: Red Coins in the Cave
Star 6: Metal Mario Run

Bugs I have to fix and things I need to add
- Reposition some textures and fix major collision errors.
- Make another large portion in the first area of the level.
- Make two more different types of trees.
- Make Wiggler battle arena for area 2.
- Make cave part for area 3.
- And more.

Enemies that may be in the level
- Goombas,
- Koopas (their shells cannot be stolen),
- Fly Guys,
- Wiggler (main boss),
- Kuromames,
- etc.

Course 6: Spooky Ghost Mansion (about 30% done)

Course 8: Galactic Spaceway (about 75% done)

Star 1: Climb to the Highest Point
Star 2: Inside the Damaged Spaceship
Star 3: Shell Ride on Acid
Star 4: Scattered Red Coins
Star 5: On Top of the Dome
Star 6: Secrets in the Craters

Course 9: Scorching Volcano (about 90% done)

Course 10: Heavy Metal Factory (about 35% done)


Main courses (names can change)
Course 1: Goomba Grasslands
Course 2: Swampy Cavern
Course 3: Hot, Hot Desert
Course 4: Red Leaf Forest
Course 5: Frigid Lava Land
Course 6: Spooky Ghost Mansion
Course 7: Foggy, Flooded Cave
Course 8: Galactic Spaceway
Course 9: Scorching Volcano
Course 10: Heavy Metal Factory

Secret courses (names can change)
- Spooky Metal Cap Cavern
- Invisible Cap level <- This level doesn't have a name yet. Also, this level will be similar to Cosmic Cove Galaxy.
- Wing Cap level <- This level doesn't have a name yet. Also, this level will be rainbow themed.
- King Whomp's Icy Fortress <- This is the first Bowser level.
- Bowser's Spooky Castle <- This is the second Bowser level.
- Final Bowser level <- This level doesn't have a name yet. Also, this level will contain two Power Stars.
- Beach level <- This level doesn't have a name yet.
- Sky level <- This level doesn't have a name yet.
- Toy level <- This level doesn't have a name yet.

Potential story for the game
Once again, Peach has been kidnapped. But this time she wasn't kidnapped by Bowser, or that's what Mario believes. Mario thinks that he killed Bowser in Super Mario 64. The truth is that he did, but Bowser came back as a ghost and you have to fight him in the second Bowser level (he is just Big Boo). Upon defeating him in the second castle, Mario is rewared with a key and he believes that he will never see Bowser again. However, in the last Bowser level, Mario meets up with Bowser again--but this time he is in his regular form due to Kamek's magic.

(This story will probably be scrapped because it's really bad.)

Final notes and help

I started making this hack on September 17th, 2016. As you can clearly tell I haven't made much progress in that time span. This is because of school and sometimes--but not very often--my lack of motivation. I really hope that I can complete this hack and make it as fun to play as possible. Also, I need help with music. I can obtain some of the .m64 files from SMWCentral, but not all of them. So if anybody is interested in helping, please send a PM to me with examples of your work. And before anyone asks, that is the only thing I need help with. Anyway, I think I covered everything. Thank you for reading. :)

Oh, and by the way, don't forget to give me some feedback. If a lot of people don't like my 3D modeling, then I might restart since this hack is in its early stages.

Posted on 12-11-16 02:47 AM Link | #80272
I am currently working on Heavy Metal Factory for some reason. Here are some screenshots:


Please give me some feedback. I would really appreciate it. :)

Also, I need to reposition a few textures and find a good pipe texture. If you know where I can find a good pipe texture, then please direct me to that website. Thank you. :)

Posted on 12-11-16 08:10 AM Link | #80273
Your models look very good! Couldn't you just use the vanilla pipe textures for the pipes?

Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

Posted on 12-11-16 11:02 PM Link | #80296
Thank you! :)

The vanilla pipe textures don't look too good on the pipes that I made, though. I'm specifically trying to find the pipe texture shown at 00:24 in this video. Do you think you can help?

Posted on 12-12-16 08:34 PM (rev. 2 of 12-12-16 08:36 PM) Link | #80307
Download the hack and extract the texture with toad's tool 64 (and ask the creator, obviously).
EDIT: You should also add those to the first post.

Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

Posted on 12-17-16 12:11 PM Link | #80381
Oh, I didn't know that one can extract textures from a SM64 ROM hack using Toad's Tool 64. I haven't used it much so far, so that's the reason why.

Also, I suppose I could have asked BroDute where he got that texture from, but he usually doesn't reply to YouTube comments so I thought it would be pointless.

And I'll add those pictures to the first post in a minute. :)

Posted on 12-17-16 02:33 PM Link | #80388
This looks really awesome so far. Can't wait to play it when it's finished

Posted on 01-05-17 02:09 AM Link | #80768
Thank you, Toms.

Also, because it has almost been a month since my last update, I decided that I should post some new screenshots. So, here are some screenshots of Galactic Spaceway:

Notes regarding the level:
- Walls will be added to the outskirts of the level.
- I am still looking for textures for the UFO, the Spaceship and the dome.
- The giant rock in the last screenshot will be fixed.

