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04-25-24 04:40 PM |
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0 users reading Leftover Objects [SMG2] | 1 bot |
Main - Archived forums - General SMG hacking - Leftover Objects [SMG2] | Hide post layouts | New reply |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 188/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Okay. I thought you misunderstood me.
EDIT: I hope we get the rest of crashing objects working. FishGroupD/E/F and BigFan work, because I forgot to change settings (paths, obj_args, etc.) ConcreteBlock (Rolling Gizmo Metal Cube) <-- IDK, probably obj_args LavaFloatingStepC (Huge Melty Molten Lava Step) <-- loop, model too big? LavaFloatingStepD (Huge Melty Molten Lava Step (Rounded)) <-- loop, model too big? MeteorStrikeEnvironment (Decorative Meteor) <-- don't know which files are needed for this Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2898/4661 EXP: 20891198 Next: 340068 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Some models loop probably because they don't even have code, so it has nothing to trace it to. ____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 190/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
MeteorStrikeEnvironment...do you know which files are needed for this one?
EDIT: ConcreteBlock gives out a crash log, but I think you can't do anything with this, because I use the European version. Can you look into this please? You need the files ConcreteBlock and ConcreteBlockBreak! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3269/3604 EXP: 14204410 Next: 204476 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
We can debug PAL just as easily as NTSC, we just need the DOL for it (which I happen to have). ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 195/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Okay. I'm gonna debug the crash later! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 239/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Okay. Now the hardest part of leftover object stuff starts! There are also objects that don't have an entry in SMG2's ObjNameTable. One of those objects is TeresaMansionHoleCover. I got this object working
The golden and cracked treasure chests from SMG2 crash the game... Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3279/3604 EXP: 14204410 Next: 204476 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Posted by SunakazeKun Yes, they're missing a model and IIRC code too. ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 240/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
I've added TreasureBoxCracked.arc and TreasureBoxGold.arc. So they might lack code..
For CircleStrawberry...The object crashes the game after a spin-attack. What if we replace its code with the one from CircleShell? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 176/1207 EXP: 2616388 Next: 112412 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun If that works, it's on me, regarding Chocolate Challenge galaxy, to create... ...CHOCOLATE-COVERED CIRCLESTRAWBERRIES!!!!!! |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 250/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
That's why I want this object working properly
I thought it would fit perfectly in this galaxy ^^ Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 178/1207 EXP: 2616388 Next: 112412 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun What do you know, you and I aren't too different (cognitively), am I right? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 252/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
I don't know :o Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 181/1207 EXP: 2616388 Next: 112412 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun Yes you do. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 259/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Got CircleStrawberry working! It crashes the game, because it Effect entries have been removed. I added them back to the game and it works. I think this also is TreasureBoxCracked's problem. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 185/1207 EXP: 2616388 Next: 112412 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun WOOOO!!!!!!! |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 287/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
BombLauncher is another working object. This one spawns deactivated Bob-Ombs. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 200/1207 EXP: 2616388 Next: 112412 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun The ones from the Bob-Omb trash planet game thing? Also, where is the ActorInfo? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 289/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Yep and it doesn't have ActorInfo. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 201/1207 EXP: 2616388 Next: 112412 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by SunakazeKun Okay. That...plus tr@sh...plus adding Topmaniac to ObjNameTable (I think I found some mention of him in SMG2's Main.DOL)...plus one of my schtoopidly illogical workarounds for the Electrical rotate path sphere things...equals Battlerock SMG2 Edition? And is actorInfo specific to each object, or like PlanetMapDataTable? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 298/1551 EXP: 3666136 Next: 160768 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
FlipPanelReverse does also work. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Main - Archived forums - General SMG hacking - Leftover Objects [SMG2] | Hide post layouts | New reply |
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