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01-15-21 09:07 AM |
Guest: |
0 users reading NSMB2 Tilesets | 1 bot |
Main - NSMB2 hacking - NSMB2 Tilesets | New reply |
RaptorBR |
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Member NSMC Level Designer Level: 17 ![]() Posts: 50/65 EXP: 20886 Next: 3857 Since: 09-09-16 From: Jurassic Park Last post: 1348 days ago Last view: 839 days ago |
Thank you very much. ____________________ I'm just a random level designer,and a guy. And I'm a Brazilian. |
Isaac |
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![]() Lakitu anime tiddies Level: 43 ![]() Posts: 211/552 EXP: 539843 Next: 25203 Since: 04-18-16 From: USA Last post: 104 days ago Last view: 3 days ago |
When you do use my ports give credit. Thanks!
--------- New Super Mario Bros Wii - Nohara port ![]() ![]() ![]() ![]() ![]() ![]() Don't worry about the messed up tile on picture 2, that was a missed place tile. Download (Slopes) Download (Main) --------- SMB2 Ground Tileset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Download SMB2 port Have fun! e |
RicBent |
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Administrator Level: 43 ![]() Posts: 295/465 EXP: 552294 Next: 12752 Since: 09-25-12 From: Germany Last post: 92 days ago Last view: 6 days ago |
Posted by Isaac Just no. If you post your tileset in a tileset thread you have to assume people use them. It's okay to ask for credit but not to make people have to ask you before every time. Edit: Alright ![]() ____________________ GitHub - YouTube - NSMBHD |
HD Erick Games |
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Newcomer Normal user Level: 6 ![]() Posts: 1/8 EXP: 804 Next: 103 Since: 08-01-17 From: Brazil Last post: 1252 days ago Last view: 740 days ago |
How do i import .sarc tilesets in CoinKiller? if i try to just add it in /romfs/Unit/ and open it with CoinKiller, it will "crash" https://prnt.sc/g39crn
What i'm doing wrong? EDIT: And for some reason i can't upload .PNGs if i create a New Tileset slot to NSMB2 (using Add Tileset button) |
RicBent |
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Administrator Level: 43 ![]() Posts: 297/465 EXP: 552294 Next: 12752 Since: 09-25-12 From: Germany Last post: 92 days ago Last view: 6 days ago |
1. Wrong thread. This thread is for sharing tilesets only. Simple questions go here. 2. Yes, you simply add tilesets into the unit folder. You cannot simply rename them tho because sarc internal files would have to be renamed as well. 3. You need to do what the popus say. The way CTPK importing works is very bad still as it uses a tool that are not really legal to get. ____________________ GitHub - YouTube - NSMBHD |
Hüseyin der Mächtige |
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![]() Koopa Mareo Level: 20 ![]() Posts: 88/100 EXP: 37762 Next: 4677 Since: 02-19-17 From: World 8-4 Last post: 765 days ago Last view: 11 days ago |
Wow, I never noticed how bad the NSMBW tileset looks. The NSMB2 Nohara looks so much better. ____________________ I'm lazy. |
Isaac |
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![]() Lakitu anime tiddies Level: 43 ![]() Posts: 221/552 EXP: 539843 Next: 25203 Since: 04-18-16 From: USA Last post: 104 days ago Last view: 3 days ago |
So to save on object space gimzie had to combine alot of the tiles. e |
Hüseyin der Mächtige |
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![]() Koopa Mareo Level: 20 ![]() Posts: 98/100 EXP: 37762 Next: 4677 Since: 02-19-17 From: World 8-4 Last post: 765 days ago Last view: 11 days ago |
Newer Wii Autumn tileset by Newer Team, Port by me
![]() ![]() Download: https://www.dropbox.com/s/b96rvwe1jtfmkzd/M_autumn.sarc?dl=1 ____________________ I'm lazy. |
Main - NSMB2 hacking - NSMB2 Tilesets | New reply |
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