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Main - Archived forums - General SMG hacking - Leftover Objects [SMG2] Hide post layouts | New reply

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SunakazeKun
Posted on 08-18-14 02:51 PM (rev. 2 of 08-18-14 03:09 PM) Link | #46853
Okay. I thought you misunderstood me.
EDIT: I hope we get the rest of crashing objects working. FishGroupD/E/F and BigFan work, because I forgot to change settings (paths, obj_args, etc.)

ConcreteBlock (Rolling Gizmo Metal Cube) <-- IDK, probably obj_args
LavaFloatingStepC (Huge Melty Molten Lava Step) <-- loop, model too big?
LavaFloatingStepD (Huge Melty Molten Lava Step (Rounded)) <-- loop, model too big?
MeteorStrikeEnvironment (Decorative Meteor) <-- don't know which files are needed for this



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shibboleet
Posted on 08-18-14 04:45 PM Link | #46856
Some models loop probably because they don't even have code, so it has nothing to trace it to.

____________________
a

SunakazeKun
Posted on 08-18-14 06:35 PM (rev. 2 of 08-19-14 02:26 PM) Link | #46869
MeteorStrikeEnvironment...do you know which files are needed for this one?
EDIT: ConcreteBlock gives out a crash log, but I think you can't do anything with this, because I use the European version. Can you look into this please?
You need the files ConcreteBlock and ConcreteBlockBreak!



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NWPlayer123
Posted on 08-19-14 02:40 PM Link | #46910
We can debug PAL just as easily as NTSC, we just need the DOL for it (which I happen to have).

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 08-19-14 02:59 PM Link | #46914

SunakazeKun
Posted on 08-29-14 02:43 PM Link | #47439
Okay. Now the hardest part of leftover object stuff starts! There are also objects that don't have an entry in SMG2's ObjNameTable. One of those objects is TeresaMansionHoleCover. I got this object working :3

The golden and cracked treasure chests from SMG2 crash the game...



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NWPlayer123
Posted on 08-29-14 02:50 PM Link | #47442
Posted by SunakazeKun
Okay. Now the hardest part of leftover object stuff starts! There are also objects that don't have an entry in SMG2's ObjNameTable. One of those objects is TeresaMansionHoleCover. I got this object working :3

The golden and cracked treasure chests from SMG2 crash the game...

Yes, they're missing a model and IIRC code too.

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 08-29-14 02:53 PM (rev. 3 of 08-29-14 03:04 PM) Link | #47444
I've added TreasureBoxCracked.arc and TreasureBoxGold.arc. So they might lack code..
For CircleStrawberry...The object crashes the game after a spin-attack. What if we replace its code with the one from CircleShell?



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Splitwirez
Posted on 08-30-14 01:19 AM Link | #47503
Posted by SunakazeKun
I've added TreasureBoxCracked.arc and TreasureBoxGold.arc. So they might lack code..
For CircleStrawberry...The object crashes the game after a spin-attack. What if we replace its code with the one from CircleShell?

If that works, it's on me, regarding Chocolate Challenge galaxy, to create...


...CHOCOLATE-COVERED CIRCLESTRAWBERRIES!!!!!!

SunakazeKun
Posted on 08-30-14 01:21 AM Link | #47504
That's why I want this object working properly :3
I thought it would fit perfectly in this galaxy ^^



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Splitwirez
Posted on 08-30-14 01:24 AM Link | #47507
Posted by SunakazeKun
That's why I want this object working properly :3
I thought it would fit perfectly in this galaxy ^^

What do you know, you and I aren't too different (cognitively), am I right?

SunakazeKun
Posted on 08-30-14 01:26 AM Link | #47508

Splitwirez
Posted on 08-30-14 01:37 AM Link | #47512
Posted by SunakazeKun
I don't know :o

Yes you do.

SunakazeKun
Posted on 08-30-14 04:43 PM Link | #47573
Got CircleStrawberry working! It crashes the game, because it Effect entries have been removed. I added them back to the game and it works. I think this also is TreasureBoxCracked's problem.



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Splitwirez
Posted on 08-30-14 06:31 PM Link | #47584
Posted by SunakazeKun
Got CircleStrawberry working! It crashes the game, because it Effect entries have been removed. I added them back to the game and it works. I think this also is TreasureBoxCracked's problem.

WOOOO!!!!!!!

SunakazeKun
Posted on 09-05-14 11:53 AM Link | #47797
BombLauncher is another working object. This one spawns deactivated Bob-Ombs.



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Splitwirez
Posted on 09-05-14 12:13 PM Link | #47800
Posted by SunakazeKun
BombLauncher is another working object. This one spawns deactivated Bob-Ombs.

The ones from the Bob-Omb trash planet game thing? Also, where is the ActorInfo?

SunakazeKun
Posted on 09-05-14 12:15 PM Link | #47801

Splitwirez
Posted on 09-05-14 12:21 PM Link | #47802
Posted by SunakazeKun
Yep and it doesn't have ActorInfo.

Okay. That...plus tr@sh...plus adding Topmaniac to ObjNameTable (I think I found some mention of him in SMG2's Main.DOL)...plus one of my schtoopidly illogical workarounds for the Electrical rotate path sphere things...equals Battlerock SMG2 Edition? And is actorInfo specific to each object, or like PlanetMapDataTable?

SunakazeKun
Posted on 09-05-14 05:39 PM Link | #47826
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Main - Archived forums - General SMG hacking - Leftover Objects [SMG2] Hide post layouts | New reply

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