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03-21-18 02:54 AM

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Main - WiiU game hacking and emulation - Super Mario 3D World Documentation New reply

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Posted on 01-29-15 11:52 AM Link | #55492
Where is the documentation? I love documentation. The format itself is more interesting then the models.

Posted on 01-29-15 12:14 PM Link | #55493
It's all on mk8.tockdom.com - BYML, BFRES, SARC, etc.

"I hate playing musical chats" ~ Quote of the month

Posted on 01-29-15 12:49 PM (rev. 2 of 07-16-15 06:58 AM) Link | #55494
Time for Hiccup to be honest about SM3DW files:
I want them to look for unused stuff with a model viewer. I will then put the stuff I find on hiccup.shoutwiki.comTCRF's forum and wait (in)patiently for someone to put it on TCRF.

Posted on 01-29-15 01:57 PM Link | #55499
I uploaded the FMDL parser. You can download it here.

Posted on 01-29-15 02:10 PM Link | #55502
how to download, when i click a bucnh of text pops out :/ is that just the sourc code and i have to compile it my self ?

Posted on 01-29-15 02:12 PM (rev. 2 of 01-29-15 02:13 PM) Link | #55503
It is the source code, but you don't have to compile it. Use Python to run it.

Posted on 01-29-15 02:14 PM (rev. 2 of 01-29-15 02:17 PM) Link | #55504
Thanks for your work, really appreciated :D

Now that i look at 3d worlds model files they are szs. How do i get the fmdl file :)?

Posted on 01-29-15 02:31 PM Link | #55508
The szs files are yaz0 compressed sarc archives. There should be a decompressor/unpacker somewhere on the internet.

Posted on 01-29-15 02:36 PM (rev. 2 of 01-29-15 02:38 PM) Link | #55509
I found it but it seems that not all of the szs files contain a fmdl file :)? They contain a bfres file, but it does it work on that

I tried and i get an error saying: Errno 21 no such file or directory bird.bfres

Posted on 01-29-15 02:45 PM Link | #55511
FMDL Files are purely XML-like Model Files, while BFRES are Binary Resource Files (Model, Texture, Animation, etc.).
This is why FMDL Files are Untextured.

Posted on 01-29-15 04:06 PM Link | #55517
I know, that's not the reason that it's not capable of extracting textures. The reason is that there's (almost) no information about the FTEX format available. FMDL does have a decent documentation.

The szs files contain bfres files. The bfres files contain fmdl files. The script that I posted searches for the first fmdl in the bfres. The bird thing is a remain from when I personally used that. Open the script in a text editor and change the input and output filenames to your own bfres files.

Posted on 01-29-15 04:20 PM Link | #55522
Got it working thanks

Posted on 02-03-15 03:50 PM (rev. 2 of 02-03-15 03:51 PM) Link | #55819
I made a level editor for this game. It can't do much more than moving and rotating objects currently. It is basically this, but with a few more options and the capability of saving edits to levels. If only I could test/play an edited level...
The long loading time per level is mainly because of the szs decompressing.

Posted on 02-03-15 03:52 PM Link | #55820
I honestly wouldn't progress much more, because you never know if the editor actually works or not. ;P


Posted on 02-03-15 03:54 PM Link | #55821
Yeah, that's why I want to test the levels.

Posted on 02-03-15 03:55 PM Link | #55822
But I don't see much of a problem with just editing floats, I dunno. Unless Nintendo stooped to horrible levels and hardcoded shit.


Posted on 02-04-15 02:03 PM Link | #55872
In case anyone is interested, I uploaded it to GitHub here: https://github.com/Kinnay/SM3DW-Level-Editor

Posted on 07-16-15 12:42 AM Link | #62326
Rails! (AKA paths)
First it starts with the folder the data is probably in.

Then it proceeds to load each point from the rail.
etc etc

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Main - WiiU game hacking and emulation - Super Mario 3D World Documentation New reply

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