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Main - Misc. ROM hacking - Super Mario: Endless Earth - Holiday 2015 Trailer! Hide post layouts | New reply


MarioFanatic64
Posted on 04-13-15 07:29 AM (rev. 3 of 12-14-15 07:00 AM) Link | #58969


Demo v0.03a Download Link:
https://www.mediafire.com/?chs8fwmmjy400jc

Super Mario: Endless Earth is my fifth and potentially final New Super Mario Bros. hack. As such, this hack will be treated with the utmost effort and quality, to represent how far I've come from a huge noob that made the first full-length hack; a pile of fecal matter that was first identified as New Super Mario Bros. 2- to one of the few jul.rustedlogic veterans that have stuck around long enough to become a Staff Member, with over three hundred levels produced in NSMBe. This hack is the end of the chronology of my hacks as a collective series, and is my interpretation of Mario's final adventure.

They say that once every now and then, a constellation appears in the skies of the Mushroom Kingdom. Known as the Endless Earth, beyond it is a world said to maintain the balance of the universe to keep all things eternal. Naturally in finding out about the legend, King Bowser seeks to invade Endless Earth in the attempt to take control of the universe. The Endless Earth constellation appeared in the sky on a night when Mario and Princess Peach chose to observe the stars together. They witnessed Bowser’s Invasion and with the aid of Rosalina, they too travelled to the vast and seemingly unending world that lay beyond…

The Eternal Star has been found



Super Mario: Endless Earth is not a conventional New Super Mario Bros. hack by any means. Actually, it's not even a conventional Mario game at all. It's something that hasn't even been approached by any Mario game that has ever preceded it. In this game, we get to explore a realm of the Mushroom World- not in levels, or small, chopped up segments of gameplay, but as one gigantic seamless world that's almost... endless!

Major adjustments have been made to make the world within the game feel much more real. Unlike most official Mario titles out there, Super Mario: Endless Earth is not a ‘linear’ game. In many previous main series Mario games the setup is fairly basic: each game is divided into a set of levels, where as you complete each level (by following a singular pathway to a goal pole) a new one unlocks, which continues in this fashion until you reach the final level and complete the game. Such is not the case in Super Mario: Endless Earth. In the game world, you don’t have any direction to head in. Where you decide to go is dictated only by your own desire. You can head in any direction you'll like. Take a look at this image, for example. Here you see two areas:



There are two things to take away from this image:

-The Warp Pipes go in a range of different directions. Almost every Warp Pipe in Super Mario: Endless Earth is functional and takes you to a surrounding area.
-In design structure, these two areas are designed to merge together with one another. In all previous Mario games, you can only get as far as the camera allows you to. In Super Mario: Endless Earth, if you want to see what’s above, below, left, or right of the screen, all you have to do is find the right pipe, and you'll get to explore it for yourself. There's no limit!

This is in the effort to make the world in Super Mario: Endless Earth feel as authentic as possible. So if there are literally hundreds of paths for you to take, then how exactly are you supposed to end a level and advance in the game? Well, exploration is the key change to the game play in this hack other than simple A-to-B progression, so it’s not as simple as ending a level, it's about finding a goal.

Super Mario: Endless Earth uses what is defined as an "open world" environment. In an open world, you're left with a large world to explore at your own will and there is little to no limitation to do whatever it is you want to do, instead of doing as the game instructs you to. Of course, all games contain a sense of linearity as a means of progressing through the game to reach the ending and confront bigger challenges. In that sense, Super Mario: Endless Earth retains these elements. You'll progress by completing missions that end when a fortress is conquered, and then move on to the next, which will eventually lead you to the ultimate confrontation with Bowser.

The world in Super Mario: Endless Earth is colossal. If I were to assume that as a standard in New Super Mario Bros., a level is between 15 and 20 screens long, if Super Mario: Endless Earth followed the same level-by-level format, the size of each level would be significantly larger. The open world in Super Mario: Endless Earth is 2,016 screens in size. For comparison, the image above is only 12 screens in size. In addition to the overworld, Super Mario: Endless Earth will also play host to a bunch of areas that aren't part of the overworld, and they too will be exceedingly larger than standard Mario levels. We're talking about gargantuan fortresses, fun mini games, a warp hub, and plenty of things to do. Power Stars will be present in Super Mario: Endless Earth, which will take the place of Star Coins from New Super Mario Bros.. There are 120 Power Stars ready for the taking, but much like the Yoshi coins in Super Mario World, there is no purpose to collecting them. Consider them a reward for your adventurous behavior!

