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09-23-21 07:33 PM
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0 users reading CoinKiller -- NSMB2 editor upcoming | 1 bot

Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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GalladeGuy
Posted on 01-23-16 08:53 PM Link | #67171
How can I build this from source?

____________________
:^)

Arisotura
Posted on 01-23-16 08:54 PM Link | #67172
you need to get QtDesigner

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

GalladeGuy
Posted on 01-23-16 09:14 PM Link | #67173
Posted by StapleButter
you need to get QtDesigner

Can you give me a download link? I can't seem to find it.

____________________
:^)

Arisotura
Posted on 01-23-16 09:22 PM Link | #67174
have you searched?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

GalladeGuy
Posted on 01-23-16 09:26 PM Link | #67175
Posted by StapleButter
have you searched?

I found it, but it looks like I need to fill out some kind of form to download.

____________________
:^)

Arisotura
Posted on 01-23-16 09:32 PM Link | #67176
oh, that

you don't need to, you can skip it

(I almost fell for it too, heh)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ant888
Posted on 01-23-16 09:42 PM Link | #67178
I'm trying to compile too, but the Qt IDE gives 2 build errors, and won't build:


C:\Users\Admin\Documents\CoinKiller-master-3\CoinKiller-master\sarcfilesystem.cpp:173: error: C2440: '=' : cannot convert from 'SarcFilesystem::InternalSarcFile' to 'SarcFilesystem::InternalSarcFile *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called


C:\Users\Admin\Documents\CoinKiller-master-3\CoinKiller-master\sarcfilesystem.cpp:207: error: C2440: 'initializing' : cannot convert from 'SarcFilesystem::InternalSarcFile' to 'SarcFilesystem::InternalSarcFile *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called

Arisotura
Posted on 01-23-16 09:44 PM Link | #67179
well, blarg (untested WIP code, it happens)


also, code tags would have been much better than spoilers there

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ant888
Posted on 01-23-16 09:45 PM Link | #67180
Oops, sorry about the spoiler tags. Anyways, is there anything that I could do to fix it?

Arisotura
Posted on 01-23-16 09:48 PM Link | #67181
wait for another revision maybe (or modify the code)

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

RicBent
Posted on 01-28-16 03:07 PM Link | #67332

I implemented a very basic tileset editor:

[thumbnail] [thumbnail]

The code is still a bit crapo, but at least something :)

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GitHub - YouTube - NSMBHD

Imnotstaple
Posted on 01-28-16 03:37 PM Link | #67333
Very nice! Looking forward to more progress, Mariomaster!

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sign

GalladeGuy
Posted on 01-28-16 04:07 PM Link | #67335
This gets the GalladeGuy seal of approval. I'm actually working on a tileset editor myself.

____________________
:^)

RicBent
Posted on 01-28-16 04:13 PM Link | #67336

Here are the tilebehaviors I found: https://www.dropbox.com/s/b2ayw26wo4a5fky/tilebehaviors.txt?dl=0

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GitHub - YouTube - NSMBHD

Arisotura
Posted on 01-28-16 04:27 PM Link | #67337
Posted by GalladeGuy
I'm actually working on a tileset editor myself.

of course

and I guess you also have a level editor that you had finished before even the game was released?

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

GalladeGuy
Posted on 01-28-16 04:38 PM (rev. 2 of 01-28-16 04:38 PM) Link | #67338
Posted by StapleButter
of course

and I guess you also have a level editor that you had finished before even the game was released?

What's the point of saying that? You're just being rude. You don't have to walk up and try your best to disprove every single thing I say. I know you're the owner of the site but that doesn't mean you can go out of your way to annoy the members. People have a lot of respect for you. I don't think you want to lose that.

____________________
:^)

Imnotstaple
Posted on 01-28-16 04:47 PM Link | #67339
Posted by Mariomaster

Nice findings!

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sign

Arisotura
Posted on 01-28-16 04:47 PM (rev. 3 of 01-28-16 04:55 PM) Link | #67340
Posted by GalladeGuy
What's the point of saying that? You're just being rude. You don't have to walk up and try your best to disprove every single thing I say. I know you're the owner of the site but that doesn't mean you can go out of your way to annoy the members. People have a lot of respect for you. I don't think you want to lose that.

I was about to go retrieve some posts to prove my point, but it seems you decided to take the easy way out and delete them


I'm going to take the easy way out too; enjoy your ban


(also: doing so achieves nothing, we staff can still retrieve them or undelete them)






for future reference: GalladeGuy was trying to discredit our work by claiming he had already done it months ago (custom mushroom, etc), it's in this thread

and now, surprise, he's making a tileset editor too


he gets banned because instead of atleast being honest about it, he decides to be a coward and try to hide it


I undeleted the posts, I figured it'd speak by itself

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

TheSaturnyoshi
Posted on 01-28-16 06:12 PM Link | #67348
Nice findings, Mariomaster! However, I'm curious how tiles behave when using the noteblock behaviour, does the actual block itself bounce when hit or does it use a separate entity like the blocks in the original NSMB?

Arisotura
Posted on 01-28-16 06:14 PM Link | #67349
dunno, but from what I could see, some noteblocks are 'normal' blocks while others are sprites for whatever reason

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd
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Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming New reply

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