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03-28-24 03:53 PM |
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0 users reading How to change the comet on a galaxy in SMG1/2 | 1 bot |
Main - Archived forums - SMG documentations and tutorials - How to change the comet on a galaxy in SMG1/2 | Hide post layouts | New reply |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 134/1217 EXP: 2566660 Next: 26212 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
As the name says, this thread is about how to change the comet on a galaxy in SMG1/2.
You need open Whitehole's BCSV editor and change the "Comet" section to the comet you want. See my video of how to do that: Open a galaxy's scenario Type that in Archive: "/StageData/YourGalaxy/YourGalaxyScenario.arc" and type that in File: "/yourgalaxyscenario/scenariodata.bcsv" and click at the "Open" button. Change/add comet When you have open the galaxy's scenario it will look like that: When you are done, click at the "Save" button. If you for example edited BigGalaxy's comet, place the BigGalaxy folder that have the Map, Sound, Scenario etc. on your SD-card and make sure you have the BigGalaxyScenario.arc in the BigGalaxy folder! I really hope that you don't be confused, you need basically open a galaxy in Whitehole's BCSV editor and change the comet to the one you want and save. Place it then on your SD-card. That's it. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4199/5087 EXP: 23742568 Next: 639132 Since: 07-07-12 Last post: 2176 days ago Last view: 739 days ago |
Hm, this could have been organized much better, and the 2nd list of comets isn't really needed, but this is still nice to have. (Though, didn't we have another guide for this somewhere?) ____________________
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SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 113/1551 EXP: 3651843 Next: 1701 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
A thread like this does exist :o Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 135/1217 EXP: 2566660 Next: 26212 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Do it? I didn't know that. |
SunakazeKun |
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Boss Bass Normal user Level: 74 Posts: 114/1551 EXP: 3651843 Next: 1701 Since: 06-15-14 From: Germany Last post: 2258 days ago Last view: 2231 days ago |
You also posted in the thread already.
https://kuribo64.net/?page=thread&id=1497 Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 136/1217 EXP: 2566660 Next: 26212 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Yeah but it didn't show from begin to end. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2754/4661 EXP: 20823150 Next: 408116 Since: 07-07-12 Last post: 1321 days ago Last view: 334 days ago |
You have an outdated FieldList.txt in Whitehole. Because of that, it shows up as a hash, not the actual "CometLimitTimer."
Also, word this out better. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 177/1217 EXP: 2566660 Next: 26212 Since: 03-26-14 Last post: 2637 days ago Last view: 1357 days ago |
Is my edit on my thread good now or is it more I should fix? |
Main - Archived forums - SMG documentations and tutorials - How to change the comet on a galaxy in SMG1/2 | Hide post layouts | New reply |
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