Kuribo64
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12-14-19 02:48 AM
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot

Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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RicBent
Posted on 03-02-16 04:32 PM (rev. 2 of 03-02-16 04:32 PM) Link | #68166

It's caused by a bug. Because when the sprites are created, some values, including the sprite data, are never set, which causes them to be random garbage.

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Imnotstaple
Posted on 03-02-16 04:35 PM Link | #68167
Oh, okay thanks! :D

Somehow, IIRC, I created a level using CK w/ a new zone. I saved it, went to the tileset editor and edited some stuff, went back to my level, and the whole tileset was gone but the sprites were still in place. Is that a bug?

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RicBent
Posted on 03-02-16 04:37 PM Link | #68169

Sorry, I can't realy tell. Defenetly not caused by the fact that you added a new Zone.
But never happend to me before...

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GalladeGuy
Posted on 03-02-16 05:35 PM Link | #68170
Posted by Mariomaster
They don't?
Seems like Reggie's SARC parser doesn't like the SARCs created by CoinKiller. The 3DS likes them, tho. So no need to do anything there.

Looks like I might have made a mistake. Pipe Cannons works fine now! :)
Its annoying that it doesn't work with Reggie though because I use it for editing sprites. (Which CK can't do atm)

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RicBent
Posted on 03-02-16 06:49 PM Link | #68171

You will be able to edit them tomorrow :3

And no, the SARC parser will not be changed because Reggie isn't able to open them.

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Imnotstaple
Posted on 03-02-16 07:05 PM (rev. 2 of 03-02-16 07:07 PM) Link | #68172
Hey MarioMaster, when would the tileset selector via level editing possibly be implemented?

EDIT: I think the reason the tilesets deleted in the level in CK was because I set them via Reggie

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GalladeGuy
Posted on 03-02-16 11:41 PM (rev. 2 of 03-02-16 11:41 PM) Link | #68173
When will we be able to edit area settings and other areas?

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RicBent
Posted on 03-03-16 12:55 AM (rev. 2 of 03-03-16 01:11 AM) Link | #68175

Area Settings: You are already able to do so.

Selecting tilesets: It's kinda finished to be commited, just some minor tweaks left.

Edit other areas: I have to think about a good possibility to do so, because I like being able to have multiple areas open at the same time.


Edit: And I can answer all other "when will we be able to ..." questions with "when I have enogh time and want to".

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RicBent
Posted on 03-03-16 10:52 AM (rev. 2 of 03-03-16 11:17 AM) Link | #68176

You can now edit Sprite Data:

[thumbnail] [thumbnail]

Build: http://kuribo64.net/get.php?id=fP984lfUQChOHnsm

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Hiccup
Posted on 03-03-16 12:15 PM Link | #68179
Thanks. I will do some testing now! :)

GalladeGuy
Posted on 03-03-16 01:23 PM Link | #68181
Nice! This is getting closer and closer to being a fully-fledged editor!

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GalladeGuy
Posted on 03-03-16 02:44 PM Link | #68184
Just a very minor bug, but when you minimize the level creation window when its in fullscreen, when you open it again, it shrinks back down to normal size. Also, CK is missing a sprite image for the grounded piranha plant when its upside down.

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Hiccup
Posted on 03-03-16 02:53 PM Link | #68185
Its missing a bunch of images. Help if you can please.

GalladeGuy
Posted on 03-03-16 02:56 PM Link | #68186
Maybe I'll make some today.

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GalladeGuy
Posted on 03-03-16 03:58 PM Link | #68187
Also, the castle doesn't turn black and the flag doesn't turn red when you select "secret" on the flag, even though the secret version's sprite images are in the data folder.

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RicBent
Posted on 03-03-16 04:49 PM Link | #68194

To prevent this thread to get spammy please:


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GalladeGuy
Posted on 03-03-16 05:16 PM Link | #68195
I made a pull request that adds sprite images for the Blooper Nanny, Spike Top, Bullet Bill and Banzai Bill in both gold and non-gold, and an upside down Grounded Piranha Plant. I accidentally made the backgrounds white though, so that would have to be fixed.

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RicBent
Posted on 03-03-16 05:20 PM Link | #68196

It's nice that you'd like to help with this, but whithout a fixed point, where the sprite is located the images are useless.
Also they should be taken at the first frame, you enter the level and the gold variations are not realy needed.

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GalladeGuy
Posted on 03-03-16 09:54 PM Link | #68201
Well aren't you picky? :/

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RicBent
Posted on 03-04-16 01:24 AM (rev. 2 of 03-04-16 01:27 AM) Link | #68208

Not at all. All sprites we have at the moment are in the described quality, so why should we break that standards?

Also I already said that most of your images are useless, because there is no fixed point.

And tbh I wouldn't like to make a level and allways see a Banzai Bill which is misplaced and alleays appears ingame at other spots, would you?

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Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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