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04-25-24 06:23 AM |
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
RicBent |
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Administrator Level: 45 Posts: 90/466 EXP: 654214 Next: 5950 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 176 days ago |
Ndymario |
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Koopa That MvL Hacker Level: 23 Posts: 2/103 EXP: 60069 Next: 7654 Since: 04-11-15 From: The Mushroom Kingdom Last post: 832 days ago Last view: 54 days ago |
@Mariomaster
Oh ok ____________________ Here's my MvL Hacking thread Also, if you hack NSMB DS, consider joining my Discord Server! Hope to see you there! |
KingYoshi |
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Newcomer Normal user Level: 7 Posts: 4/8 EXP: 1242 Next: 206 Since: 01-24-16 Last post: 2922 days ago Last view: 2804 days ago |
Posted by Ndymario I think people would be less impatient if there was a release date for CoinKiller. Because now, none of us knows how long we have to wait yet. |
RicBent |
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Administrator Level: 45 Posts: 92/466 EXP: 654214 Next: 5950 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 176 days ago |
Imnotstaple |
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Member nothing to see here Level: 30 Posts: 94/194 EXP: 151407 Next: 14462 Since: 09-20-15 From: N/A Last post: 1259 days ago Last view: 469 days ago |
Nice! What all consists left of the UI side? ____________________ sign |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 233/560 EXP: 781903 Next: 41640 Since: 10-13-14 Last post: 1007 days ago Last view: 236 days ago |
I kinda want to contribute to this, where should I start?
(I'm still learning Qt) EDIT: I added in a dialog for when there are unsaved changed. Things that will trigger are: - The cut button - The paste button - The delete button - Clicking anywhere in the level view Also, under File, it now says "Load ROMFS Folder" instead of "Load 3DS Rom (.3ds/.cia)", since it's loading a folder. https://github.com/StapleButter/CoinKiller/pull/4 nothing amazing, i know. but hey, at least im making an attempt at being useful ____________________ Website | Twitter |
RicBent |
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Administrator Level: 45 Posts: 93/466 EXP: 654214 Next: 5950 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 176 days ago |
If I see it correctly you set didSave to true after saving and you nver change it back. So your system only works once. (Or did I get it wrong?) Also I would manage such function in the editionmode class, since it's not that logical to say "editMade = true" after a simple click. But I have a good idea about what you could do: You could look into the objectsrenderer class and look how sprites are rendered. Then you could implement the sprite images. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 94/466 EXP: 654214 Next: 5950 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 176 days ago |
FireMario74 |
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Red Paratroopa Setting fire to the rain since 1756 Level: 29 Posts: 115/179 EXP: 132633 Next: 15252 Since: 12-02-15 From: Melty Molten Mountains Last post: 2429 days ago Last view: 2403 days ago |
THAT IS SO COOL! I can't wait for the editor to come out! Great work so far man! I really mean it! |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 234/560 EXP: 781903 Next: 41640 Since: 10-13-14 Last post: 1007 days ago Last view: 236 days ago |
Posted by Mariomaster Thanks, I missed that. I think that the feature is finished now, it looks for: - Added objects - Added sprites - Added locations - Moved anything It does not look for: - Selecting objects - Copying anything EDIT: Posted by Mariomaster What do you mean? For me, the sprites in the editor already show up. ____________________ Website | Twitter |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4870/9019 EXP: 56258866 Next: 228778 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 22 hours ago |
RicBent |
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Administrator Level: 45 Posts: 95/466 EXP: 654214 Next: 5950 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 176 days ago |
Agreed. Also, I think we should finish the core of the level editor first, before we implement additions like this one. Posted by TheKoopaKingdom Well, sprite images are taken ingame and then added into CoinKiller. I already did a lot, but there are still many missing. I also fixed that stupid saving bug, so now, files can also become smaller Also this: Cool quality, right? But those capture cards are so expensive ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 96/466 EXP: 654214 Next: 5950 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 176 days ago |
I somebody is interested, here is a build of CoinKiller: https://kuribo64.net/get.php?id=tQIdqZ8LdzkUJps3 I'd be happy if you mess a bit arround with it and report any bugs/crashes. (Also remember that all zones not equal to id 0 won't work, becuase sprites/entrances are still saved with zone id = 0) ____________________ GitHub - YouTube - NSMBHD |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3972/4661 EXP: 20890160 Next: 341106 Since: 07-07-12 Last post: 1349 days ago Last view: 361 days ago |
Posted by Mariomaster we call it Z-Order ____________________ a |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 21/67 EXP: 30109 Next: 5668 Since: 01-24-16 Last post: 2569 days ago Last view: 1473 days ago |
Is there a way to edit entrance points? Also, what are the "derp" and "zerp" things at the bottom? ____________________ :^) |
RicBent |
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Administrator Level: 45 Posts: 97/466 EXP: 654214 Next: 5950 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 176 days ago |
RicBent |
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Administrator Level: 45 Posts: 98/466 EXP: 654214 Next: 5950 Since: 09-25-12 From: Germany Last post: 1022 days ago Last view: 176 days ago |
GalladeGuy |
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Paragoomba Frosty~ Level: 19 Posts: 23/67 EXP: 30109 Next: 5668 Since: 01-24-16 Last post: 2569 days ago Last view: 1473 days ago |
Nice video! ____________________ :^) |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 4886/9019 EXP: 56258866 Next: 228778 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 22 hours ago |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 237/560 EXP: 781903 Next: 41640 Since: 10-13-14 Last post: 1007 days ago Last view: 236 days ago |
Posted by Mariomaster THANK YOU! I had quite a bit of trouble with that ____________________ Website | Twitter |
Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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