Feedback would be greatly appreciated. :)

Posted on 01-05-17 10:22 AM Link | #80773
It looks okay, tough I think it will look a lot better when the walls will be added. Also, don't forget to add these to the first post ;)

Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

Posted on 03-01-17 11:32 PM Link | #81684
During the past few months, I have got quite a bit done for this hack. I scrapped the old Red Leaf Forest and almost finished modeling the new version; I almost finished modeling the final Bowser level; I finished modeling the first Bowser course but still need to apply and reposition a few textures; I modeled some of the first hub world; I fixed and added a few things in Hot, Hot Desert and Goomba Grasslands; I almost finished modeling Scorching Volcano; and I started modeling Foggy, Flooded Cave.

If you want to see a few screenshots, please request which ones you want to see and I will post them.

Posted on 03-05-17 10:59 PM Link | #81764
Looks awesome!

Posted on 03-25-17 12:16 AM (rev. 3 of 03-25-17 12:26 AM) Link | #82123
Thank you, normalstar. :)

Here is a picture of a course that I had just started recently:

Spooky Ghost Mansion

Also, here are a couple of screenshots of a course that is very close to completion:

Scorching Volcano (name will change) Pic 1
Scorching Volcano Pic 2

For this course, all I need to do is fix a few minor things, align a few more textures, and finish the volcano part.

Once again, feedback will be greatly appreciated. :)

Posted on 03-25-17 07:05 AM Link | #82125
Looks good! Could you some pictures of it in-game? Also, all the Galactic Spaceway pictures don't work anymore.

Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

Posted on 09-25-17 04:22 AM Link | #89504
Well, I figured that I should post an update for the very few people who care about this project, so here it goes.

So, this project is just over a year old now. That's actually really hard to believe. Unfortunately, in that time, I got very little done. At the moment, I currently have 3 incomplete main level models, 6 incomplete side course models, and some other minor things done. That's it. If you look at the main post, though, you will notice that there are screenshots from more than 3 of the main courses. Well, that's because most of those models have now been scrapped. Specifically, I scrapped courses 1, 4, 8, and 9. So the only old courses that remain are 3, 6, and 10. By the way, I don't have a release date for this. I'm hoping to finish this by next year, but that probably won't happen.

Anyway, I'll just leave this screenshot of the secret sky level here (this is the level I'm currently working on):


This level will contain three parts, one being a sky area, which is what you see above, another will be a dark cave area, and the last one will a sky/rainforest area. Also, I will finish the UV mapping later. Finally, the only thing not made by me in that screenshot is the cloud next to the starting platform; it's actually from Super Mario Galaxy.

So, uh, yeah, that's everything I wanted to say. If you want, you can post feedback. I would really appreciate it.

Posted on 09-25-17 07:32 AM Link | #89507
Looks awesome as always, why did you scrap half the courses tho?

Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

[insert quote here]

Posted on 10-01-17 12:16 AM (rev. 2 of 10-01-17 12:18 AM) Link | #89758
I scrapped all of those courses because they are below my standards now; they just aren't good enough anymore. I also just scrapped the final Bowser course I have been working on for a while, because I decided that I want the level to mostly take place inside of Bowser's Castle.

And thank you for your feedback again. :)

Posted on 10-08-17 12:31 PM Link | #90206
Here's a screenshot of a subarea in Goomba Skylands (yes, I changed the name):


I know it's not a lot to look at right now, but I am aiming to post screenshots more frequently, so you should expect screenshots like this that don't reveal a lot. It's actually a good way to show that I'm still working on the hack without spoiling too much. Oh, and that platform took forever to model, by the way.

Posted on 11-28-17 04:59 PM Link | #91492
I made some more progress in course 10. Here are some screenshots:

[thumbnail] [thumbnail]
[thumbnail] [thumbnail]

I know the course isn't too different, but I kind of just wanted to post some screenshots, so there they are. Also, this level already has over 9,000 polygons in it somehow, and I'm not even halfway done. That kind of worries me, as I believe SM64 can only support up to 20,000 polygons. But, I can probably delete quite a few polygons for the collision map, so hopefully there won't be an issue.

Posted on 01-06-18 11:40 AM Link | #92697
Well, I have some bad news: I'm probably going to cancel this project.

It really seems like I am getting absolutely nowhere with it, and I feel like if I were to finish it, it would take a couple more years, and I don't think I'm willing to spend that much time on this project. I mean, I started working on this over a year ago, and all I have are a few incomplete models. I am not saying that I don't enjoy making models for this hack, because I actually do, but I just can't seem to get a single one complete, and I have lost a lot of motivation because of that.

Also, I just started to work on my New Super Mario Bros Wii hack again, and I am really enjoying that, and it is easier to get things done.

Finally, just to be clear, I don't know for sure if this hack will die, but it is more than likely to happen. So, if it does happen, I may polish some or all of the incomplete models a bit and release a patch (if enough people want me to do so). Anyway, I think I covered everything; thank you for reading. I hope you understand.

Posted on 03-15-18 02:47 PM Link | #93682
This hack has changed to Super Mario: Red Star Expedition. The thread can be found here.

Main - Misc. ROM hacking - Super Mario: Power Star Expedition (SM64 ROM Hack) New reply

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