If you're still a little confused, or unsure if this will be the hack for you, I invite you to play games from the The Legend of Zelda series. Good examples include The Legend of Zelda on the NES, and A Link Between Worlds on the 3DS. If you're up for a Mario hack that uses similar game play to Zelda, stick around.

I've also been told that this kind of gameplay is often referred to as reminiscent of games like Metroid and Castlevania, so if that's your thing, get ready for a Mario Metroidvania!!

Announcement Screenshots



















Pics of the Week!















































































































The demo demonstrates the horizontal length from one edge of the overworld map to the other- which amounts to about four or five standard New Super Mario Bros. levels, which may not seem like much, but there’s also the vertical axis to take into account for the full hack. Don't expect to see an open world in the demo. It's just a bit of a taste of what you'll get in the final release- which is going to take a long, long time to produce. Currently, I can't guarantee a release date anytime soon- however I am targeting to have the hack at a near complete state by the end of 2017.

There will be a story sequence for YouTube in a similar manner to the four-part series I made for New Super Mario Bros. 5: Clone Tag Team 2. However, this story is a bit simpler so only the beginning and ending will have cutscenes.

Super Mario: Endless Earth will feature a fully-custom soundtrack, comprising of 36 musical pieces ranging from classic tunes to original music!

Credits

RoleCreator
Level DesignMarioFanatic64
ASM HackingSkawo,
MarioFanatic64, like 99.99% Skawo
GraphicsAkiko Kato
Aya Oyama
CopperMario
Freeze
Haruyasu Ito
Kanae Dohta
Larry Inc. 64
MarioFanatic64
Masaaki Ishikawa
Ray
Theo402
TRS
Tsuyoshi Watanabe
YoshiGo99

Note: Some of the custom graphics in Super Mario: Endless Earth have anonymous sources. All custom graphics belong to their respective owners. I take no credit for the creation of in-game graphics. Upon request of the original creator of the graphics (if sufficient identification is proven) I will happily remove any unauthorized use of their creation.
Sound EditingMarioFanatic64
Orengefox
STORMENT
Original MIDIsBjorn Lynne - http://www.lynnemusic.com/midi.html
Bob. B - http://www.mightymidi.com/
T. J. Moir - http://www.angelfire.com/mo/muchalls/music.html

Note: Some of the musical tracks in Super Mario: Endless Earth have anonymous sources. All original pieces are royalty-free and belong to their respective owners. I take no credit for the creation of the original MIDIs from which this soundtrack was produced. Upon request of the original author of the MIDI files (if sufficient identification is proven) I will happily remove any unauthorized use of their creations.
Returning MusicHironao Yamamoto
Mahito Yokota
Kazuhiko Sawaguchi
Kenta Negata
Koji Kondo
Ryo Nagamatsu
Syohei Bando
Yasunori Mitsuda
Yuka Tsujiyoko
SuggestionsSharks
Thierry
Special ThanksSkawo
STORMENT
Thierry

GreenThunder1337
Posted on 05-08-15 02:15 AM Link | #59601
Nice to see you put this on here too! Seriously awesome concept you got going on here!

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

SquidEmpress
Posted on 05-08-15 02:48 AM Link | #59606
Looks pretty nice so far. :)

Just one thing though, do you plan on further tileset changes in the future? Not that it's bad that some of the level tilesets and backgrounds are heavily NSMB-ish but the 3DS New Super Mario Bros. 2 was criticized for it's originality.

One thing I recommend is instead of the traditional NSMB wooden log piers, maybe you could redesign them to be like white almost picket fence-like 2x4's. Just a suggestion for boosting aesthetic originality.

Keep up the good work. ;)

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MarioFanatic64
Posted on 06-16-15 02:00 PM Link | #61057
I'd like to wish everybody a happy E3 2015, and I have something for the special occasion: a new trailer!



