Kuribo64
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03-28-24 07:29 PM
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Main - Archived forums - SMG questions and issues - Cant see model in whitehole Hide post layouts | New reply


mustafa
Posted on 07-18-14 09:02 AM Link | #44418
Hello everybody
I have followed the tutorial here on the website, but I cannot seem to see my object or planet in whitehole. It just appears as a blue box.
Now one thing I didn't understand was the thing with triangulations, xy thing and how do you export textures in blender and sketchup? what format must they be in ?

Jesse
Posted on 07-18-14 09:13 AM (rev. 2 of 07-18-14 09:13 AM) Link | #44419
well,

triangulation must always be checked. don't touch the xy thingy. and the textures should be exported with the .obj format together. there could be several reasons why you can't see your level in whitehole.

- scale, the scale is to big or to small.
- obj2bdl4, when you used that version the bdl will not appear in whitehole. you will need to use obj2bdl3.
- it doesn't exist, you might have done something wrong while registering in the planetmapdata or something. NWPplayer knows more about that.

I hope this help. if something is wrong please tell it.

mustafa
Posted on 07-18-14 09:24 AM Link | #44420
ok i was using obj2bdl4 where can i download obj2bdl3 :P?

Jesse
Posted on 07-18-14 11:54 AM Link | #44423
I will drop you here. https://kuribo64.net/?page=forum&id=9 now try to find the right topic and download the right stuff. (tip: it has something to do with "Importing" "Creating Planets" "Objects" "Tutorial v2", also try to read closely. I am sure you will find it!)

mustafa
Posted on 07-18-14 12:53 PM Link | #44424
got it fixed! Thank you I just used another obj2bdl and fixed texture to power of 2!


Main - Archived forums - SMG questions and issues - Cant see model in whitehole Hide post layouts | New reply

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