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04-25-24 03:01 PM |
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Main - Archived forums - SMG documentations and tutorials - Lighting | Hide post layouts | New reply |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 82/3604 EXP: 14204296 Next: 204590 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Something brought up on the IRC today. Keep in mind this is SMG2 only, I have no idea how it works in SMG1.
So, here's how lighting gets into a level when loaded. 1) The BCSV in LightData is read and the set values are loaded into memory. 2) The ______Light.arc file's entries are read and the matching BCSV entries are loaded. 3) The LightCtrlAreas in the _______Design.arc file place the light and choose which one to load. In the Light entries, it has a field for a number. The LightCtrlArea's obj_arg0 has that number, which selects it. For example, Supermassive has 1-5 ____________________ "I hate playing musical chats" ~ Quote of the month |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 455/9019 EXP: 56261208 Next: 226436 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 1 day ago |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 159/4661 EXP: 20891031 Next: 340235 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
I've known this for a little while already.
In the Design File, there is also more light information. LightCtrlArea It's already shown in your post, but I've known this ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 198/4661 EXP: 20891031 Next: 340235 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Another thing
obj_arg0 for a LightCTRLArea in ____GalaxyDesign.arc is the [6D62E891] in _____GalaxyLight.arc This is how the light connects. I was being more specific :3 ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 644/9019 EXP: 56261208 Next: 226436 Since: 07-03-12 From: in a box Last post: 13 days ago Last view: 1 day ago |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 287/3604 EXP: 14204296 Next: 204590 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Yeah, I've been looking through strings in the DOL and I've found a few more names I need to get hashes for ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 420/3145 EXP: 11578801 Next: 283325 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
Are lighting and fog similar? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 298/3604 EXP: 14204296 Next: 204590 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Kind of, IDK if lighting is affected by fog, but fog is an actual "object" that you place in the normal map, whereas lighting needs to be declared and loaded seperately, using a Light.arc file for the entries needed to be loaded, and then it needs to be placed using the Design.arc file. ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 422/3145 EXP: 11578801 Next: 283325 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
I wonder if there is something light related that clears fog? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 299/3604 EXP: 14204296 Next: 204590 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Possibly, it would all be in the settings in the BCSV file in LightData/LightData.arc which I am trying to study and figure out. ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 423/3145 EXP: 11578801 Next: 283325 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
I don't really think it'll work, but it would be really cool if something like that worked. |
gc |
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Member Normal user Level: 55 Posts: 35/721 EXP: 1246593 Next: 67596 Since: 12-18-12 Last post: 3778 days ago Last view: 3738 days ago |
How does the Flash Black Galaxy flashing work?
I'm curious. ____________________ Burrow Base design- Text complete. I might try my hand at some art...maybe...eventually...? Bullet Base design- Final Frontier- (collab) There's always a light at the end of the tunnel. Of course, it's usually an oncoming express train. Slow and steady gets you trampled by the other guys. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 305/3604 EXP: 14204296 Next: 204590 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
TBH I have no idea. I would have to check. I'm guessing some of the entries in that LightData.bcsv file are animations in a way where it changes certain values based on time or something ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1371/3145 EXP: 11578801 Next: 283325 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
How did the light in Planet Plains Star 2 work? I liked that Smokey Dark effect. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 1707/5087 EXP: 23819964 Next: 561736 Since: 07-07-12 Last post: 2204 days ago Last view: 767 days ago |
Wasn't that the effect from Boo Moon's first planet? ____________________
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MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1376/3145 EXP: 11578801 Next: 283325 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
It looked quite different, to be honest. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 1708/5087 EXP: 23819964 Next: 561736 Since: 07-07-12 Last post: 2204 days ago Last view: 767 days ago |
Maybe it has something to do with the shape of the planet? ____________________
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MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1377/3145 EXP: 11578801 Next: 283325 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
Blarg, no, it has nothing to do with that, i'm pretty sure |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 1270/3604 EXP: 14204296 Next: 204590 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Posted by Silver There was no lighting. That was fog :| ____________________ "I hate playing musical chats" ~ Quote of the month |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 1391/3145 EXP: 11578801 Next: 283325 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
Fog? Really? Ok |
Main - Archived forums - SMG documentations and tutorials - Lighting | Hide post layouts | New reply |
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