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10-20-18 07:12 PM
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Main - NSMB2 hacking - NSMB2 Custom Content New reply

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Imnotstaple
Posted on 09-21-15 05:45 PM (rev. 2 of 09-22-15 07:31 AM by StapleButter) Link | #64278
Here is where you can post your custom content for NSMB2. (Levels, Tilesets, Music, etc.)

Here is a video of me "testing" one of my custom levels. Note that this was test level and that the spike balls currently do not move.



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RicBent
Posted on 11-04-15 10:34 AM Link | #65425

I was a bit bored, so I made a recreation of NSMB DS 1-1 (only Area 1):

[image] [image]

Download

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GitHub - YouTube - NSMBHD

NoThisIsStupider
Posted on 11-04-15 06:10 PM Link | #65446
The result of me being bored with a hex editor:

[thumbnail] [thumbnail]

____________________
o2DS on Latest firm w/ B9S (used mostly only for Smash)
Wii U 5.5.1 w\ DNS, Haxchi, & Softmodded vWii
Switch on 4.1.0, waiting for atmosphere release
PC with an i7-4790K, RX480, 16GB ram

pacmainia&luigi
Posted on 11-04-15 07:13 PM Link | #65448
Posted by NoThisIsStupider
The result of me being bored with a hex editor:

[thumbnail] [thumbnail]

OMG that is so funny

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Imnotstaple
Posted on 11-04-15 08:57 PM Link | #65452
Very neat content, guys!

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NoThisIsStupider
Posted on 11-04-15 09:08 PM Link | #65453
Made a custom level :)
Download here
Pics: (later)

Origins:

In anticipation of Mario Maker, I downloaded Reggie for NSMBW and started making some levels. I abandoned it two weeks later due to the release of Mario Maker. I plan to port the levels once SMM gets slopes, but for now, I'm porting them to NSMB2. I completed 2 levels, here is one of them, slightly hindered by limitations of Reggie NSMB2, but still complete. I'll update it when coinkiller gets released. The other will be ported with coin killer, because it's really freaking complex (not really) and I don't want to use Reggie for it, due to lack of zones and entrances. I'll probably make some levels from scratch instead.

Name of the hack would have been NoThisIsStupider's New Super Mario Bros. Wii (creative I know) in case you're wondering. Might reboot it in NSMB2.


____________________
o2DS on Latest firm w/ B9S (used mostly only for Smash)
Wii U 5.5.1 w\ DNS, Haxchi, & Softmodded vWii
Switch on 4.1.0, waiting for atmosphere release
PC with an i7-4790K, RX480, 16GB ram

gridatttack
Posted on 11-05-15 12:30 AM Link | #65454
Is there a guide somewhere to load these custom levels from a retail cart?
Or how to make levels?

Would like to mess around it, and perhaps help document sprite data stuff, like in the old NSMBDS days.

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[image] [image]

NoThisIsStupider
Posted on 11-05-15 01:31 AM Link | #65456
Look at my *hax guide. Tells you everything.

____________________
o2DS on Latest firm w/ B9S (used mostly only for Smash)
Wii U 5.5.1 w\ DNS, Haxchi, & Softmodded vWii
Switch on 4.1.0, waiting for atmosphere release
PC with an i7-4790K, RX480, 16GB ram

RicBent
Posted on 11-16-15 05:29 PM (rev. 2 of 11-16-15 05:59 PM) Link | #65712

NSMB2 realy needs more mountain levels! Here's one:



[image] [image]
[image] [image]

Will upload the level later :)

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GitHub - YouTube - NSMBHD

Imnotstaple
(post deleted) #65713

Imnotstaple
Posted on 11-16-15 09:19 PM (rev. 2 of 11-17-15 06:58 PM) Link | #65718
Finally, here's my third NSMB2 custom level. This time, a mountain themed level. It's even recorded in better quality!





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Imnotstaple
Posted on 11-17-15 07:10 PM (rev. 3 of 11-18-15 07:36 AM) Link | #65727
Here's another custom NSMB2 level. It's a grassland level w/ subtle water.



(I figured out in time that I fooled w/ a nybble from the Pipe Piranha Plant and didn't notice, so it turned out to be the Bone Pipe Piranha Plant.)

EDIT: Nevermind, It was just a separate sprite.

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Hiccup
Posted on 11-18-15 04:47 AM Link | #65732
Which nybble was that?

RicBent
Posted on 11-20-15 04:13 PM Link | #65787

If somebody cares, here is the download link for my Mountain Level: http://kuribo64.net/get.php?id=CfdB2DSHj4WsLxGO

Also here are a few screens of my next level (These grey rails look shitty, also the 3d effect is broken if background suite stuff is painted on stage suite tiles):

[image] [image]

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GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-20-15 06:26 PM Link | #65789
Can you explain this 3D effect problem?

RicBent
Posted on 11-21-15 03:38 AM Link | #65797

The rails (layer 1) seem to be behind the walls on layer 2 (Where the bottommost Fuzzy is).


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GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-21-15 09:11 AM Link | #65806
Hmm. Nintendo did something like that in 4-10.

RicBent
Posted on 11-21-15 12:45 PM Link | #65814

Oh I see what's wrong.

Nintendo set the rails as background suite. I as interactive.

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GitHub - YouTube - NSMBHD

Hiccup
Posted on 11-21-15 01:00 PM Link | #65816
Hmm. Maybe reggie has them the wrong way round?

Imnotstaple
Posted on 01-22-16 10:34 PM Link | #67153
I made a short custom level with a snowy fortress theme. :D



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Main - NSMB2 hacking - NSMB2 Custom Content New reply

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