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10-20-18 07:12 PM
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Main - NSMB2 hacking - NSMB2 Sprite Images New reply

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Hiccup
Posted on 08-29-16 08:17 AM Link | #76631
There are currently 26 sprite images that haven't been added.

RicBent
Posted on 08-29-16 11:11 AM (rev. 3 of 08-29-16 11:12 AM) Link | #76634

I can only count 8 :P

I will add them if I have time.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 08-29-16 11:54 AM (rev. 2 of 08-29-16 11:55 AM) Link | #76635
I'm pretty sure there are more than eight. I looked at github, and all these aren't there, or need to replace the ones that are there.

explos
Posted on 08-29-16 01:33 PM Link | #76637
Explos

Posted by Hiccup

I have a modified build of coinkiller(The latest commit) that I added (almost) all the sprites that hadn't been added, as well as some additional ones. Here is a download if you are interested in it - Link

Also, if Mariomaster is alright with it, I will probably make a fork of coinkiller and focus on adding sprites to it, if not, I'll just keep it in my personal build.

RicBent
Posted on 08-29-16 02:01 PM (rev. 2 of 08-29-16 02:02 PM) Link | #76639

There is no need to add anything explos. I already added all images, but didn't commit it yet. Also your downoad contains NW4C :P
In the future please do pull requests.

(And there is no need to have a seperate fork that concentrates on sprite images. That doesn't make any sense)

And most sprite images on your imgur still have backgrounds, Hiccup.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 08-29-16 03:22 PM Link | #76645
Yeah, some of them aren't "ready to use". I'll fix that soon.

explos
Posted on 08-29-16 04:59 PM Link | #76646
Explos

Oh, I didn't think to do a pull request, Will do that in future.

Also my download contains NW4C?

RicBent
Posted on 08-29-16 05:04 PM Link | #76647

Yep. The texture packer.

____________________
GitHub - YouTube - NSMBHD

explos
Posted on 08-29-16 05:06 PM Link | #76648
Explos

Oh oops, didn't realize that was NW4C

TRS
Posted on 08-31-16 06:11 PM Link | #76723
Hey, if anybody needs any specific sprite image, I have a capture card and can help. Just tell me what sprite and where I can find it and I'll get some pictures (individual frames if a video if need be) for you.

Hiccup
Posted on 08-31-16 06:31 PM Link | #76724
It has to be captured in a specially made custom level, so "where" doesn't come into it. But if you can capture a video, following the rules is the firsy post, of a Sledge Bro. and a Lakitu, that'd be great.

shibboleet
Posted on 08-31-16 06:41 PM Link | #76726
why is a pipe required, a door would work fine

____________________
a

TRS
Posted on 08-31-16 11:04 PM Link | #76744
be of a level with 1-1 A1 Z1 lighting


I can't see or edit any lighting within the editor, so I have no idea whether or not I meet this requirement.

RicBent
Posted on 09-01-16 01:35 AM Link | #76751

Nintendo hardcoded the lighning. They are bound to the bg. Just use the 1-1 bg.

____________________
GitHub - YouTube - NSMBHD

Hiccup
Posted on 09-01-16 06:21 AM Link | #76754
Rules updated in regard to those two things

shibboleet
Posted on 09-01-16 04:35 PM Link | #76778
Posted by Hiccup
Rules updated in regard to those two things

you spelt door wrong

____________________
a

Hiccup
Posted on 09-01-16 05:17 PM Link | #76782
as was foretold

TRS
Posted on 09-02-16 12:19 PM (rev. 2 of 09-02-16 02:15 PM) Link | #76817
be of a level with 1-1 A1 Z1 lighting (by using the 1-1 A1 Z1 BG)


This is exactly 0% clearer to anyone who doesn't already know what "1-1 A1 Z1" means.

-----

Anyway, I'm convinced you gave me these because they're weird.

[image]

The initial position of the Sledge Bro. is a T-pose, while the initial position of the Lakitu is... stuffed in his cloud.

It's interesting to note that the Sledge Bro. transitions out of the T-pose while the Lakitu suddenly becomes normal. This is the picture from exactly one frame after Mario exits the pipe and the sprites are no longer in their initial positions.

[image]

The Sledge Bro. takes 4 frames to transition into its regular animation from its initial position:

[image]

And last, here is the editor view of the level for reference.

[image]

EDIT: Third picture showed frame three instead of frame four.

Hiccup
Posted on 09-02-16 01:51 PM Link | #76821
Posted by TRS
This is exactly 0% clearer to anyone who doesn't already know what "1-1 A1 Z1" means.

Fixed that.

Posted by TRS
Anyway, I'm convinced you gave me these because they're weird.

Yeah, because of the ugly first few frames.

Posted by TRS
[...]

These are great, but could you retake them with a plain background with a large colour contrast? (I use the light green box from the "extras" tileset). I can't really cut them out like this.

And am I correct in thinking that the second image shows the first frame that Lakitu is visible in his cloud?

TRS
Posted on 09-02-16 02:12 PM Link | #76823
Posted by Hiccup
These are great, but could you retake them with a plain background with a large colour contrast? (I use the light green box from the "extras" tileset). I can't really cut them out like this.


No need, I just cut the background out myself.

[image]

Posted by Hiccup
And am I correct in thinking that the second image shows the first frame that Lakitu is visible in his cloud?


Yes, that is the first frame Lakitu is actually visible.
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Main - NSMB2 hacking - NSMB2 Sprite Images New reply

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