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10-27-20 08:21 PM
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Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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RicBent
Posted on 02-14-16 04:18 PM Link | #67808

@Ndymario: Since CoinKiller doesn't allow level saving atm, it's propbably useless.
Tho, there is a build on the uploader, which you can find somewhere in this thread.

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GitHub - YouTube - NSMBHD

Ndymario
Posted on 02-14-16 04:30 PM Link | #67809
@Mariomaster
Oh ok

____________________
Here's my MvL Hacking thread
Also, if you hack NSMB DS, consider joining my Discord Server!

Hope to see you there!

If you can read this, you have scrolled too far down...

KingYoshi
Posted on 02-15-16 10:54 AM Link | #67822
Posted by Ndymario
@Mariomaster
I'm probably being impatient but, can you guys put a download for like a public beta or is it to early in development for that?


I think people would be less impatient if there was a release date for CoinKiller. Because now, none of us knows how long we have to wait yet.

RicBent
Posted on 02-15-16 03:41 PM Link | #67828

Hard to tell. I hope that I can finish level saving within this week. Then all what's left is the UI side.

Today I added a simple sprite search:

[thumbnail]

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 02-15-16 04:22 PM Link | #67829
Nice! What all consists left of the UI side?

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sign

TheKoopaKingdom
Posted on 02-16-16 06:03 PM (rev. 2 of 02-16-16 08:36 PM) Link | #67843
I kinda want to contribute to this, where should I start?
(I'm still learning Qt)

EDIT:
I added in a dialog for when there are unsaved changed.
[image]
Things that will trigger are:
- The cut button
- The paste button
- The delete button
- Clicking anywhere in the level view

Also, under File, it now says "Load ROMFS Folder" instead of "Load 3DS Rom (.3ds/.cia)", since it's loading a folder.

https://github.com/StapleButter/CoinKiller/pull/4
nothing amazing, i know. but hey, at least im making an attempt at being useful :P

____________________
Website | Twitter


RicBent
Posted on 02-17-16 02:23 AM Link | #67847

If I see it correctly you set didSave to true after saving and you nver change it back. So your system only works once. (Or did I get it wrong?)
Also I would manage such function in the editionmode class, since it's not that logical to say "editMade = true" after a simple click.

But I have a good idea about what you could do:
You could look into the objectsrenderer class and look how sprites are rendered. Then you could implement the sprite images.

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 02-17-16 10:44 AM Link | #67850

Today I finished the level saving:

[image]

The level on the screenshot was 100% done in CoinKiller.

Also Sprites can operate on an other layer, it seems like.

[image]

____________________
GitHub - YouTube - NSMBHD

FireMario74
Posted on 02-17-16 10:50 AM Link | #67851
THAT IS SO COOL! I can't wait for the editor to come out! Great work so far man! I really mean it!

TheKoopaKingdom
Posted on 02-17-16 12:02 PM (rev. 2 of 02-17-16 12:25 PM) Link | #67853
Posted by Mariomaster
Also I would manage such function in the editionmode class, since it's not that logical to say "editMade = true" after a simple click.

Thanks, I missed that. I think that the feature is finished now, it looks for:
- Added objects
- Added sprites
- Added locations
- Moved anything

It does not look for:
- Selecting objects
- Copying anything

EDIT:
Posted by Mariomaster
Then you could implement the sprite images.

What do you mean? For me, the sprites in the editor already show up.

____________________
Website | Twitter


Arisotura
Posted on 02-17-16 12:26 PM Link | #67855
better yet, get lazy and always ask for confirmation :P

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

RicBent
Posted on 02-17-16 03:48 PM (rev. 2 of 02-17-16 03:50 PM) Link | #67859

Agreed. Also, I think we should finish the core of the level editor first, before we implement additions like this one.

Posted by TheKoopaKingdom
EDIT:What do you mean? For me, the sprites in the editor already show up.

Well, sprite images are taken ingame and then added into CoinKiller. I already did a lot, but there are still many missing.


I also fixed that stupid saving bug, so now, files can also become smaller :)


Also this:



Cool quality, right? But those capture cards are so expensive :(

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 02-17-16 04:22 PM Link | #67860

I somebody is interested, here is a build of CoinKiller: http://kuribo64.net/get.php?id=tQIdqZ8LdzkUJps3

I'd be happy if you mess a bit arround with it and report any bugs/crashes.

(Also remember that all zones not equal to id 0 won't work, becuase sprites/entrances are still saved with zone id = 0)

____________________
GitHub - YouTube - NSMBHD

shibboleet
Posted on 02-17-16 04:24 PM Link | #67861
Posted by Mariomaster

Also Sprites can operate on an other layer, it seems like.

[image]

we call it Z-Order

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a

GalladeGuy
Posted on 02-18-16 07:58 AM Link | #67867
Is there a way to edit entrance points? Also, what are the "derp" and "zerp" things at the bottom?

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:^)

RicBent
Posted on 02-18-16 08:00 AM Link | #67868

For now you can't edit settings of objects.

Oh, and that "derp", "zerp" thing is only a test.

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 02-21-16 06:15 AM (rev. 2 of 02-21-16 09:48 AM) Link | #67933

I did work a bit on resizing/dragging things:



And I noticed that the level saving is still broken a bit, because NSMB2 doesn't like the levels created with CoinKiller.

Edit: Should be a easy fix :) I found which bytes caused the crashes.

____________________
GitHub - YouTube - NSMBHD

GalladeGuy
Posted on 02-21-16 09:53 AM Link | #67936
Nice video!

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:^)

Arisotura
Posted on 02-21-16 09:56 AM Link | #67937
pretty cool


man, Mariomaster totally took over the project :P

well I'm still responsible for, well uh... the tileset rendering code, I guess

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

TheKoopaKingdom
Posted on 02-21-16 10:44 AM Link | #67938
Posted by Mariomaster
I found which bytes caused the crashes.

THANK YOU! I had quite a bit of trouble with that :P

____________________
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Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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