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04-26-18 03:30 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
fiver |
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![]() Hammer Brother overly defensive Level: 50 ![]() Posts: 613/1056 EXP: 928194 Next: 19123 Since: 04-24-16 From: uhh Last post: 13 days ago Last view: 13 days ago |
er. i might as well recommend this old tutorial Sherry a.k.a Hypernova99 made.
http://archive.nintenboard.net/?page=thread&id=27 -fiverpost™ |
poudink |
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![]() Bullet Bill Proud survivor of the Endless Eight. Level: 37 ![]() Posts: 31/507 EXP: 319933 Next: 18320 Since: 03-01-16 From: Québec (Canada) Last post: 31 days ago Last view: 2 days ago |
Sry. Il tought you talked about coinkiller. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. [insert quote here] |
Isaac |
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![]() Bloober I'll be free to play some splatoon 2 this spring break Level: 34 ![]() Posts: 31/439 EXP: 249775 Next: 3876 Since: 04-18-16 From: USA Last post: 11 days ago Last view: 4 days ago |
that didnt work for me..
any more suggestions? jeez, I don't know what to put here now. |
ant888 |
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![]() Goomba Normal user Level: 10 Posts: 24/24 EXP: 4243 Next: 171 Since: 10-01-14 Last post: 646 days ago Last view: 373 days ago |
Did you already try xKitten's tutorial? |
Isaac |
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![]() Bloober I'll be free to play some splatoon 2 this spring break Level: 34 ![]() Posts: 32/439 EXP: 249775 Next: 3876 Since: 04-18-16 From: USA Last post: 11 days ago Last view: 4 days ago |
yes, that was the first tut i tried jeez, I don't know what to put here now. |
Hiccup |
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Normal user Level: 52 Posts: 557/804 EXP: 1034157 Next: 49683 Since: 09-06-12 Last post: 1 day ago Last view: 21 hours ago |
Posted by poudink why are you posting rubbish? |
fiver |
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![]() Hammer Brother overly defensive Level: 50 ![]() Posts: 619/1056 EXP: 928194 Next: 19123 Since: 04-24-16 From: uhh Last post: 13 days ago Last view: 13 days ago |
Posted by poudink I believe he thought that he was talking about extracting Coinkiller, not the ROMFS. Anyway, I helped him out and he has the ROMFS now. ![]() -fiverpost™ |
Hiccup |
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Normal user Level: 52 Posts: 561/804 EXP: 1034157 Next: 49683 Since: 09-06-12 Last post: 1 day ago Last view: 21 hours ago |
Hi Mariomaster
Could you add some tooltip/status bar stuff like in Reggie! that tells you stuff like: * what the object you are hovering is * where it is * how big is it (for tileobjs) * what layer it is on (for tileobjs, unless sprites have a universal nybble for this) Also, some corrections: * jyotyu object 38 doesn't contain a 1-up mushroom - it contains a coin, unless you are invincible, then it contains a Super Star * jyotyu object 29 reveals a coin underneath even if they are destroyed by non POW Block means |
luigigamer |
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Member Normal user Level: 7 Posts: 2/11 EXP: 916 Next: 532 Since: 08-03-16 Last post: 626 days ago Last view: 591 days ago |
Can anyone provide me a compiled version for Linux? I get build error... ![]() |
explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 16 ![]() Posts: 11/77 EXP: 17127 Next: 3129 Since: 07-22-16 From: Somewhere Last post: 26 days ago Last view: 6 days ago |
Posted by luigigamer I'm not sure there is a Linux version(Or know how to compile a version for it) Can't you use wine for Linux and run the pre-compiled .exe |
luigigamer |
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Member Normal user Level: 7 Posts: 3/11 EXP: 916 Next: 532 Since: 08-03-16 Last post: 626 days ago Last view: 591 days ago |
No. It give me an error about Qt installation. |
StapleButter |
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![]() Star Mario I beat Nintendo. my GPU sorts polygons by color. Level: 141 ![]() Posts: 6172/8061 EXP: 33349565 Next: 770449 Since: 07-02-12 From: in a box ![]() Last post: 10 days ago Last view: 10 hours ago |
luigigamer |
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TRS |
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Member [insert title here] Level: 14 ![]() Posts: 5/59 EXP: 11266 Next: 1805 Since: 08-16-16 Last post: 165 days ago Last view: 120 days ago |
So I was working on this tileset:
![]() I stuck it in the background suite copying S1_Kanaami and set 1-1 area 1 to use that as the background tileset (tileset 2). The editor displays the tiles as expected, but in-game all tileset 2 tiles are replaced with tileset 0 tiles. ![]() Specifically, it appears to be using the object data of tileset 2, but pulling the tiles and behaviors from tileset 0. EDIT: The tileset in question. Also is there any particular reason all S1 and S2 sarcs are 262kb (except one which is smaller)? |
TRS |
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Member [insert title here] Level: 14 ![]() Posts: 6/59 EXP: 11266 Next: 1805 Since: 08-16-16 Last post: 165 days ago Last view: 120 days ago |
Alright, new thing. I'm just ignoring the other problem for now.
There is a random warp in my 1-1 that doesn't show up in the editor. In-game screenshot: ![]() Editor screenshot: ![]() |
RicBent |
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Administrator Level: 40 ![]() Posts: 188/436 EXP: 411039 Next: 30270 Since: 09-25-12 From: Germany Last post: 10 days ago Last view: 9 hours ago |
Bug reports go here or onto the GitHub issue tracker. Anyways, the random warp happens because you actually placed a warp there. But if you place awarp, the size is 0x0 pixels by default. Since, yea, my visual representation is increadibly stupid and unfinished the size of the shown sprite is 0x0 as well ![]() ____________________ GitHub - YouTube - NSMBHD |
TRS |
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Member [insert title here] Level: 14 ![]() Posts: 8/59 EXP: 11266 Next: 1805 Since: 08-16-16 Last post: 165 days ago Last view: 120 days ago |
Thanks for the link. I honestly don't know how I missed that thread seeing as it's in the first page on this forum. I'll post there from now on.
Anyway, I haven't placed any warps anywhere yet that I know of. Right now I'm just doing the basic layout of the level and haven't moved onto warps yet. But I might have done it on accident; I'll try highlighting the affected area and deleting everything there and see if it works. EDIT: Attempting to delete the warp doesn't work. |
RicBent |
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Administrator Level: 40 ![]() Posts: 190/436 EXP: 411039 Next: 30270 Since: 09-25-12 From: Germany Last post: 10 days ago Last view: 9 hours ago |
After a very long time, I worked a bit on CoinKiller: I added a translation manager which allows you to (who guessed it?) change the language of the editor. Not all text elements support translations yet tho. Also you can now drag arround the current view with the middle mousebutton. Lastly I added a button which updates your sprite data. Download: http://kuribo64.net/get.php?id=w8VMAcY96VReAlqq ____________________ GitHub - YouTube - NSMBHD |
Hiccup |
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Normal user Level: 52 Posts: 619/804 EXP: 1034157 Next: 49683 Since: 09-06-12 Last post: 1 day ago Last view: 21 hours ago |
That exe crashes on me with "The application was unable to start correctly (0xc000007b)." |
RicBent |
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Administrator Level: 40 ![]() Posts: 192/436 EXP: 411039 Next: 30270 Since: 09-25-12 From: Germany Last post: 10 days ago Last view: 9 hours ago |
I forgot adding QNetwork.dll. http://kuribo64.net/get.php?id=w8VMAcY96VReAlqq ____________________ GitHub - YouTube - NSMBHD |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | New reply |
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