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04-20-24 11:25 AM |
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0 users reading The History of the SMG2.5 project. | 1 bot |
Main - General Chat - The History of the SMG2.5 project. | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2928/4661 EXP: 20878547 Next: 352719 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
Somebody said for me to write down the history so....here you go.
The SMG2.5 project was originally created by Glem3 around December, 2010. There were no tools at all, so it was just an idea of what SMG2 could be built on. But, PhantomWings had released Anarchy soon after. That jolted 2.5 enough to start actually making SOME levels. -Martboo's Flip-Swap -My Supermassive & Cloudy Heights -Beta Blast (Wasn't really started, but the idea lingered.) -icespike's Boulder Bowl -question's Beat Block And that....was how 2.5 really started. Although, later around 2012, this is where things get interesting. Before the planet plains demo was created, every single one of the galaxy names were created. The names thought of, can be found in the archive. Later, NWPlayer123 had found StapleButter (Mega-Mario) on NSMBHD, with Whitehole. He decided to help us out to create our current 3d editor, Whitehole. Although the first release brought troubles, because saving an arc crashed the game and almost turned Whitehole into a SMG viewer. But not long after that, we all decided to just move to the ABXD board. (The current was kuribo64.bplaced.net....good times.) The first REAL galaxy to get progress on was Sky High, but it was never done past the 2nd area. The second one to get attention was Rolling Halfpipe, but that didn't even get finished past the first planet. Mostly anything after that was small, and didn't get any attention. After that, people just started losing interest in the project, and therefore, we declared it dead. Although, a little while later, the 1-world demo idea was created. This was to pick some of the best design ideas (or ones that would be already modeled to make stuff easier) and put them in an amazing 1-world demo. And that is where we are now. ____________________ a |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2623/2912 EXP: 10058779 Next: 295617 Since: 01-30-13 Last post: 3193 days ago Last view: 3192 days ago |
Actually, Anarchy in The Galaxy was released in June 2010. I joined Super Mario Galaxy 2.5 when I discovered Glem3's thread on RVlution. Now, the One World Hack has a smaller team. I am not part of the One World Hack due to lack of interest in SMG hacking. But, I made a thread for the One World Hack on Kafuka even though it did not do much to interest people.
And now we are here with the One World Hack. Actually, the team is here since I am no longer part of it as a stated above. I'm also slowly starting to remember my SMG2.5 ideas. In the end, I'll probably just end up creating Lasso Desperado Galaxy with Rosalink13 as a custom SMG2 level. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
K.T.B. |
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Normal user Level: 11 Posts: 8/18 EXP: 4534 Next: 1451 Since: 08-25-14 Last post: 3360 days ago Last view: 1079 days ago |
I'm the one he's talking about who asked for the site and project's history by the way.
Anyway, this is all really interesting. I'll have to look more into it later. |
Agent000 |
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Member mah kitty Level: 74 Posts: 1314/1426 EXP: 3532966 Next: 120578 Since: 07-07-12 Last post: 2314 days ago Last view: 879 days ago |
Correction: Glem started the project in December of 2010, not 2011. I know this because I joined in February of 2011 ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2630/2912 EXP: 10058779 Next: 295617 Since: 01-30-13 Last post: 3193 days ago Last view: 3192 days ago |
Posted by Agent000 I also remember that one of your earliest ideas was wooden Flip-Swap panels and wooden Beat Blocks for Flip-Swap Galaxy. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
skyl |
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Keep Calm and Inject Some Lysol Level: 50 Posts: 404/613 EXP: 944359 Next: 2958 Since: 09-13-13 Last post: 221 days ago Last view: 214 days ago |
I believe this history lesson has forgotten the undeveloped lungs. ____________________ Can you burn a Luigi board? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2993/4661 EXP: 20878547 Next: 352719 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
Nah, the lungs are out of the picture. ____________________ a |
skyl |
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Keep Calm and Inject Some Lysol Level: 50 Posts: 407/613 EXP: 944359 Next: 2958 Since: 09-13-13 Last post: 221 days ago Last view: 214 days ago |
I would also like to note that it was declared dead on 30 December 2013. ____________________ Can you burn a Luigi board? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 565/1217 EXP: 2574658 Next: 18214 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Sorry for the bump, but did SB do Whitehole before he helped with SMG2.5? I read on the "Goodbye SMG.5" thread that NWP did a discovery by finding Whitehole. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3259/4661 EXP: 20878547 Next: 352719 Since: 07-07-12 Last post: 1344 days ago Last view: 357 days ago |
Whitehole was already in the works even before 2.5 was introduced (I think it was C# at first, but when we contacted him at NSMBHD, it was already Java with working rendering for SMG1) ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2920/3145 EXP: 11571881 Next: 290245 Since: 07-07-12 From: Dolphic Island Last post: 2593 days ago Last view: 2591 days ago |
Posted by HolyRomanEmperor Yeah I remember you being like literally one of the first SMG2.5 members alongside Glem3. I joined like three months after the SMG2.5 boards were made. I changed a lot of nicknames, got banned numerous times, actually had some fun (lol), trolled (unfortunately), etc. Some of those things i'm admittedly not proud of, but I just have to be honest. Posted by Luigi I HIGHLY doubt that. I might be wrong, but SMG2.5 had already been going on for like one or two years before the migration to Kuribo64 and the eventual conception and release of Whitehole. Anarchy however, was before 2.5. EDIT: Nevermind, he means post-model importer SMG2.5 had begun development after Whitehole was in conception, which is entirely true. |
SquidEmpress |
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Faking your suicide is a terrible thing to do. Get out. Level: 100 Posts: 2678/2912 EXP: 10058779 Next: 295617 Since: 01-30-13 Last post: 3193 days ago Last view: 3192 days ago |
StapleButter started gaining interest in SMG hacking around late April 2012. WhiteHole was discovered by SMG2.5 around late May 2012.
And yeah, I was the eighth user to register. Edit: Before joining SMG2.5, StapleButter was working on SM64DSe, which turned out to be failure back then along with the previous iteration of Kuribo64. ____________________ Super Mario LOLand Thanks to kaj for helping to port my Acmlmboard 2.5 layout to Acmlmboard 2.064! |
Luigi#1 |
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Member Wow k Level: 48 Posts: 527/535 EXP: 790078 Next: 33465 Since: 02-21-13 From: Gallifrey Last post: 677 days ago Last view: 670 days ago |
Ah good old SMG 2.5.
Wait, I'm not suppose to be here. Shit. ____________________ Jesus why was I here |
Main - General Chat - The History of the SMG2.5 project. | Hide post layouts | New reply |
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