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08-14-18 05:12 AM
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Main - Misc. ROM hacking - Kirby air ride Editor Development New reply

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StapleButter
Posted on 06-08-14 05:51 PM Link | #42338
This is also the third time this has been posted in this thread.

What's the point? Showing you can use a hex editor?

____________________
NSMBHD - Kafuka - Jul

communism

StarLand
Posted on 06-08-14 05:57 PM Link | #42339
Posted by StapleButter
This is also the third time this has been posted in this thread.

What's the point? Showing you can use a hex editor?


The point is, a Level Editor Development for Kirby Air Ride. But not HEX-EDITOR Manual.

shibboleet
Posted on 06-08-14 05:58 PM (rev. 2 of 06-08-14 05:58 PM) Link | #42340
"Development" is not posting random lists of files...
What development can be is listing how the files work, (or what I said before.)

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a

StapleButter
Posted on 06-08-14 05:58 PM Link | #42341
"The point is, a Level Editor Development for Kirby Air Ride."

And how does it help to post the contents of some file for the third time?

Do you even know what said file is there for?

____________________
NSMBHD - Kafuka - Jul

communism

StarLand
Posted on 06-08-14 06:08 PM Link | #42342
It's my first time to make a hacking tool. And I am a beginner.

shibboleet
Posted on 06-08-14 06:09 PM Link | #42343
It's not a good idea to make a hacking/modding tool as a beginner...

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a

StarLand
Posted on 06-08-14 06:12 PM Link | #42344
Posted by Luigi
It's not a good idea to make a hacking/modding tool as a beginner...


But it don't exist a hackig tool. And I would like programming a tool. (As beginner). But you have right, I can't. Sorry, that I have time taken. :(

Spacey
Posted on 06-09-14 03:49 AM Link | #42348
Posted by smirkogm
Posted by Luigi
It's not a good idea to make a hacking/modding tool as a beginner...


But it don't exist a hackig tool. And I would like programming a tool. (As beginner). But you have right, I can't. Sorry, that I have time taken. :(
Its not that you are taking time its that you are not showing us anything that cant easily be found by decompiling an iso. Its like saying you are going to bake a cake and you keep showing us the recipe, but you never show anything about the cake, if that makes sense.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

StarLand
Posted on 06-09-14 05:00 AM (rev. 2 of 06-09-14 05:00 AM) Link | #42349
Posted by Spacey
Posted by smirkogm
Posted by Luigi
It's not a good idea to make a hacking/modding tool as a beginner...


But it don't exist a hackig tool. And I would like programming a tool. (As beginner). But you have right, I can't. Sorry, that I have time taken. :(
Its not that you are taking time its that you are not showing us anything that cant easily be found by decompiling an iso. Its like saying you are going to bake a cake and you keep showing us the recipe, but you never show anything about the cake, if that makes sense.

Which software you recommend for this *.dat files. Because the *.dat files are custom formats.

Krazyguy75
Posted on 06-09-14 12:45 PM Link | #42356
.DATs are data files. I don't know if there is a program to automatically decompile them, but I suspect not. I suspect you might have to do some binary work to figure out some of the basics.

StapleButter
Posted on 06-09-14 12:49 PM Link | #42357
Decompilation applies to code, not data.

You don't decompile data. You figure out its meaning by finding patterns in it or by examining code that makes use of the data.

____________________
NSMBHD - Kafuka - Jul

communism

shibboleet
Posted on 06-09-14 08:01 PM Link | #42368
Pretty much, do what you're doing now, but instead, look at it in a hex editor. Look at it to find patterns in the file, and go from there.

Pretty much what StapleButter is saying.

____________________
a

StarLand
Posted on 06-10-14 04:50 AM (rev. 2 of 07-27-14 04:31 PM) Link | #42372
Posted by Luigi
Pretty much, do what you're doing now, but instead, look at it in a hex editor. Look at it to find patterns in the file, and go from there.

Pretty much what StapleButter is saying.


Ok, I will try to understand the system.

edit:

I'm still learning C++. I'll work on my hacking tool next year, perhaps.

BlackYoshi485
Posted on 07-29-14 04:56 PM Link | #45013
i would like to see some sonic riders extreme gears on Kirby Air Ride

StarLand
Posted on 07-30-14 06:22 AM (rev. 2 of 07-30-14 06:23 AM) Link | #45040
Posted by BlackYoshi485
i would like to see some sonic riders extreme gears on Kirby Air Ride


If I mastering my programming language. And if I find a reasonable GameCube debugger (Dolphin): then sure.

BlackYoshi485
Posted on 08-18-14 05:10 PM (rev. 2 of 08-19-14 12:27 AM) Link | #46884
how's the kirby air ride editor? you'll add an model exporter? because i'm working on a kirby air ride port for ds, and i need the track models.
[image]

StarLand
Posted on 08-20-14 09:08 AM Link | #46949
Posted by BlackYoshi485
how's the kirby air ride editor? you'll add an model exporter? because i'm working on a kirby air ride port for ds, and i need the track models.
[image]


I will try to understand the system in Kirby Air Ride.
Also my todo list is:

    - 3D Model preview
    - Text Editor
    - Add/Remove/Replace Model (In game)

But an Model Exporter? Maybe.

Yushe
Posted on 08-20-14 05:44 PM Link | #46995
Posted by StarLand
Posted by BlackYoshi485
how's the kirby air ride editor? you'll add an model exporter? because i'm working on a kirby air ride port for ds, and i need the track models.
-snip-


I will try to understand the system in Kirby Air Ride.
Also my todo list is:

    - 3D Model preview
    - Text Editor
    - Add/Remove/Replace Model (In game)

But an Model Exporter? Maybe.
I thought because there were no updates for at least a month you gave up on this editor.

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Also join my IRC!
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StarLand
Posted on 08-21-14 09:23 AM (rev. 2 of 10-18-14 04:51 AM) Link | #47020
Posted by m00se
Posted by StarLand
Posted by BlackYoshi485
how's the kirby air ride editor? you'll add an model exporter? because i'm working on a kirby air ride port for ds, and i need the track models.
-snip-


I will try to understand the system in Kirby Air Ride.
Also my todo list is:

    - 3D Model preview
    - Text Editor
    - Add/Remove/Replace Model (In game)

But an Model Exporter? Maybe.
I thought because there were no updates for at least a month you gave up on this editor.


Yes that's true. I'm slow.
But I need a interface for 3D representation.
Best in C++. Or I will try to use the 3D Preview source code from the
Level Importer (SM64), also the Irrlicht Engine.

edit:

Currently I can't debugging or disassembly, hardware is missing.
And I had no found an right 3D bibliothek for my Compiler.

StarLand
Posted on 11-16-14 03:42 PM Link | #51276
I have continue my work on AirRider.
I hope I am finish soon... :)

[image]
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Main - Misc. ROM hacking - Kirby air ride Editor Development New reply

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