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01-17-18 02:12 AM
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Main - NSMB2 hacking - NSMB2 Custom Content New reply

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MusiMasta
Posted on 08-04-16 04:49 PM Link | #75665
The logo looks good for now, but it looks a bit "uncreative" if you know what I mean. Try adding gradients and sparkles to the letters or something, especially on the 2.5 to emphasize it. Same with the "New" text and spark.

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explos
Posted on 08-04-16 04:58 PM Link | #75668
Explos

Posted by MusiMasta
The logo looks good for now, but it looks a bit "uncreative" if you know what I mean. Try adding gradients and sparkles to the letters or something, especially on the 2.5 to emphasize it. Same with the "New" text and spark.


Thanks for the feedback.
The next thing I plan to do is add texturing to the logo, Hopefully some gradients and textures will help it look less plain and uncreative.

NoThisIsStupider
Posted on 08-05-16 01:38 AM Link | #75690
I'd suggest adjusting the angle to make it look more like the vanilla logo and adjusting the font of the "New" to whatever the original used (I've seen it on the internet before).

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explos
Posted on 08-05-16 08:02 AM Link | #75696
Explos

Posted by NoThisIsStupider
I'd suggest adjusting the angle to make it look more like the vanilla logo and adjusting the font of the "New" to whatever the original used (I've seen it on the internet before).

I tried to find the font for the "new" text but so far have been unable to find it. If I end up finding it I will change it.

newluigidev
Posted on 08-07-16 05:14 AM Link | #75803
I made some NSMBU tileset ports.

Grassland:


NSMBU Pipes:



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ray
Posted on 08-14-16 03:17 AM Link | #76109
So I finally tried out NSMB2 Hacking as well and ported the Tileset from ASMB and 1-1 partly :P

[image]
[image]
[image]

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explos
Posted on 08-14-16 12:50 PM Link | #76120
Explos

Wow, that tileset looks really nice in NSMB2

Imnotstaple
Posted on 08-14-16 01:00 PM Link | #76121
Custom level and custom music.

https://vid.me/KKeH

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StapleButter
Posted on 08-14-16 01:05 PM Link | #76122
sweet :P


also, I wonder: the noteblock sound is tuned to match the music, how does that work?

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what do you use to measure bolts? a boltmeter

Imnotstaple
Posted on 08-14-16 01:06 PM Link | #76123
I'm not too sure how it works, to be honest.

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StapleButter
Posted on 08-14-16 01:07 PM Link | #76124
knowing Nintendo, it must be hardcoded to follow the pitch of a given channel. dunno which.

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NSMBHD - Kafuka - Jul

what do you use to measure bolts? a boltmeter

Imnotstaple
Posted on 08-14-16 01:09 PM Link | #76125
Oh, I see. Is that something they could've done? Like a key detector or someshit?

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StapleButter
Posted on 08-14-16 01:10 PM Link | #76126
oh wait, that's right, NSMB2 doesn't use sequenced music like NSMBDS. I got mixed up.

they must have hardcoded the data elsewhere :P

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NSMBHD - Kafuka - Jul

what do you use to measure bolts? a boltmeter

Imnotstaple
Posted on 08-14-16 01:12 PM Link | #76127
Oh, okay.

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Hiccup
Posted on 08-15-16 07:08 AM Link | #76152
Level design is looking much better now that you are concentrating on a theme (note blocks)

Imnotstaple
Posted on 08-15-16 08:37 AM Link | #76156
Thanks.

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TRS
Posted on 08-16-16 01:17 AM Link | #76171
Is there any downside to using all 256 tiles or deleting all 3D overlays in a tileset?

Also a small rant: the motion blur is making ripped tilesets look worse than they should be and is rather annoying. And it only happens sometimes! I took some screenshots to see just how much it blurs.

Blur:
[image]

No blur:
[image]

(the incorrect tiles are a result of me misunderstanding what "vertical" meant concerning randomized tiles in the tileset editor)




RicBent
Posted on 08-18-16 04:11 PM Link | #76244

You are free to use all of the first 256 tiles. The following ones are only usable as overlays.

Also overlays are not necessary.

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shibboleet
Posted on 08-18-16 04:12 PM Link | #76245
Posted by TRS
Is there any downside to using all 256 tiles or deleting all 3D overlays in a tileset?

Also a small rant: the motion blur is making ripped tilesets look worse than they should be and is rather annoying. And it only happens sometimes! I took some screenshots to see just how much it blurs.

Blur:
[image]

No blur:
[image]

(the incorrect tiles are a result of me misunderstanding what "vertical" meant concerning randomized tiles in the tileset editor)

looks like something out of Yoshi's Island

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poudink
Posted on 08-18-16 04:41 PM Link | #76247
I think it's from NSMBU.

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Main - NSMB2 hacking - NSMB2 Custom Content New reply

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