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03-29-24 03:22 PM |
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Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
Slacker |
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Normal user Level: 13 Posts: 23/29 EXP: 9728 Next: 539 Since: 08-13-13 Last post: 3435 days ago Last view: 1153 days ago |
Posted by Luigi Don't wanna cut in on [user 550]'s question, but... I had looked at some of those objects before. Couldn't figure out how to get them to work. As a side note, I figured out some stuff for the unused BgmVolumeFadeArea object. Added to Object Database. Probably should have posted that in discoveries or something. Posted by SunakazeKun To not derail things. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3316/3604 EXP: 14159759 Next: 249127 Since: 07-07-12 From: Colorado Last post: 3075 days ago Last view: 1232 days ago |
ChildObj is part of Nintendo's weird boss setup, you can safely ignore it. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2988/4661 EXP: 20825528 Next: 405738 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Posted by SunakazeKun I dunno, it seems kinda useless because not many care about SMG1. But I guess I can scoot that in. ____________________ a |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 473/654 EXP: 1042378 Next: 41462 Since: 08-10-13 From: Paperplate Land Last post: 1560 days ago Last view: 1572 days ago |
When I used the AW converter, I get a bunch of corrupted sound files. Am I missing something? I have the SMR, and everything else that was discussed in this thread. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 333/1551 EXP: 3652343 Next: 1201 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
SMG2 uses a different SMR.szs. You have to use the one from SMG2 which is located in AudioRes. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 474/654 EXP: 1042378 Next: 41462 Since: 08-10-13 From: Paperplate Land Last post: 1560 days ago Last view: 1572 days ago |
Thanks, NOW I think I've got it ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Mixlas |
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Cheep-cheep Normal user Level: 30 Posts: 44/192 EXP: 159544 Next: 6325 Since: 05-25-14 From: Germany Last post: 1713 days ago Last view: 616 days ago |
What I have to do to make custom backgrounds? Or is it impossible? |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 337/1551 EXP: 3652343 Next: 1201 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
It's possible. Create a ball and texture the inside of it. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 237/1207 EXP: 2607281 Next: 121519 Since: 08-28-13 From: ._______________. Last post: 1936 days ago Last view: 1545 days ago |
Just make sure it's quite big. Like, really, REALLY big. Otherwise it'll be too small, and if my experimentation is valid, then skyboxes must have a scale of either 1 or 3 on all axes...not big enough to rectify any major error of scale. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3000/4661 EXP: 20825528 Next: 405738 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Or just texture hack it...
also yay 3,000th post, useless as hell. ____________________ a |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 238/1207 EXP: 2607281 Next: 121519 Since: 08-28-13 From: ._______________. Last post: 1936 days ago Last view: 1545 days ago |
I have yet to find a sky bdl that can be texture hacked without being somehow messed up. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 478/654 EXP: 1042378 Next: 41462 Since: 08-10-13 From: Paperplate Land Last post: 1560 days ago Last view: 1572 days ago |
You don't have to flip the faces so they are on the inside, All you have to do is texture a shape (like a box or a sphere) like the background you want. Then you go into the ProductMapObjDataTable.arc, add new entry, and set it to GalaxySky (or something like it), not SimpleObject (or SimpleObj). The game automatically flips the faces in the right direction, and the model follows you, like the other backgrounds. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3001/4661 EXP: 20825528 Next: 405738 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Sky, Air, or ProjectionMapSky
Use ProjectionMapSky. ____________________ a |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 479/654 EXP: 1042378 Next: 41462 Since: 08-10-13 From: Paperplate Land Last post: 1560 days ago Last view: 1572 days ago |
Yeah, its been a while since I last used the ProductMapObjDataTable, I've mainly been using PlanetMapDataTable. That way, planets don't just disappear when Mario goes too far away from them.
But yeah, as MrRean said above, you can give your object a few effects. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Mixlas |
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Cheep-cheep Normal user Level: 30 Posts: 45/192 EXP: 159544 Next: 6325 Since: 05-25-14 From: Germany Last post: 1713 days ago Last view: 616 days ago |
Works (somehow)
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KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 254/1217 EXP: 2567003 Next: 25869 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
Is it possible texture animations with GIF images? |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 342/1551 EXP: 3652343 Next: 1201 Since: 06-15-14 From: Germany Last post: 2259 days ago Last view: 2232 days ago |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 255/1217 EXP: 2567003 Next: 25869 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
Why? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3322/3604 EXP: 14159759 Next: 249127 Since: 07-07-12 From: Colorado Last post: 3075 days ago Last view: 1232 days ago |
Because the game doesn't support it and the file format doesn't support it. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 258/1217 EXP: 2567003 Next: 25869 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
Oh. |
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