Kuribo64
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04-19-24 06:48 AM
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KoopaTroopaMan
Posted on 03-04-15 02:57 PM Link | #57214
So it means that adding supermassive blocks break the gamescene?

shibboleet
Posted on 03-04-15 08:31 PM Link | #57249
Posted by Rainbow Mario
So it means that adding supermassive blocks break the gamescene?


yet you just said a few posts ago

Posted by Rainbow Mario
I did just had a Supermassive Sturdy Block, a Starting Point, Gravity and Power Stars.

which is it, lol

Try looking into the gravity and powerstars. Supermassive blocks aren't enough to shit all over the game unless there's a lot of them.

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MK7tester
Posted on 06-24-15 06:07 AM (rev. 4 of 06-24-15 06:11 AM) Link | #61364
[image]

Not sure if this is a stack trace, but let me know if it isn't.

So I have three enemies and an Extermination Switch. The Extermination Switch activates a Bubble Shooter. All three enemies share the same GeneratorID that is also the l_id of the ExterminationSwitch, and the ExterminationSwitch shares the same SW_A with the shooter, to activate it. When I killed all three of the enemies in the game, this crash happened.

shibboleet
Posted on 06-24-15 06:11 AM Link | #61365
We need the stack trace, so ye that screenshot is useless

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MK7tester
Posted on 06-24-15 06:30 AM Link | #61366
Posted by MrRean
We need the stack trace, so ye that screenshot is useless


Okay. I hope this is the stack trace...

[image]

shibboleet
Posted on 06-24-15 06:31 AM (rev. 2 of 06-24-15 06:31 AM) Link | #61367
yep, that's it

edit: try SW_AWAKE with the bubble shooters

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MK7tester
Posted on 06-24-15 06:34 AM Link | #61368
Posted by MrRean
yep, that's it

edit: try SW_AWAKE with the bubble shooters


I don't think that'll solve the problem. In Starshine Beach Galaxy, the shooters are linked to the switch by SW_A to turn them on. They don't have any input for SW_AWAKE, so I assume it does nothing.

shibboleet
Posted on 06-24-15 06:35 AM Link | #61369
Ah, I see. I haven't done anything with SMG in a long time, soo....

I don't know.

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