Kuribo64
Views: 20,008,178 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-23-24 09:00 AM
Guest:

0 users reading What little was done for that BDL Blender addon | 1 bot

Main - Misc. ROM hacking - What little was done for that BDL Blender addon Hide post layouts | New reply

Pages: 1 2
Jesse
Posted on 09-30-15 11:43 AM Link | #64572
I wouldn't bother trying to atleast look at the plugin, but I don't do python and I do not intend doing so. Besides I got still my very outdated c# program which actually does some stuff with the material section of the file, but the program is meh written and I got trouble displaying the data properly.

Splitwirez
Posted on 09-30-15 02:40 PM Link | #64575
Posted by Jesse
I wouldn't bother trying to atleast look at the plugin, but I don't do python and I do not intend doing so. Besides I got still my very outdated c# program which actually does some stuff with the material section of the file, but the program is meh written and I got trouble displaying the data properly.

:OOOOOOOOOOOOO

Also, the irony of the "Don't make tools for a dead game" logic is that the scene might improve if we could do more, and do so more easily. (I don't mean turn it into Super Mario Maker, just that I don't like needing 400,000 tools to do squat decently for 12 seconds, and I doubt I'm alone in that)

Jesse
Posted on 09-30-15 08:25 PM Link | #64578
Posted by Splitwirez
(I don't mean turn it into Super Mario Maker, just that I don't like needing 400,000 tools to do squat decently for 12 seconds, and I doubt I'm alone in that)

I know what you mean, that was a part of the motive for me to make this tool and to edit material sections of course. I have actually never quit building this tool and its not too poorly written. But its still meh compared to how I program now so meh, I will probably start working on it again... when I feel like to.

Splitwirez
Posted on 09-30-15 08:27 PM Link | #64579
Posted by Jesse
I know what you mean, that was a part of the motive for me to make this tool and to edit material sections of course. I have actually never quit building this tool and its not too poorly written. But its still meh compared to how I program now so meh, I will probably start working on it again... when I feel like to.

Really? :DDDDD

Man, this thing sounds almost too good to be true xD

shibboleet
Posted on 09-30-15 11:31 PM Link | #64582
Posted by Splitwirez
True.

*Glaring angrily at your title*
I'm just going to inform you that the only reason I haven't done squat for SMG recently is the fact that my computer died a while back, and now I can't get the Fullmodelimporter or obj2bdl working for some reason. If I can fix that, I'll be back in business proving you wrong - just like SunakazeKun!

Really getting tired of this
Traceback (most recent call last):
File "C:\Python33\obj2bdl\obj2bdl.py", line 18, in <module>
from PyQt4.QtGui import QImage
ImportError: DLL load failed: The specified module could not be found.
crap D:

download msvcp71.dll and msvcr71.dll

____________________
a

Splitwirez
Posted on 10-01-15 12:09 AM (rev. 2 of 10-01-15 12:10 AM) Link | #64585
Posted by MrRean
download msvcp71.dll and msvcr71.dll

K...that didn't work...which version of PyQt4 am I to use, and where do I install it to? And which version of those DLLs? Where do they go?

I actually did try to figure this one out myself, albeit fruitlessly . _ .

EDIT: Forgot to mention this: Thanks for the help :3

shibboleet
Posted on 10-01-15 08:08 PM Link | #64613
You don't just download it and leave it on your downloads folder. It goes into System32.

____________________
a

Splitwirez
Posted on 10-01-15 08:21 PM (rev. 2 of 10-01-15 08:25 PM) Link | #64618
Posted by MrRean
You don't just download it and leave it on your downloads folder. It goes into System32.

I was fairly certain the downloads folder wasn't the place.

Sorry, last time I used those DLLs, they had to be placed in the software's install directory. Thanks for the clarification ._____.

EDIT: Still not working . _ .

Now it gives a different error:
Traceback (most recent call last):
File "C:\Python33/obj2bdl/obj2bdl.py", line 18, in <module>
from PyQt4.QtGui import QImage
ImportError: DLL load failed: %1 is not a valid Win32 application.

shibboleet
Posted on 10-01-15 08:25 PM Link | #64619
Are you running 64-bit?

____________________
a

Splitwirez
Posted on 10-01-15 08:27 PM (rev. 2 of 10-01-15 08:28 PM) Link | #64620
Posted by MrRean
Are you running 64-bit?

Yes, Windows 8.1.1 Pro x64 with Media Center, modded to hell and back in a vaguely Vista Beta 1-esque manner.

Let me guess, it goes in sysWOW64? .-.

EDIT: Nopenopenope, seems I was wrong...I'm even more clueless than I thought D:

shibboleet
Posted on 10-01-15 08:27 PM Link | #64621
Yes.

____________________
a

Splitwirez
Posted on 10-01-15 08:29 PM Link | #64622
Posted by MrRean
Yes.

Wait, what?? I did that, and it still isn't working... D:

shibboleet
Posted on 10-01-15 08:32 PM Link | #64624
What version of Python are you using? Check to see if PyQt4 is 64-bit along with your installation of python.

____________________
a

Splitwirez
Posted on 10-01-15 08:34 PM Link | #64625
Posted by MrRean
What version of Python are you using? Check to see if PyQt4 is 64-bit along with your installation of python.

Ugh. x64 OS, x86 Python 3.3.0 , x86 PyQt4, and x64 PyQt4 ._.

...I'll just cut this back to x64 everything, then.

shibboleet
Posted on 10-01-15 08:34 PM Link | #64626
Or you can just send the files to me and I'll compile an exe for you :v

____________________
a

Splitwirez
Posted on 10-01-15 08:44 PM (rev. 2 of 10-01-15 09:25 PM) Link | #64629
Posted by MrRean
Or you can just send the files to me and I'll compile an exe for you :v

waitwut

*Has already uninstalled Python 3.3.0 x86 and is now downloading Python 3.3.0 x86-64*

EDIT: Everything is x64, the DLLs are in system32 and sysWOW64, and...back to the original error D:

Blue-Tora
Posted on 10-11-15 04:05 PM Link | #64901
Posted by GalaxyHacker
Even if the BDL plugin would be finished I'm sure the BDL won't be same as before when you export it. It should probably be messed up. Blue, I don't mean to be mean and I don't really want to say this, but just forget that Yoshi with a hat thing, it will NEVER EVER happen. It isn't even worth to have hope for. Besides, nobody is doing stuff for SMG anymore, so no one will finish the plugin. Just forget that, try to do something else. Model editing like that haven't been possible for SMG before, so it's unlikely it will be now. And besides, the SMG hacking scene is much smaller now, so it's more unlikely than ever. Nobody wants to bother finish the BDL plugin.


The reason why it's "smaller" is for one thing, Kuribo64 now does more than just SMG hacking. But regardless of how many less people, those still hacking that are known, still provide a big size.

shibboleet
Posted on 10-11-15 11:53 PM Link | #64911
>does more than

SMG is pretty much .5% of Kuribo64 right now.

____________________
a

Blue-Tora
Posted on 02-05-16 10:08 PM Link | #67554
Wow, months since this was discussed, yet still nothing... ;_;
Pages: 1 2

Main - Misc. ROM hacking - What little was done for that BDL Blender addon Hide post layouts | New reply

Page rendered in 0.043 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 232/232, time: 0.018 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.