Kuribo64
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03-19-24 07:53 AM
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Main - Archived forums - Custom SMG levels - Super Mario Galaxy: Plumber's Way [SMG2 Hack] Hide post layouts | New reply

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Mixlas
Posted on 08-07-14 09:56 AM Link | #45718
But zero crashs, too!

NWPlayer123
Posted on 08-07-14 10:44 AM (rev. 3 of 08-07-14 10:45 AM) Link | #45724
Posted by mustafa
Hello my friend !
Good looking galaxies you have made yourself! :D
I would recommend experimenting try opening the camera data for "levels" that has a rond planet where you can walk around it and the same time the camera rotates. Try experimenting with the x,y,z values or just copy the whole thing!

AND THIS IS IMPORTANT!
If you make changes to the camera data and save the changes you won't be able to open your level in whitehole. I do not know why, but whitehole does not seem to support the format that anarchy saves it in.

You don't say. As it's probably been said before, you have to run the file through yaz0dec from SZSTools (go find my giant thread of programs or google should find it too), since for whatever reason the yaz0 compression algorithm isn't implemented correctly and thus doesn't work in Whitehole.

~~~~~~~~~~~~~

As for planets that are drillable, there's really no special secret to get it working(trust me, I checked literally everything, so unless it's hardcoded....). It's just a floor code of 0 (Normal) and I would set the sound code to Soil (that's what they use in Spin-Dig at least).

I'm going to assume you're using the latest version(v0.7) in which case you don't even need to input hex, it's literally labeled "Lava" under floor codes.

As for cameras....I'd have to look into that all myself which would require at some time other then 4:45 in the morning :P

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"I hate playing musical chats" ~ Quote of the month

smg2haxer
Posted on 08-07-14 12:37 PM Link | #45733
Awesome galaxies! I am really excited! Maybe I can test a demo as well? :D

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Mixlas
Posted on 08-07-14 03:05 PM Link | #45777
Maybe. I have to edit a lot, to get a demo world!

Uh... and another thing. When I change the KCL values, nothing happens or the game crashes.

NWPlayer123
Posted on 08-07-14 05:51 PM Link | #45793
All those values you're editing are generated in a seperate PA file, and you need both if you want the collision you're building.

____________________
"I hate playing musical chats" ~ Quote of the month

Mixlas
Posted on 08-07-14 06:02 PM Link | #45796
But I used PA, too... :P

shibboleet
Posted on 08-08-14 05:03 AM Link | #45894
All of the filenames have to be the same, and the folder name needs to be the same, too.

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a

mustafa
Posted on 08-09-14 04:20 PM Link | #46170
How do you make the models look with at least a little bit of nintendo quality. I think the the smg 2.5 levels look good, but wat is required? Any body care explaining to me :P?

Agent000
Posted on 08-09-14 04:23 PM Link | #46171
It's mostly texturing and vertex shading.

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[image]
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Mixlas
Posted on 08-21-14 03:19 PM Link | #47024
Hi guys, I have a question relating to SMG1 leftover objects. I tried to make a water level with Torpedo Ted. But when I finished with import/export Torpedo Ted was only a fixed object without collision:


[image]
[image]

...uhm yeah... that's boring. Is there any help? Again?

SunakazeKun
Posted on 08-21-14 03:33 PM (rev. 2 of 08-21-14 03:36 PM) Link | #47025
You don't add it to the Planet/Product files! Just import the files Torpedo.arc, TorpedoPropeller.arc and TorpedoLight.arc. Torpedo Teds also need a SW_APPEAR switch like Bullet Bills! I already made an object file pack for all working leftover objects, including the files for Torpedo Ted!
https://kuribo64.net/?page=thread&id=1520



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Mixlas
Posted on 08-23-14 12:53 PM Link | #47085
Cool. Your packs are AWESOME! I love the SMG1 backgrounds! :D Torpedo Ted was only a test but it works.

SunakazeKun
Posted on 08-23-14 01:18 PM Link | #47088

Mixlas
Posted on 08-23-14 08:59 PM Link | #47100
Oh, I have another question (again)
Is it possible to make this kind of planets?
[image]
I mean the light and the glass!
Is there any helpful help? Again again?

NWPlayer123
Posted on 08-23-14 09:03 PM Link | #47101
Posted by macdachs
Oh, I have another question (again)
Is it possible to make this kind of planets?
[image]
I mean the light and the glass!
Is there any helpful help? Again again?

Not at the moment, that requires a lot of material editing, which you'd have to do by hand (via hex editing).

____________________
"I hate playing musical chats" ~ Quote of the month

Mixlas
Posted on 08-24-14 06:09 PM Link | #47154
Yep, after a few questions I made a mini preview with three sreenshots. Next time I'll try to make a trailer or a demo!

[image]
[image]
[image]

SunakazeKun
Posted on 08-24-14 06:14 PM Link | #47155
Your planets look so good :o
And what about the demo you were going to do for me?



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


shibboleet
Posted on 08-24-14 06:15 PM Link | #47156
In the 3rd image, the ? block doesn't look like it's rotated correctly :P

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Mixlas
Posted on 08-24-14 06:25 PM Link | #47157
Posted by SunakazeKun
Your planets look so good :o
And what about the demo you were going to do for me?

Thank you... and your demo coming soon! ;)

Posted by Luigi
In the 3rd image, the ? block doesn't look like it's rotated correctly :P

The gravity under the ? block wasn't proportional. But I have to fix that!

Gmanextreme9
Posted on 08-24-14 07:29 PM Link | #47158
Posted by macdachs
Yep, after a few questions I made a mini preview with three sreenshots. Next time I'll try to make a trailer or a demo!

[image]
[image]
[image]


Wow, those are great! They remind me of Galaxy 1.

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