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Main - WiiU game hacking and emulation - New Super Mario Brothers U Full Custom Level - Grassland Hills New reply


shibboleet
Posted on 06-19-15 10:18 AM (rev. 2 of 06-19-15 10:19 AM) Link | #61161
So after 1 and a half weeks of almost non-stop work and some allnighters, I have finally managed to pull together the first ever full custom level for the WiiU game, New Super Mario Brothers U. So who needs Super Mario Maker?
This level includes
  • A whole new zone!
  • A completely new level with enemies, pipes
  • Some moving platforms
  • And much more!



Although, there is no such thing as a first full custom level without some bugs. Some of these include:
  • 2 star coins, the 3rd one didn't work for some reason
  • A small tileset error
  • Some blocks spawn nothing (0 nybble on a ? block spawns nothing)
  • Another small tileset error, in the little tunnel with the background dirt

I would like to give a shoutout to RoadrunnerWMC, Marionumber1, NWPlayer123, and others for all their help to make this possible.

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Jesse
Posted on 06-19-15 10:38 AM Link | #61163
did you do this with only a hex editor? or did you make yourself a tool? could you give us a brief explanation on how you did this?

Stygmax
Posted on 06-19-15 11:07 AM Link | #61164
Posted by Jesse
did you do this with only a hex editor? or did you make yourself a tool? could you give us a brief explanation on how you did this?


Assuming you used the kernel exploit, I would like a brief tutorial as well.
Status: It was really, really fun, guys - thanks for the ride!

Marionumber1
Posted on 06-19-15 11:57 AM Link | #61166
Posted by Stygmax
Assuming you used the kernel exploit, I would like a brief tutorial as well.


MrBean has a video of Cafiine in action, which is the tool used to do file replacement. It does require a PPC kernel exploit; this has not been released yet, but we're planning to soon. In fact, I'm working on it right now.


gridatttack
Posted on 06-19-15 01:47 PM (rev. 2 of 06-19-15 01:47 PM) Link | #61167
I have to wonder.

Any unused stuff in NSMBU? Like levels, sprites?

How does the backgrounds work this time? There seems to be now multiple layers.

Also I suppose that kernel exploit doesn't work with the newest wii u version.

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[image] [image]

Stomatol
Posted on 06-19-15 01:49 PM Link | #61169
Posted by gridatttack
...How does the backgrounds work this time? There seems to be now multiple layers...

I might be wrong, but I'm almost certain that the backgrounds are 3D models.

gridatttack
Posted on 06-19-15 01:57 PM Link | #61170
Posted by Stomatol
I might be wrong, but I'm almost certain that the backgrounds are 3D models.


Yes, but I was referring as if its possible to change them.

How are they composed, if they are like in past games when they are layers of 3d objects.

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[image] [image]

shibboleet
Posted on 06-19-15 02:02 PM Link | #61171
What context you asking that in?
Custom backgrounds? Or changing the background to another retail one?

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Kinnay
Posted on 06-19-15 03:09 PM Link | #61174
Posted by gridatttack
I have to wonder.

Any unused stuff in NSMBU? Like levels, sprites?

There are lots and lots of unused sprites and settings. I found out what some of them do by looking at the assembly code, but there's still a lot more to explore when we can test custom levels.

GreenThunder1337
Posted on 06-19-15 07:43 PM Link | #61180
This...

...is revolutionary!

You, my good sir, have just created a new hacking scene! (Not counting that one texture hack)

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

gridatttack
Posted on 06-19-15 09:18 PM Link | #61185
Posted by MrRean
What context you asking that in?
Custom backgrounds? Or changing the background to another retail one?



Yes. Swapping backgrounds.

Like, having a forest background in front and then a desert background at the back.

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[image] [image]

shibboleet
Posted on 06-19-15 09:18 PM Link | #61186
Well they'd have to be textured together, then.

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Marionumber1
Posted on 06-21-15 01:59 PM Link | #61261
Posted by gridatttack
Also I suppose that kernel exploit doesn't work with the newest wii u version.


Only because there's no 5.4.0 browser exploit yet. The kernel exploit works on 5.3.2, and the kernel wasn't changed in 5.4.0, so it's definitely still usable once we have code execution.

MK7tester
Posted on 06-21-15 10:22 PM Link | #61280
Nice, but it seems you were only able to use the assets already present in the level :(

shibboleet
Posted on 06-21-15 10:23 PM Link | #61281
I was actually able to use anything I wanted. I just didn't jump out of the theme.

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Tahcryon
Posted on 06-22-15 12:15 PM Link | #61299
I don't believe you answered Jesse's question. I'd be interesting to hear an answer for that one. Anyway, hopefully you won't rush off to make "New Super Mario Bros. U Deluxe" and have it fail in 1 month.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



shibboleet
Posted on 06-22-15 12:50 PM Link | #61303
Oh, I didn't notice that question.

I first start off making the level NSMBW Reggie, with the tileset numbers matching the ones in NSMBU.

Here's the NSMBW version

I place sprites as usual and I edit the first 4 sets (some had the last 2 so those were hex edited) and then I exported them. I ran it through a converter and used the NSMBU editor (which can't save) to load the 'blocks' and made adjustments where needed.

The documentation of these blocks

I use that to hex edit the offsets for settings.

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a


Main - WiiU game hacking and emulation - New Super Mario Brothers U Full Custom Level - Grassland Hills New reply

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