Kuribo64
Views: 6,836,985 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-26-17 05:41 AM
Guest:

0 users reading [Tutorial] How to Replace Mario's Model with a Custom Model | 1 bot

Main - General SM64DS hacking - [Tutorial] How to Replace Mario's Model with a Custom Model New reply

Pages: 1 2 3
mibts
Posted on 01-14-17 03:09 PM Link | #80936
1. Goto 02090864+ACTOR_ID*4
2. Goto the pointer that it points to. This is the spawn info.
3. Goto where that points to. This is the constructor.
4. Somewhere in the constructor, you'll find something like this:
ldr r0, =02112357 (some address between 020ad660 and 0214eaa0)
str r0, [r4]
The registers could be different, and there may be code in between.
5. Goto the pointer that is loaded. You should see an array of pointers.
6. Goto the first pointer in the array. This is the initialization function.
7. Find the branch to 02016fd4.

____________________
Current hack: Excerpt from Super Mario 256


Any map on a flat torus can be colored with at most 7 colors.

pacmainia&luigi
Posted on 01-29-17 11:45 AM Link | #81148
In your Sunshine port, it looks like you gave piantas 2 models: one male, one female. How Do I do this?

____________________
Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka.........
Pages: 1 2 3

Main - General SM64DS hacking - [Tutorial] How to Replace Mario's Model with a Custom Model New reply

Page rendered in 0.034 seconds. (2048KB of memory used)
MySQL - queries: 26, rows: 191/191, time: 0.025 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2015-10-07)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.