The Nintendo Digital Event is starting in precisely two hours, so here's a little something to get hyped.

And on top of that, some new images!

[image][image][image][image][image][image][image][image]

shibboleet
Posted on 06-16-15 06:39 PM Link | #61064
That looks pretty good! Keep up the good work. :)

____________________
a

Stygmax
Posted on 06-17-15 01:29 AM Link | #61072
Stunning! Will there be a way to view the whole world map and see your location on it? That would probably be quite beneficial in such a massive setting.
Status: It was really, really fun, guys - thanks for the ride!

GreenThunder1337
Posted on 06-17-15 04:29 AM (rev. 2 of 06-17-15 04:39 AM) Link | #61076
>"E3" trailer.

I laughed a little bit. :D

Nice to see you still sticking to it!

Edit: I gotta ask, do those coins in the the poison water serve a purpose?
Are they just decoration?

____________________
Kuribo64 / NSMBHD / MMM

NNID: GreenThunder1337
3DS FC: 1521 - 5979 - 1511

MarioFanatic64
Posted on 06-17-15 10:39 AM Link | #61086
Posted by Stygmax
Stunning! Will there be a way to view the whole world map and see your location on it? That would probably be quite beneficial in such a massive setting.


Not in-game, but I will include a full map of the game in the download pack.

Posted by GreenThunder1337
Edit: I gotta ask, do those coins in the the poison water serve a purpose?
Are they just decoration?


They're collectible, if you have a Star to swim through the poison water instead of bouncing on the Wigglers.

Hiccup
Posted on 06-17-15 10:41 AM (rev. 2 of 06-17-15 10:42 AM) Link | #61088
Posted by MarioFanatic64
They're collectible, if you have a Star to swim through the poison water instead of bouncing on the Wigglers.

Huh? I'm pretty sure Super Stars don't make you invincible to things like pits, lava/poison-water and being crushed.

MarioFanatic64
Posted on 06-17-15 10:57 AM Link | #61089
Posted by Hiccup
Huh? I'm pretty sure Super Stars don't make you invincible to things like pits, lava/poison-water and being crushed.

Hmm. I just checked myself and it killed me. That was an oversight.

But I swear I've been able to swim through poison water at some point.

Hiccup
Posted on 06-17-15 02:29 PM Link | #61096
I know lava can be swam through if you activate a warp (using the sprite). Maybe you could use that? Or have create an alt version of the area with lower water, or use an event to lower the water.

NeoBlitzX7
Posted on 06-20-15 02:54 PM Link | #61207
Bruh, this is like the best thing to happen to 2D Mario games in years. I am really looking forward to this because for me E3 2015 was crap (except for Mario Maker and Paper Jam). So keep up the good work and don't rush the game. :)

Tahcryon
Posted on 06-22-15 04:20 PM Link | #61300
This looks pretty cool and really fun to play, I can't wait for its release. :D

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Gamer Boy
Posted on 06-28-15 12:48 PM Link | #61492
Me reading this is kind of funny, becase for the past couple days I've been thinking of the idea of a 2D open-world game, and how awesome it would be. This looks super awesome and I am definitely looking forward to it.

____________________
[thumbnail]"You slick bastard with that optimal 1-5 route" -Mullkaw

MarioFanatic64
Posted on 12-14-15 07:00 AM Link | #66308
A new trailer has been uploaded!



I figured some of you guys were getting a little hungry for some real updates, so I threw this game play footage together to leave you all reassured that development of this hack is still well underway.

I will reiterate that this is a long, long development process. My current estimations suggest that this hack will have over 150% of the content that was produced for New Super Mario Bros. 5: Clone Tag Team 2.

So I hope you all can remain patient for the time being. For regular weekly updates, please stay tuned to the official thread at http://nsmbhd.net/, or you can follow me on Twitter @MarioFanatic64.

Also relevant: a buttload of screenshots that I'm unloading to Kuribo64 for the first time:




































































Main - Misc. ROM hacking - Super Mario: Endless Earth - Holiday 2015 Trailer! Hide post layouts | New reply

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