Kuribo64
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06-22-18 01:05 AM
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0 users reading NSMB2 Custom Content | 1 bot

Main - NSMB2 hacking - NSMB2 Custom Content New reply

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buddyroach
Posted on 02-02-17 04:44 AM Link | #81206
what small graphics stuff?

Gimzie
Posted on 02-02-17 06:45 PM Link | #81212
Just some stuff with the pillar positions.

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I mod NSMB2 shit...........and shit.

buddyroach
Posted on 02-03-17 12:42 PM Link | #81223
that one i am still figuring out. i used an invisible solid tile which didnt seem to be solid in some areas. limited to only 2 layers. kind of hard to make solid objects go behind slopes. might just have to get rid of it entirely.

Gimzie
Posted on 02-03-17 03:45 PM (rev. 2 of 02-03-17 03:45 PM) Link | #81227
The invisible tiles behave weirdly. I would suggest adding a custom tile to any tileset, with a blank tile, set to solid.
I'm thinking of making an invisible tileset for these needs.

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I mod NSMB2 shit...........and shit.

buddyroach
Posted on 02-04-17 03:03 AM Link | #81245
Cool. Some semi-solid invisible platforms would be cool too. I wonder if there is a way to make them visible in the editor like Reggie did but keep them invisible in the game?

Gimzie
Posted on 02-04-17 06:37 PM Link | #81254
There's no such way, as far as I know. I did work out a labeling system though.

____________________
I mod NSMB2 shit...........and shit.

buddyroach
Posted on 02-04-17 11:54 PM Link | #81256
labeling system? could you elaborate on this?

Gimzie
Posted on 02-05-17 05:36 PM Link | #81266
It's just a tile that shows what the invisible tile to the left of it is, along with an arrow pointing left so you know.

____________________
I mod NSMB2 shit...........and shit.

buddyroach
Posted on 02-06-17 01:49 PM Link | #81275
with a little ASM hacking, we could add semisolid invisibles.

Gimzie
Posted on 02-06-17 06:35 PM (rev. 2 of 02-06-17 06:36 PM) Link | #81276
Nobody wants to work on ASM for this game, except one person.

We can already make semisolid invisibles.

____________________
I mod NSMB2 shit...........and shit.

buddyroach
Posted on 02-08-17 06:11 AM Link | #81289
how?

Gimzie
Posted on 02-08-17 06:50 PM Link | #81293
In the Coinkiller tileset editor. Select any white blank tile, and change it's behavior to `Solid on Top`

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I mod NSMB2 shit...........and shit.

RaptorBR
(post deleted) #81307

buddyroach
(post deleted) #81371

Imnotstaple
Posted on 02-26-17 10:44 AM Link | #81581
So, I heard you like night backgrounds, eh? (Even though Nohara already has one)

[image]

[image]



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RicBent
Posted on 02-26-17 10:46 AM Link | #81582

Looks kinda strange with the default lighting though.

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-26-17 10:48 AM Link | #81583
Yeah, I noticed. It'd be cool if lighting alterations could be made. :V

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Hüseyin der Mächtige
Posted on 02-26-17 12:33 PM (rev. 2 of 02-26-17 12:35 PM) Link | #81587
first world of my hack (worldmap not finished, and yes i did it myself. I try to retexture the "nohara" Background to a autumn version.
[image]

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I'm lazy.

Imnotstaple
Posted on 02-26-17 12:40 PM Link | #81588
Heh, I tried "replicating" Dark Bowser in NSMB2.

Didn't go out to good, but should make a good hack idea.

[image]

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sign

Gimzie
Posted on 02-27-17 12:21 AM Link | #81621
Posted by Imnotstaple
So, I heard you like night backgrounds, eh? (Even though Nohara already has one)

[image]

[image]


Should be dark blue, not black.

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I mod NSMB2 shit...........and shit.
Pages: 1 2 3 4 5 6 7 8 9

Main - NSMB2 hacking - NSMB2 Custom Content New reply

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