Kuribo64
Views: 19,854,608 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-29-24 06:31 AM
Guest:

0 users reading [Sky High Galaxy] Sky High Galaxy Level Design | 1 bot

Main - SMG2.5 - World 2 - [Sky High Galaxy] Sky High Galaxy Level Design Hide post layouts | New reply


shibboleet
Posted on 12-07-12 11:49 PM (rev. 2 of 12-07-12 11:49 PM) Link | #1543
Post your design ideas here! This is a cloud based level which will introduce Cloud Mario, it should be distinguishable easily from Fluffy Bluff, and make interesting use of the cloud flower. Astroluma suggested this level so he will likely design it, but you can still post your ideas here.

This is a 3 star galaxy.




____________________
a

MK7tester
Posted on 01-21-13 08:26 PM Link | #8677
Was this thread necessary? We already have another thread?

Tahcryon
Posted on 01-22-13 05:21 AM (rev. 2 of 01-30-13 06:26 AM) Link | #8749
Yeah >_<

Plus this thread has less info than mine :3

[image]
By Glem

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Glem3
Posted on 01-30-13 04:24 PM Link | #11489
Note: All the textures there are placeholders.

AwesomeAddict
Posted on 02-02-13 10:06 PM Link | #12730
How about a secret extra star that transports you so high you reach the edge of the Universe? Then you could plan out a level across the edge of the Universe. First, there is a star bit-guzzling Luma somewhere on the small planets on the level which you feed 50 Star Bits to, that transforms into a small new planet. The planet has a very low gravity field and a very high-powered cannon inside that shoots you so fast you end up at the edge of the Universe. The texture for the ground in this area would be water-like except you can walk on it. There would be rips in it that would form platforms in the water-like floor and at the end of the level you find a Warp Pipe. You enter and come face-to-face with an entirely new boss from another dimension that would require firing Bullet Bills at by hitting switches atop cannons aimed at its body. Sorry for being so late with the suggestion - I'm new to the project... :/

____________________
I'm just your average n00b who will do absolutely nothing of worth to the project, so...

yeah.

MoreCowbell
Posted on 02-02-13 11:13 PM Link | #12778
Awesome addict. Our final bowser galaxy is the edge of the universe. I also suggest you look at what we're capable of
:)

Tahcryon
Posted on 02-03-13 07:44 AM Link | #12980
Posted by AwesomeAddict
How about a secret extra star that transports you so high you reach the edge of the Universe? Then you could plan out a level across the edge of the Universe. First, there is a star bit-guzzling Luma somewhere on the small planets on the level which you feed 50 Star Bits to, that transforms into a small new planet. The planet has a very low gravity field and a very high-powered cannon inside that shoots you so fast you end up at the edge of the Universe. The texture for the ground in this area would be water-like except you can walk on it. There would be rips in it that would form platforms in the water-like floor and at the end of the level you find a Warp Pipe. You enter and come face-to-face with an entirely new boss from another dimension that would require firing Bullet Bills at by hitting switches atop cannons aimed at its body. Sorry for being so late with the suggestion - I'm new to the project... :/


The last level in the game is Edge of the Universe :P

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



SquidEmpress
Posted on 05-01-13 03:03 AM Link | #21894
Posted by Polari
I'll test if they work like that or not tomorrow, maybe?

I know that flipswitches activate after you fly over them, though.

OK, sounds good.

We need to get creative with Flipswitches. Just throwing it out that I personally think making rocket pictures with Flipswitches is a bit unoriginal. I woukd suggest epic platdforming but not extremely challenging so that W2 first galaxy doesn't become overwhelmed. XD

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!


Tahcryon
Posted on 05-20-13 05:56 AM Link | #22953
Ok, so I just tested it, and nope. Wall-jumping on Flipswitches does not activate them.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



SquidEmpress
Posted on 05-20-13 08:15 PM Link | #22966
Hmm... That could be a problem. The only thing we are left with are just walking on Flipswitches w/ and w/out gravity.

____________________
Super Mario LOLand

Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064!



Main - SMG2.5 - World 2 - [Sky High Galaxy] Sky High Galaxy Level Design Hide post layouts | New reply

Page rendered in 0.035 seconds. (2048KB of memory used)
MySQL - queries: 28, rows: 214/214, time: 0.013 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.