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Main - SMG2.5 - World 3 - [Ghostly Graveyard Galaxy] Ghostly Graveyard Main Level Design Thread Hide post layouts | New reply

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gc
Posted on 01-09-13 09:02 AM Link | #4783
Aww, there isn't even a proper graveyard. ;_;
Can't Planet 3 be that connected bridges puzzle graveyards thingy idea?

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 01-09-13 02:42 PM Link | #4797
Well, Bouldergeist's arena itself will be a graveyard, but if you want I can make another planet :P

Also, what happens when a Bomb Boo colides with a normal boo?

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 01-09-13 02:46 PM Link | #4802
It probably implodes and destroys the entire galaxy while you narrowly escape death.
Actually, IDK. It would probably crash or something

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
Posted on 01-09-13 02:48 PM Link | #4803
Can you test? I think that the other boo will remain intact while to Bomber dies, but still...

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



gc
Posted on 01-09-13 02:59 PM Link | #4810
Posted by Polari
Well, Bouldergeist's arena itself will be a graveyard, but if you want I can make another planet :P

Also, what happens when a Bomb Boo colides with a normal boo?

Well, it would be nice to have a proper graveyard puzzle, you know. Like that idea, with the bridge connected flat graveyard planets, with the key puzzle. Hmm, I wonder if a key being collected can trigger a Giant Boo chase...

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 01-09-13 03:01 PM Link | #4811
Well, I thought switches could spawn enemies, so it's probably possible.

Also, what kind of graveyard puzzle are you talking about?

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



NWPlayer123
Posted on 01-09-13 03:03 PM Link | #4812
gc I would assume keys can activate switches, so yes, technically.

____________________
"I hate playing musical chats" ~ Quote of the month

gc
Posted on 01-09-13 03:13 PM Link | #4818
Posted by gc
This is the only design thread...?

Anyway, Polari, how is the signpost going to trigger the Boo? Maybe just when Mario steps forward, but with the signpost having a ring of coins around it. And could you elaborate on the "walkway" part? Like Haunty Halls?

Maybe the third planet should be a bunch of largish, flattish graveyard planets instead, connected with bridges, and with blue fire, torches, lots of gravestones (which some Boos rise from), an area of lots of Swoopers, etc. Plus any traps. Mario has to find a key, then reach the Launch Star/pipe. It would be best to rig the bridge network so that Mario has to travel through most/all the graveyards.

Bouldergeist. :3

Well, mainly just unnerving enemy attacks and avoiding Boos, and exploring the graveyards for the key.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 01-10-13 06:14 PM Link | #5039
Ok, I'll add that after I figure out all of the details for it :P

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



MK7tester
Posted on 01-11-13 09:22 PM Link | #5282
I have to ask, are Bomb Boos in SMG2? Like, I know they are in the Bouldergeist fight, but i'm talking about like normal enemy wise.

Tahcryon
Posted on 01-11-13 09:24 PM Link | #5283
Nope, they weren't.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



MK7tester
Posted on 01-11-13 09:25 PM Link | #5284
I know they were not, but I mean, are they spawnable normally as a plain enemy?

NWPlayer123
Posted on 01-11-13 09:25 PM Link | #5285
They weren't in the game, but they have fully working code. DON'T ASSUME

____________________
"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 01-15-13 05:31 AM Link | #6234
So, we should definitly have Bomb Boos here, Octoboos, Big Boos, Chief Boos, Scuttle Bugs, Pumpkinhead Goombas, Swoopers, Frozen Swoopers, and etc, just for a basic enemy rundown.

NWPlayer123
Posted on 01-15-13 05:31 AM Link | #6235
that is, if we can get TeresaChief in the way that we want.

____________________
"I hate playing musical chats" ~ Quote of the month

Tahcryon
Posted on 01-15-13 02:28 PM Link | #6243
Posted by Silver
So, we should definitly have Bomb Boos here, Octoboos, Big Boos, Chief Boos, Scuttle Bugs, Pumpkinhead Goombas, Swoopers, Frozen Swoopers, and etc, just for a basic enemy rundown.


Frozen Swoopers? Errr...I don't think so :s

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



gc
Posted on 01-15-13 02:53 PM Link | #6248
They would go well with the blue flame...
Huh. A trap could be a dark gate, but with a horde of Swoopers roosting right behind it, so that Mario has to run back a bit and disperse them a bit before advancing.

____________________
Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...?
Bullet Base design-
Final Frontier- (collab)

There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train.

Slow and steady gets you trampled by the other guys.

Tahcryon
Posted on 01-15-13 03:51 PM Link | #6250
Or he could just run through them :P

Frozen Swoopers would be out of place :s

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



MK7tester
Posted on 01-16-13 05:09 AM Link | #6336
I might fully design this galaxy in the future, but here are some star ideas.

Star 1:
Lighting up the Dark Mansion

This mission involves Mario and Yoshi using the Bulb Berry to traverse a Dark Haunted Mansion.

Star 2:
Strolling down Paranormal Pathway

This one resembles Star 1 of Haunty Halls, Mario will be walking across lots of Perilous platforms while dodging Boos, Bomb Boos, and Octoboos.

Star 3:
The Ghostly Getaway

This one involves Boo Mario traversing a Electric Rail maze whilst a Big Boo chases him. Sort of like the Cloud Mario area in Grandmaster.

Tahcryon
Posted on 01-16-13 05:14 AM Link | #6341
:| I'm designing this galaxy.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great


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Main - SMG2.5 - World 3 - [Ghostly Graveyard Galaxy] Ghostly Graveyard Main Level Design Thread Hide post layouts | New reply

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