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04-24-24 05:04 AM |
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0 users reading New Super Mario Brothers U Full Custom Level - Grassland Hills | 1 bot |
Main - WiiU game hacking and emulation - New Super Mario Brothers U Full Custom Level - Grassland Hills | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3756/4661 EXP: 20887603 Next: 343663 Since: 07-07-12 Last post: 1348 days ago Last view: 360 days ago |
So after 1 and a half weeks of almost non-stop work and some allnighters, I have finally managed to pull together the first ever full custom level for the WiiU game, New Super Mario Brothers U. So who needs Super Mario Maker?
This level includes
Although, there is no such thing as a first full custom level without some bugs. Some of these include:
I would like to give a shoutout to RoadrunnerWMC, Marionumber1, NWPlayer123, and others for all their help to make this possible. ____________________ a |
Jesse |
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Member Normal user Level: 53 Posts: 593/688 EXP: 1124651 Next: 32468 Since: 09-05-13 Last post: 2377 days ago Last view: 1938 days ago |
did you do this with only a hex editor? or did you make yourself a tool? could you give us a brief explanation on how you did this? |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 2140/2178 EXP: 6556287 Next: 94377 Since: 12-02-12 Last post: 396 days ago Last view: 396 days ago |
Posted by Jesse Assuming you used the kernel exploit, I would like a brief tutorial as well. Status: It was really, really fun, guys - thanks for the ride!
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Marionumber1 |
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Wii U hacker Level: 55 Posts: 430/709 EXP: 1239182 Next: 75007 Since: 07-07-12 Last post: 2215 days ago Last view: 591 days ago |
Posted by Stygmax MrBean has a video of Cafiine in action, which is the tool used to do file replacement. It does require a PPC kernel exploit; this has not been released yet, but we're planning to soon. In fact, I'm working on it right now. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 886/1416 EXP: 3483165 Next: 2703 Since: 08-11-12 From: El Salvador Last post: 1071 days ago Last view: 1064 days ago |
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Stomatol |
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Normal user Level: 29 Posts: 167/178 EXP: 145939 Next: 1946 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Posted by gridatttack I might be wrong, but I'm almost certain that the backgrounds are 3D models. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 887/1416 EXP: 3483165 Next: 2703 Since: 08-11-12 From: El Salvador Last post: 1071 days ago Last view: 1064 days ago |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3757/4661 EXP: 20887603 Next: 343663 Since: 07-07-12 Last post: 1348 days ago Last view: 360 days ago |
What context you asking that in?
Custom backgrounds? Or changing the background to another retail one? ____________________ a |
Kinnay |
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Member Normal user Level: 19 Posts: 39/66 EXP: 31213 Next: 4564 Since: 01-13-15 From: Netherlands / Germany Last post: 3185 days ago Last view: 3150 days ago |
Posted by gridatttack There are lots and lots of unused sprites and settings. I found out what some of them do by looking at the assembly code, but there's still a lot more to explore when we can test custom levels. |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 173/785 EXP: 1258930 Next: 55259 Since: 05-05-15 From: secret Last post: 2909 days ago Last view: 2301 days ago |
This...
...is revolutionary! You, my good sir, have just created a new hacking scene! (Not counting that one texture hack) ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 888/1416 EXP: 3483165 Next: 2703 Since: 08-11-12 From: El Salvador Last post: 1071 days ago Last view: 1064 days ago |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3758/4661 EXP: 20887603 Next: 343663 Since: 07-07-12 Last post: 1348 days ago Last view: 360 days ago |
Well they'd have to be textured together, then. ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 431/709 EXP: 1239182 Next: 75007 Since: 07-07-12 Last post: 2215 days ago Last view: 591 days ago |
Posted by gridatttack Only because there's no 5.4.0 browser exploit yet. The kernel exploit works on 5.3.2, and the kernel wasn't changed in 5.4.0, so it's definitely still usable once we have code execution. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2975/3145 EXP: 11576901 Next: 285225 Since: 07-07-12 From: Dolphic Island Last post: 2597 days ago Last view: 2595 days ago |
Nice, but it seems you were only able to use the assets already present in the level |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3759/4661 EXP: 20887603 Next: 343663 Since: 07-07-12 Last post: 1348 days ago Last view: 360 days ago |
I was actually able to use anything I wanted. I just didn't jump out of the theme. ____________________ a |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4681/5087 EXP: 23816056 Next: 565644 Since: 07-07-12 Last post: 2203 days ago Last view: 765 days ago |
I don't believe you answered Jesse's question. I'd be interesting to hear an answer for that one. Anyway, hopefully you won't rush off to make "New Super Mario Bros. U Deluxe" and have it fail in 1 month. ____________________
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3761/4661 EXP: 20887603 Next: 343663 Since: 07-07-12 Last post: 1348 days ago Last view: 360 days ago |
Oh, I didn't notice that question.
I first start off making the level NSMBW Reggie, with the tileset numbers matching the ones in NSMBU. Here's the NSMBW version I place sprites as usual and I edit the first 4 sets (some had the last 2 so those were hex edited) and then I exported them. I ran it through a converter and used the NSMBU editor (which can't save) to load the 'blocks' and made adjustments where needed. The documentation of these blocks I use that to hex edit the offsets for settings. ____________________ a |
Main - WiiU game hacking and emulation - New Super Mario Brothers U Full Custom Level - Grassland Hills | Hide post layouts | New reply |
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