Kuribo64
Views: 19,852,273 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
03-28-24 08:44 PM
Guest:

0 users reading The first ever custom powerup! | 1 bot

Main - Archived forums - General SMG hacking - The first ever custom powerup! Hide post layouts | New reply

Pages: 1 2 3 4 5
shibboleet
Posted on 10-26-14 05:11 AM (rev. 5 of 10-26-14 09:02 PM) Link | #50202
The SMG hacking scene has gotten a lot better over the past year. What we're about to announce is going to make it even better.

If you have been on 2.5's IRC lately, you've noticed that Marionumber1, NWPlayer123 and I been up to something. No, not the 1-world hack. We're creating a whole new powerup. It is nowhere near completion, but we have successfully created a custom one over the spring mushroom.

Marionumber1 had originally created a powerup called "Hyper Shroom", a while ago. What is this? It's Rainbow Mario, without the rainbow. You run around quickly for an infinite amount of time. But now, it's going to be the first new powerup in SMG. Today we are showing you us successfully getting it loading and working over the spring mushroom slot.



This is going to be a tedious process, but we are hoping to get this as a new object by the beginning of next year.

So how is this important? This is the start of reverse engineering the game, where we convert the PowerPC to C/C++ and we can code our own new things into the game:
-Objects
-Bosses
-Items
You name it. The entire scene of SMG will change. But we still have a while to go, because we aren't started on the RE yet for the powerup, but once we get that set up, I will start working on a compiler to compile this and load it into the game without the use of as many memory patches.

Unfortunately, we are unable to release. We won't be releasing this powerup at all, it's mostly for showing off purposes, and proving the concept of REing the game and getting something new working fully.

Also, please do not ask for updates frequently. Sometimes we will be working on it, sometimes not at all.
Thanks for reading this, and happy hacking!


____________________
a

Tahcryon
Posted on 10-26-14 05:15 AM (rev. 2 of 10-26-14 08:58 AM) Link | #50203
Nice work. How long did this take to make?

EDIT: 2 days. Ok.

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Psycho Python Ω
Posted on 10-26-14 07:28 AM Link | #50206
OH WOW. This is amazing! Even though it's not much, it is a start.
I would love to see Hammer and Boomerang powerups in SMG2.5. And even if you can't add these things,
new bosses, enemies or neat gameplay mechanics would enhance the experience. I'm so looking forward
to playing this. It's almost like the 'NewerSMBW' of Super Mario Galaxy.
Status: Highly Responsive to Pancakes will soon be Highly Released to Public. :D
Python's Danmakufu Chamber - Energy Balls and Lasers of all Shapes and Colors.

Splitwirez
Posted on 10-26-14 08:41 AM (rev. 2 of 10-26-14 09:28 AM) Link | #50208

[image]
YES! YES! YES! YES! YES! YES!

[image]
YOU JUST BLEW MY MIND 400,000 TIMES...IN 12 SECONDS.


Posted by Luigi
Unfortunately, we are unable to release. We won't be releasing this powerup at all, it's mostly for showing off purposes, and proving the concept of REing the game and getting something new working fully.

WAT

You won't be releasing it...ever? Wouldn't it prove the concept a bit more effectively if users could actually play as Hyper Mario/Luigi?



Oh, and a while back I drew this:

[image]
Thought I'd put it here. Evidently, I drew it before I found out that Hyper Mario wasn't supposed to be indestructible. Woops! I also made a custom texture for Hyper Mario a while back, which I will upload as soon as I can....erm, later today, probably.

KoopaTroopaMan
(post deleted) #50210

Hiccup
Posted on 10-26-14 09:03 AM Link | #50211
Are you going to release your findings?

SunakazeKun
Posted on 10-26-14 09:17 AM Link | #50212
This is a good step in SMG ASM hacking ^_^
Will it change Mario's model?



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


NWPlayer123
Posted on 10-26-14 09:17 AM Link | #50213
Posted by Hiccup
Are you going to release your findings?

Everything we know is already on the wiki.

____________________
"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 10-26-14 09:19 AM Link | #50214
I can't find all the pages on the wiki. Links just works.

Splitwirez
Posted on 10-26-14 09:30 AM Link | #50215
Posted by Rainbow Mario
Wow nice drawing!


...


Please focus on the mushroom at hand, not my factually inaccurate fan art *curls up in a ball*

wjg
Posted on 10-26-14 12:42 PM Link | #50217
Posted by Rainbow Mario
I can't find all the pages on the wiki. Links just works.

Which is why this was made :P
Wish I could change the title tho.

shibboleet
Posted on 10-26-14 03:12 PM (rev. 2 of 10-26-14 03:16 PM) Link | #50224
Posted by SunakazeKun
This is a good step in SMG ASM hacking ^_^
Will it change Mario's model?

Yes. (Also, PAL users don't get any love. :P)

Also, after we finish this, we might start porting objects from SMG1 to SMG2. :)

____________________
a

MPG
Posted on 10-26-14 03:17 PM Link | #50226
Looks pretty cool! I'm, glad you were able to make powerups!

____________________
My unfinished forum:
http://mpgforums.freeforums.net/

SunakazeKun
Posted on 10-26-14 03:18 PM (rev. 2 of 10-26-14 03:18 PM) Link | #50228
Oh yeah :3
Can't wait to see Blue Chips, Cataquacks and other enemies in SMG2 :3

Also if you finish this, will you allow others to use it in their project? Who needs to be credited?

EDIT: Powerup Idea: Glow Mushroom (Mario with Yoshi's Glow powerup)



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


shibboleet
Posted on 10-26-14 03:19 PM Link | #50229
I'm unsure if this will be released at all.

Plus there won't be a PAL version, either way.

____________________
a

SunakazeKun
Posted on 10-26-14 03:20 PM Link | #50230
But you will also port SMG1 objects to PAL SMG2?



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


shibboleet
Posted on 10-26-14 03:22 PM Link | #50232
Probably. We aren't bothering with this, though. Mostly because we aren't releasing it, so why bother.

____________________
a

KoopaTroopaMan
Posted on 10-26-14 04:17 PM Link | #50235
If you would release the game's code? If you do then the SMG hacking scene would be big and awesome hacks would be made. People will learn C++. I will learn it soon. So people CSN learn and do they own hacks.

For now, what will happen with people who can't ASM? They will be leave in the dust.

shibboleet
Posted on 10-26-14 04:20 PM Link | #50236
"The game's code"
It's not getting "released". It's not the entire game in C/C++. It's a few lines of the InitActor (I think) that we're extracting. After that, the 3 of us will work on more stuff.

Not only that, we have to create the compiler which will be EVEN MORE OF A PAIN, because Windows users can't do it.

____________________
a

JwopDk
Posted on 10-26-14 04:41 PM Link | #50238
I might be able to make some tools to help with this. Maybe a program to help patch PPC assembler code to main.dol? I dunno, this hack looks really interesting.
Pages: 1 2 3 4 5

Main - Archived forums - General SMG hacking - The first ever custom powerup! Hide post layouts | New reply

Page rendered in 0.035 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 237/237, time: 0.009 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.