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03-29-24 02:44 PM |
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0 users reading The first ever custom powerup! | 1 bot |
Main - Archived forums - General SMG hacking - The first ever custom powerup! | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3182/4661 EXP: 20825464 Next: 405802 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Well we do it via memory patches for Riivolution. But we plan on making a compiler to compile it and then run the compiled code on the Wii. (Newer style.) ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 356/1207 EXP: 2607272 Next: 121528 Since: 08-28-13 From: ._______________. Last post: 1936 days ago Last view: 1545 days ago |
Posted by Luigi Um...so, you're just going to say that PAL users don't "get any love" straight to a PAL user? Wow. Talk about boldly rude. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 368/709 EXP: 1235495 Next: 78694 Since: 07-07-12 Last post: 2190 days ago Last view: 565 days ago |
Posted by Splitwirez There isn't really any reason to release it regardless, considering that it's replacing an existing powerup and therefore shouldn't actually be used. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 517/654 EXP: 1042374 Next: 41466 Since: 08-10-13 From: Paperplate Land Last post: 1560 days ago Last view: 1572 days ago |
Plus, there would ports to PAL for any proper powerups. This one is just a good demonstration for ASM. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 358/1207 EXP: 2607272 Next: 121528 Since: 08-28-13 From: ._______________. Last post: 1936 days ago Last view: 1545 days ago |
Do you guys even want my custom texture?
Posted by Marionumber1 Wow. Grim. But...I thought the replacer status was going to be fixed. Posted by PaperplateismGuy Depressing. I've always been oddly enamored with the concept of Hyper Mario, and to see the powerup be used as a never-released proof-of-concept...it just...it...I don't even know. Depressing news. I don't understand, once it's finished, why not release it? At that point it'll be viable...right? |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 457/1551 EXP: 3652330 Next: 1214 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
Well, Hyper Mario is irrelevant, as Invincible Star and Pepper Yoshi exist. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 369/709 EXP: 1235495 Next: 78694 Since: 07-07-12 Last post: 2190 days ago Last view: 565 days ago |
Posted by Splitwirez Well, MrRean said that, but I'd still be interested in releasing it once this is its own powerup. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3184/4661 EXP: 20825464 Next: 405802 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Posted by Splitwirez Boldy rude? We aren't going to make a patch for a powerup that won't even be released, mind you. It would require a little more work, even if we do intend to release it. ____________________ a |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2680/9016 EXP: 56056838 Next: 430806 Since: 07-03-12 From: in a box Last post: 57 days ago Last view: 16 days ago |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 370/709 EXP: 1235495 Next: 78694 Since: 07-07-12 Last post: 2190 days ago Last view: 565 days ago |
Posted by StapleButter Yeah, porting the Red Star and Ice Flower to PAL only required changing the addresses of two patches, if I remember correctly. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3185/4661 EXP: 20825464 Next: 405802 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Posted by Splitwirez 1) This is a powerup replace, yes, but the final will be a 100% new by-itself powerup. 2) I don't know if we will actually give out the final product. IDEK if the code will even be made public, either. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 359/1207 EXP: 2607272 Next: 121528 Since: 08-28-13 From: ._______________. Last post: 1936 days ago Last view: 1545 days ago |
Posted by Luigi 1) Okay, so that reason to not release is out the window. 2) I hope so. Why not? It looks like a lot of fun to play around with, even if it is buggy! Oh, and here are the textures I mentioned. I won't object if you don't like them, but I would be honored if you took a look at them. That goes for anyone on the project. Sorry for being so pushy about the whole not-gonna-release issue. I'm just sick and tired of getting the same thing in a certain other game's modding community...yeah, I'm talking about Spore. _____________________________________________________ _________________________________________________- o X Error: Off-topic post regarding another game _____________________________________________________ |
Jesse |
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Member Normal user Level: 53 Posts: 415/688 EXP: 1120939 Next: 36180 Since: 09-05-13 Last post: 2351 days ago Last view: 1913 days ago |
Why wouldn't you release it? because you don't want to give other people a chance understand and make powerups their own? It sounds a bit odd to not release it because "its buggy"... I am just trying to understand the situation here. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3188/4661 EXP: 20825464 Next: 405802 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
How would we know if it's buggy? We haven't even gotten close to the "new object" part. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 469/1217 EXP: 2566994 Next: 25878 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
Why can't it be released then? It's easy to release things. Just upload the patch on the uploader. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3190/4661 EXP: 20825464 Next: 405802 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
I already said we might release, we might not.
Can people please leave it at that? ____________________ a |
cosmological |
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Supreme Dictator Level: 28 Posts: 115/154 EXP: 125056 Next: 6282 Since: 07-08-12 Last post: 2054 days ago Last view: 142 days ago |
First off great job on the powerup. I can't wait to see what else comes from this. As I mentioned on the IRC a powerup that switches gravity with a shake would open up a ton of level design.
To other people can we just drop the whole release thing. As previously mentioned this powerup doesn't open up any crazy level design and in it's current state it is really hard to get working. So instead of arguing with them about the release you should give them more time to work on something even more gamechanging. Great job on the new powerup though. I can't wait to see where this goes! ____________________ Long live the new Kuribo64 |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 362/1207 EXP: 2607272 Next: 121528 Since: 08-28-13 From: ._______________. Last post: 1936 days ago Last view: 1545 days ago |
Posted by Luigi Fine, I'll shut up about it. Has anyone taken a look at my textures? If so, what's the decision? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3191/4661 EXP: 20825464 Next: 405802 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
We already have a texture for it. ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 371/709 EXP: 1235495 Next: 78694 Since: 07-07-12 Last post: 2190 days ago Last view: 565 days ago |
And don't know enough about how outfits are applied to add one yet. |
Main - Archived forums - General SMG hacking - The first ever custom powerup! | Hide post layouts | New reply |
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