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04-20-24 09:28 AM |
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Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3338/3604 EXP: 14195673 Next: 213213 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
BTP = Texture Palette (IE Flying Mario)
BTK = Texture Kinetic (IE changing texture coordinates to make it move - Waterfalls and such) ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 273/1207 EXP: 2614606 Next: 114194 Since: 08-28-13 From: ._______________. Last post: 1957 days ago Last view: 1567 days ago |
Posted by NWPlayer123 But...what's the B? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3339/3604 EXP: 14195673 Next: 213213 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Binary just like BR___ is Binary Revolution. ____________________ "I hate playing musical chats" ~ Quote of the month |
Jesse |
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Member Normal user Level: 53 Posts: 393/688 EXP: 1124098 Next: 33021 Since: 09-05-13 Last post: 2373 days ago Last view: 1934 days ago |
Does anyone have a documentation on the BTK file? I would like to try out some things but I can't find anything on the wiki even. if you made a whole editor which can read all these files, how come that only a few files are documented? (just a question) |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3340/3604 EXP: 14195673 Next: 213213 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
They aren't documented, nobody bothered to do so because we couldn't do anything with it easily (same reason there's no material editor) since we can't import jointed models. None of the animations other than BTK (Joint Animations, which MN1 has a (text) editor for) are documented. ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 274/1207 EXP: 2614606 Next: 114194 Since: 08-28-13 From: ._______________. Last post: 1957 days ago Last view: 1567 days ago |
Posted by NWPlayer123 Wat I thought it was a BCK editor...wait, is there a BTK editor that I'm not aware of? Or was that just a typo? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3341/3604 EXP: 14195673 Next: 213213 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Whatever it's called, PyBCK, link here, is the only thing we have. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 296/1217 EXP: 2574629 Next: 18243 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
What's the difference between PlanetMapDataTable and ProductMapObjDataTable? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 387/1551 EXP: 3663438 Next: 163466 Since: 06-15-14 From: Germany Last post: 2281 days ago Last view: 2253 days ago |
PlanetMapDataTable has more settings like "load low model" or "water flag".
ProductMapObjDataTable is a simple version of this. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 297/1217 EXP: 2574629 Next: 18243 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Doesn't PlanetMapDataTable do the model more like a planet? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3345/3604 EXP: 14195673 Next: 213213 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
No, that's called collision, gravity, and cameras. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3052/4661 EXP: 20878349 Next: 352917 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
PlanetMapDataTable is for identifying certain flags in an object that requires a low model, water, and a lot more planet-specific flags that divides it into another object.
ProductMapObjDataTable is used for simple functional objects, such as trees, and other things. But it's way of defining it's category, is the object itself, by not splitting itself into other objects. (Like, if it's a Sky, Air, moving object, etc.) ____________________ a |
Mixlas |
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Cheep-cheep Normal user Level: 30 Posts: 58/192 EXP: 160026 Next: 5843 Since: 05-25-14 From: Germany Last post: 1735 days ago Last view: 638 days ago |
Few days ago I found a "tutorial" how to change the music when I change a planet in a level. Today I can not find it anymore
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3053/4661 EXP: 20878349 Next: 352917 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
uh, are you sure? I don't remember there ever being a tutorial for that. The closest is how to add new music. ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 390/1551 EXP: 3663438 Next: 163466 Since: 06-15-14 From: Germany Last post: 2281 days ago Last view: 2253 days ago |
There was a tutorial about an object which changes music! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3054/4661 EXP: 20878349 Next: 352917 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
Found it.
https://kuribo64.net/?page=thread&id=1141 edit: blarg. It doesn't say how to use the area. Actually, not many know how to use it. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 300/1217 EXP: 2574629 Next: 18243 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
The game crashed before the logo and the file select come when I hex edited a BMG file in SMG1. Any idea why it crashed? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3346/3604 EXP: 14195673 Next: 213213 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
You probably changed the length of the file (instead of putting all zeroes after the message), fucking up all the offsets and completely breaking the file. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 302/1217 EXP: 2574629 Next: 18243 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Is it a way to fix it so just the text I changed doesn't screw up all other text and don't do so the game crash? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3347/3604 EXP: 14195673 Next: 213213 Since: 07-07-12 From: Colorado Last post: 3097 days ago Last view: 1254 days ago |
Well unless you want to rebuild the entire file, your only option is to replace the string with a shorter one, followed by a bunch of "00" after it to keep the text after it in the same place.
(IE Somehow we made it too! > Hello! ) ____________________ "I hate playing musical chats" ~ Quote of the month |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
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