Views: 19,997,370 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-20-24 06:41 AM |
Guest: |
0 users reading Kuribo64 Battle System? | 1 bot |
Main - Site help, bug reports, suggestions - Kuribo64 Battle System? | Hide post layouts | New reply |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6727/9019 EXP: 56226335 Next: 261309 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Should we make this a thing? Battle systems seem to become popular again these days
Our shop/stats/etc system would finally be useful, I guess. On the other hand, the items weren't really designed with a battle system in mind, the stats are more or less bullshit. So it might need some balancing. I also don't like the idea that "more posts get you access to better equipment". Technically, coins also increase on their own like EXP, but it's slow (like EXP). I would also make it so that modifying an existing item causes it to be unequipped from everyone who owns it. * Arisotura glances at a certain person with a Banhammer -- you know who you are. Sooo... how battles could go. * engage in a new battle against another player * or join an existing battle * no 'sides', do whatever(?) * leave battle when: all enemies are defeated/fled / you are defeated / you flee (with penalty) * HP/MP regenerate to max after a battle * engaging in battle requires confirmation from other party, to avoid picking on AFKers * possible battle actions: attack/magic/flee * make attacks/magic 'consume' some of your stats so you can't just spam them forever * prevent spam anyway dunno what else? feel free to post ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
cros107 |
| ||
Member Actually not active Level: 24 Posts: 56/120 EXP: 71055 Next: 7070 Since: 04-20-16 From: Melbourne, Australia Last post: 2331 days ago Last view: 1879 days ago |
All I can say is...
Please make this happen. Maybe it'll make kuribo less dead! ____________________ No, not doing SM64DS hacking, just here for the waffles. |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 5035/5087 EXP: 23805184 Next: 576516 Since: 07-07-12 Last post: 2199 days ago Last view: 761 days ago |
Sounds fun. Hopefully this'll be implemented before you lose interest? ____________________
|
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 6730/9019 EXP: 56226335 Next: 261309 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Super-toad 65 |
| ||
everyone is an idiot except you. you are THE SPECIAL ONE. you win the prize: the LOLDERP BAN -.- Level: 17 Posts: 36/55 EXP: 21858 Next: 2885 Since: 06-09-16 From: Italy Last post: 2738 days ago Last view: 2706 days ago |
I agree, the idea seems ok.
But we need to nerf postcount++ idiots who post only for coins. And we need something for winning green coins ____________________ Layout by Sherry the Feather (even if here is broken -.-) My youtube channel |
SuperMario64DS |
| ||
Normal user Level: 27 Posts: 123/141 EXP: 107129 Next: 9030 Since: 02-03-13 Last post: 2660 days ago Last view: 2545 days ago |
Maybe something like what Neopets had?
It could be fun - their icon system was unique. If you're going to implement a battle system, it may be worth researching that. |
NintendoFan |
| ||
Normal user Level: 42 Posts: 302/403 EXP: 483148 Next: 38214 Since: 07-15-14 Last post: 2300 days ago Last view: 2294 days ago |
I'm for this, it might convince people to post more to get experience to level up.
Of course, if someone postcount++'s, just ban them. ____________________ A nobody. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 4223/4661 EXP: 20878068 Next: 353198 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
idea stealer
Posted by StapleButter whoooo? ( ͡° ͜ʖ ͡°) ____________________ a |
gridatttack |
| ||
Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 1280/1416 EXP: 3481561 Next: 4307 Since: 08-11-12 From: El Salvador Last post: 1067 days ago Last view: 1060 days ago |
|
MusiMasta |
| ||
Buster Beetle Vaporeon Level: 43 Posts: 403/450 EXP: 558209 Next: 6837 Since: 12-09-14 Last post: 2444 days ago Last view: 2427 days ago |
I like the random monsters idea also, would be another way to up your EXP and level besides posts and whatnot.
Anyways, please make this happen...it'll be very interesting and fun. ____________________ MusiMasta - YouTube Channel Currently 374 subs! Help support me by subscribing! Thanks! Featured Videos: I PLAY POKEMON GO EVERYDAY IN 300,000 NOTES Pokémon Theme Song 260K Notes Remix |
Isaac |
| ||
Lakitu anime tiddies Level: 46 Posts: 142/553 EXP: 703120 Next: 8654 Since: 04-18-16 From: USA Last post: 387 days ago Last view: 177 days ago |
So you know that star coin collecting thing over at Red Hat? Maybe we could have something like that but it moves around.
Lets say I'm posting and I see this like Goomba or Eggman fly across my screen. If I click it fast enough to catch it then I would get some exp. Is that a good idea or am i just full of crappy ideas e |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 56 Posts: 209/876 EXP: 1360490 Next: 37686 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
I was thinking about this. It seems like it would work just fine. But maybe instead of battling other users, (Until we can balance the items, that is) we would just go and beat up CPU players in an endless Mario & Luigi styled fight. I can make games that are meant to be on the internet. (HTML5 Export) If I built a Battle system, Would we actually make it a part of Kuribo64? (Sorry if this is bump ) ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Huseyin the Mighty |
| ||
Koopa real Level: 22 Posts: 39/100 EXP: 51153 Next: 7197 Since: 02-19-17 From: somewhere Last post: 1956 days ago Last view: 21 days ago |
Kuribomon battle royale. And waffles for 1$. ____________________ i make stuff |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 56 Posts: 213/876 EXP: 1360490 Next: 37686 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
I was thinking to call it Kuribattle64 But yes. Waffles for 1$ ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
CodingKoopa |
| ||
Lakitu she/her Level: 48 Posts: 524/560 EXP: 781343 Next: 42200 Since: 10-13-14 Last post: 1002 days ago Last view: 231 days ago |
Posted by Super Hackio I think everything is done with PHP. ____________________ Website | Twitter |
Yami |
| ||
(ーωー。) Level: 60 Posts: 857/959 EXP: 1737218 Next: 35560 Since: 12-07-14 From: Japan Last post: 2475 days ago Last view: 2473 days ago |
Well, G'Luck getting a real-time battle system to work with PHP alone... |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 56 Posts: 215/876 EXP: 1360490 Next: 37686 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Posted by Yami I'm assuming G'luck means good luck. We'll start with a player VS CPU if anything. I don't know PHP. So If I'm making it, it'll be in HTML5. However, I won't make it if we won't use it. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 4378/4661 EXP: 20878068 Next: 353198 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Posted by Super Hackio .....lol. ____________________ a |
Super Hackio |
| ||
Red Super Koopa Normal user Level: 56 Posts: 216/876 EXP: 1360490 Next: 37686 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Is there something wrong with HTML5? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 4380/4661 EXP: 20878068 Next: 353198 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Posted by Super Hackio no, but what you want to use it for...is very wrong. ____________________ a |
Main - Site help, bug reports, suggestions - Kuribo64 Battle System? | Hide post layouts | New reply |
Page rendered in 0.086 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 236/236, time: 0.017 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |