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09-22-20 12:56 PM
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot

Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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ElyosOfTheAbyss
Posted on 02-28-16 05:36 AM Link | #68079
no, It's like I start flying and when I get 7 blocks High the camera goes up and leaves mario down there leaving him to die.

RicBent
Posted on 02-28-16 05:37 AM (rev. 2 of 02-28-16 05:46 AM) Link | #68080

Could you send me the level? Then I could take a look at it...

(Also: Maybe we should create something like a help thread to prevent this thread to get off-topic)

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GitHub - YouTube - NSMBHD

ElyosOfTheAbyss
Posted on 02-28-16 05:39 AM (rev. 2 of 02-28-16 05:52 AM) Link | #68081
http://kuribo64.net/get.php?id=ndaK5thnt3uK1u5s
I will fly with a tonuki suit at the beginning when it happens.

(Also: Yes we should make a help thread)

RicBent
Posted on 02-28-16 05:57 AM Link | #68082

Hm, I think it may be caused by some value in the Zone Boundings.
Just by looking over the code I can't see anything wrong there.

Editing Zone properties comes next anyways, so for now you have to live with the bug.

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GitHub - YouTube - NSMBHD

ElyosOfTheAbyss
Posted on 02-28-16 06:15 AM Link | #68083
ok, I'll just see if there is a temporary workaround for now

RicBent
Posted on 03-01-16 06:13 AM Link | #68110

The problem is caused by a stupid bug in the reading code of the zone boundings. Fixed now.

(Actually the unknown Lower Bound was never set and then saved which caused it to write junk into the level header)

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-01-16 12:11 PM (rev. 2 of 03-01-16 12:34 PM) Link | #68111

Editing zones: Done.

[thumbnail]

Edit: Download latest build

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 03-01-16 12:22 PM Link | #68112
Awesome! How about the level lighting? Doesn't that fall under zones as well?

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sign

RicBent
Posted on 03-01-16 12:28 PM Link | #68113

I don't know how it's set. There is no value for that in the level file itself. So I gess it's based on the bg name or stored in the background files.

____________________
GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 03-01-16 12:29 PM Link | #68114
Oh okay, I was just curious. :)

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Hiccup
Posted on 03-01-16 01:24 PM Link | #68115
Its based on the BG.

ricodrums
Posted on 03-02-16 12:19 PM Link | #68154
I have some question... This will work with the gold edition?
When i try to load .3ds/.cia folder it return me an error o c++:
"This application has requested the runtime to terminate it in an unusual way.
Please contact the application's support team for more information"
I don't have the normal rom, maybe is for that?

RicBent
Posted on 03-02-16 12:21 PM Link | #68155

Posted by ricodrums
This will work with the gold edition?
Yes

Posted by ricodrums
When i try to load .3ds/.cia folder it return me an error
You have to unpack the Rom FS and open that.

____________________
GitHub - YouTube - NSMBHD

ricodrums
Posted on 03-02-16 12:46 PM Link | #68157
Ooohhhhhh and with which tool can i do that? xD
Google didn't help me :( ...
I think i'm getting intense xD

GalladeGuy
Posted on 03-02-16 01:22 PM (rev. 3 of 03-02-16 01:34 PM) Link | #68159
Posted by ricodrums
Ooohhhhhh and with which tool can i do that? xD
Google didn't help me :( ...
I think i'm getting intense xD

Downlod this: http://www85.zippyshare.com/d/YoyHpnDt/294/PackEnglishV4.6.rar

Open up the folder Pack Hack and then launch HackingToolkit.exe. Type "cia" and give it the path to your NSMB2 CIA. It doesn't matter if you decompress code.bin for this. Once that's done, it should make a folder called ExtractedROMFS. Just give that to CoinKiller.

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:^)

RicBent
Posted on 03-02-16 01:24 PM Link | #68160

If you have a homebrew enabled 3DS you can use this tutorial: http://kuribo64.net/board/thread.php?id=2454

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GitHub - YouTube - NSMBHD

Hiccup
Posted on 03-02-16 03:01 PM (rev. 3 of 03-02-16 03:07 PM) Link | #68161
I'm gonna start with NSMB2 testing again.

Usability suggestions:
* display in status bar the length of tile hovered (like reggie)
* ctrl-click for copy and paste sprite or tile


also, how do you change sprite data?

GalladeGuy
Posted on 03-02-16 04:23 PM Link | #68163
Pipe cannons show up as exit points when placed. Is this intended? Also, after deleting 2 entrances, the level now refuses to load in Reggie! Next.

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:^)

RicBent
Posted on 03-02-16 04:26 PM Link | #68164

Posted by GalladeGuy
Pipe cannons show up as exit points when placed. Is this intended?
They don't?
Posted by GalladeGuy
Also, after deleting 2 entrances, the level now refuses to load in Reggie! Next.
Seems like Reggie's SARC parser doesn't like the SARCs created by CoinKiller. The 3DS likes them, tho. So no need to do anything there.

____________________
GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 03-02-16 04:28 PM Link | #68165
Even though I don't think sprite editing has been implemented in CK yet, I can still somehow mange to randomly get the arrow sign board pointing down right instead of right.

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Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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