Views: 20,053,364 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-25-24 05:30 PM |
Guest: |
0 users reading Questions that don't require their own thread | 1 bot |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 827/1207 EXP: 2616399 Next: 112401 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by Mixlas Alright, glad to see that |
Green Toad |
| ||
Member Normal user Level: 17 Posts: 31/52 EXP: 21514 Next: 3229 Since: 04-21-15 Last post: 2272 days ago Last view: 1909 days ago |
I am trying out different stuff in Whitehole, and I'm wondering how object IDs/object arguments work, and also about what the different event types do and how they are used.
And what do I need to set on a powerup to have it not inside a crystal when it spawns? ____________________ |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 830/1207 EXP: 2616399 Next: 112401 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by Green Toad a) Check the Object Database b) Ditto EDIT: How did I not notice that it had been ported already?? O.o |
MeTheMarioMan |
| ||
Member Normal user Level: 25 Posts: 60/128 EXP: 88786 Next: 834 Since: 01-09-14 Last post: 2230 days ago Last view: 2114 days ago |
Could someone explain how to set up a camera for a pipe that instantly moves to the location the pipe places Mario? Like normally, the camera would quickly scroll over to where the pipe is going, but in some places like Rightside Down Galaxy, the camera instantly pops up to the location. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3703/4661 EXP: 20891281 Next: 339985 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
You need to assign it a camera. Check it's camera in Rightside Down. ____________________ a |
Hiccup |
| ||
Normal user Level: 58 Posts: 214/815 EXP: 1516671 Next: 60875 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Is it possible to view Japanese/Korean languages Super Mario Galaxy BMG files?
The game looks like it has lots of unused text, but it was removed from the EUR English text. I suspect it is present in the Japanese version though. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3705/4661 EXP: 20891281 Next: 339985 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
You'll have to find the specific ISO for that region, and extract them. ____________________ a |
Hiccup |
| ||
Normal user Level: 58 Posts: 216/815 EXP: 1516671 Next: 60875 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Yeah, but Idon't want to download any big file without knowing: can any of the tools that can view/convert BMG, view Japanese or Korean, or only the USA and EUR languages? |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 1182/1217 EXP: 2576496 Next: 16376 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
I don't know. Try. |
Hiccup |
| ||
Normal user Level: 58 Posts: 217/815 EXP: 1516671 Next: 60875 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
I will. First, I'd like to ask, could you list all the known SMG BMG tools? |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 1184/1217 EXP: 2576496 Next: 16376 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
BMGView found in my toolpack. |
MeTheMarioMan |
| ||
Member Normal user Level: 25 Posts: 61/128 EXP: 88786 Next: 834 Since: 01-09-14 Last post: 2230 days ago Last view: 2114 days ago |
Okay I got it working MrRean.
New question: In some zones in galaxies, whenever I add an object in whitehole, the object appears in a different location than where I clicked. This doesn't happen in all zones, but in a few, and I would like to know why and if I can fix it. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3708/4661 EXP: 20891281 Next: 339985 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Open up the ____Map.arc in Anarchy, and go to Placement > StageObjInfo or something with 'Stage' in it, and change the coordinates to your preferred location. (or 0,0,0 if you're lazy.) ____________________ a |
Hiccup |
| ||
Normal user Level: 58 Posts: 218/815 EXP: 1516671 Next: 60875 Since: 09-06-12 Last post: 1691 days ago Last view: 47 days ago |
Turns out that all(?) the unused strings are blank in JPN Japanese as well. Unlikely that they will be present in any of the localisations. |
Krazyguy75 |
| ||
Normal user Level: 23 Posts: 100/100 EXP: 60674 Next: 7049 Since: 03-28-14 Last post: 3229 days ago Last view: 2947 days ago |
What would be the easiest way to trigger a warp to a new zone at the end of a launch star path? |
MK7tester |
| ||
Magikoopa I'm back Level: 104 Posts: 2983/3145 EXP: 11578940 Next: 283186 Since: 07-07-12 From: Dolphic Island Last post: 2598 days ago Last view: 2596 days ago |
I added a camera with a sufficient CameraArea to go along with it, but when I step into that area in the game nothing happens, really all the information I can provide, help? |
Jesse |
| ||
Member Normal user Level: 53 Posts: 594/688 EXP: 1124871 Next: 32248 Since: 09-05-13 Last post: 2378 days ago Last view: 1940 days ago |
depends, I once also added a camera for a round planet, but it only worked around the 0,0,0 point. I guess thats why zones exist. |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
Page rendered in 0.019 seconds. (2048KB of memory used) MySQL - queries: 27, rows: 227/227, time: 0.011 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |