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04-23-24 09:09 AM
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Green Toad
Posted on 04-27-15 08:10 AM Link | #59299
I managed to edit Luigi's textures to make him look like the Player 1 Luigi of Luigi's Mansion: Dark Moon Thrill Tower! Thanks for the help!

Here's a question though: why does swapping Mario's model make the game crash? Is there any reason why the game is so sensitive about it? And why does it run fine in Dolphin?

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Ice Mario/Luigi Ice Outfit - SMG1&2 Model Hack

SunakazeKun
Posted on 04-27-15 12:15 PM Link | #59300
I think nobody knows why. It runs fine on Dolphin, because Dolphin is broken.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


MeTheMarioMan
Posted on 04-27-15 09:38 PM Link | #59308
Sorry for all these questions, but I'll just try to make my main ones clear.

Where do I place a SwitchArea in order to activate a switch?

Also, does a Chomp require a SwitchArea for it to actually appear?

KoopaTroopaMan
Posted on 04-28-15 05:18 AM Link | #59313
Anywhere you want. Make sure you can walk through it.

No, I think it can use any switch.

Green Toad
Posted on 04-28-15 09:03 AM Link | #59315
I've still not found the color values in the BDL. I've just about given up, to be honest. I'm not even sure if it's possible.

But at least I can replace textures of non-RGBA things, so there's that.

____________________
Ice Mario/Luigi Ice Outfit - SMG1&2 Model Hack

KoopaTroopaMan
Posted on 04-28-15 10:42 AM Link | #59317
Don't give up, don't make the same mistake as me. If BMDView supports the colors, then it's in the source code. You can look into it. But if you don't understand coding you have to ask Thakis (the creator of BMDView), wherever he is.

Jesse
Posted on 04-28-15 11:38 AM Link | #59318
wait what do you exactly want to know Green Toad,
the color values in a brk file?
or the color values in a bdl file from _____ model?

Green Toad
Posted on 04-28-15 12:11 PM (rev. 3 of 04-28-15 12:12 PM) Link | #59320
Here is exactly what I want to do.

I want to make the P2 Luma (SupportTico) in SMG2 a green Luma. SupportTico.arc contains no BRK files, only SupportTico.bdl (its model) and all its animation files. Since the Luma shows up with color in BMDView, that means that whatever is applying the color to the Luma's textures must be within that BDL. However, I cannot work out how to edit the color values of the BDL. I tried hex editing, but it's an undiscernable mess with no real way to tell which values are the color values.

I don't really know what else to do. It's stumped me. But where can I find Thakis, and would he be willing to help?
And what programming language was BMDView programmed in, anyway? The most I understand is basic C++.

____________________
Ice Mario/Luigi Ice Outfit - SMG1&2 Model Hack

SunakazeKun
Posted on 04-28-15 02:50 PM Link | #59323
It has something to do with shaders...I think...



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Arisotura
Posted on 04-28-15 02:54 PM Link | #59325
Yeah, pretty much. You need to extract the TEV stages and figure out how the color is calculated. May be vertex colors, but may as well be a fixed color.

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Green Toad
Posted on 04-28-15 03:01 PM Link | #59326
How would I go about doing that?

____________________
Ice Mario/Luigi Ice Outfit - SMG1&2 Model Hack

KoopaTroopaMan
Posted on 04-28-15 07:32 PM Link | #59335
(you can Google "thakis" and you might find a place there he is, but I know a place he's active on: Twitter)

Jesse
Posted on 04-28-15 08:13 PM (rev. 2 of 04-28-15 08:19 PM) Link | #59337
if the color is fixed, then you definitely need to look into the MAT3 section. (I think I haven't checked actually)

https://github.com/LordNed/WindEditor/wiki/J3D-Documentation#mat3-chunk

so what you need to do in your hex editor is search for the string "MAT3". You need to look at that list to see which pointer you need.

If I were you I should take a look at,
/*0x1C*/ int gxCullModeOffset;
/*0x20*/ int gxColorOffset;
/*0x24*/ int colorChanNum; //Presumed (UC)
/*0x28*/ int colorChanInfoOffset;
/*0x2C*/ int gxColor2Offset;

/*0x50*/ int gxColorS10Offset;
/*0x54*/ int gxColor3Offset;

I think these pointers there will lead to fancy information. There is also some stuff at material entry but I have no idea what they mean with material entry or where it is (I think it is for each material?), but again I haven't really looked into this.

Green Toad
Posted on 04-29-15 10:41 AM Link | #59345
Thank you, I will research some of this and see if I can get any results. Is there any one hex editor that would be best for this?

____________________
Ice Mario/Luigi Ice Outfit - SMG1&2 Model Hack

SunakazeKun
Posted on 04-29-15 12:11 PM Link | #59346
Every hex-editor does the same, so this question was a little bit... ...Hex-Editor MX is what I use.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Jesse
Posted on 04-29-15 12:25 PM Link | #59347
Well, I use HxD. however you need to search yourself a hex editor which you can work the best with.

I was thinking while looking at brawlbox. If I understand the material section better, I should make a material editor, or someone else if they feel like understanding this stuff.

Splitwirez
Posted on 04-29-15 04:07 PM (rev. 2 of 04-29-15 04:08 PM) Link | #59353
Posted by Jesse
I was thinking while looking at brawlbox. If I understand the material section better, I should make a material editor, or someone else if they feel like understanding this stuff.

NWPlayer123 started doing that, but he didn't get very far before giving up. I have a link to what he has so far, so if I can get permission to provide that link here, publicly, then I will, and hopefully that will help.

KoopaTroopaMan
Posted on 04-29-15 04:11 PM Link | #59354
Is it even working?

Splitwirez
Posted on 04-29-15 04:38 PM Link | #59356
Posted by GalaxyHacker
Is it even working?

Er...I haven't been able to get it working, but it seems IDK what Python version to use. All it was able to do was dump the values, modifying/writing them was NYI, but that's a start...right?

Jesse
Posted on 04-29-15 06:21 PM Link | #59357
holy shet, I already vomit by hearing python. nothing wrong with python language itself, but there are always problems with it. I would rather write such thing in c, c++ or c# which are more stable languages. also no cmd, I could have a whole rand about the use of python on this site but I should behave..
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