Kuribo64
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04-23-24 08:55 PM
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0 users reading Season Cycle Galaxy [Custom level] [2 stars complete] | 1 bot

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mibts
Posted on 01-30-14 10:18 PM Link | #38145
Posted by Luigi
Use CleanUp. A plugin that can erase uneeded shit.

Are you being sarcastic or is there really a plugin called CleanUp?

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Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 01-30-14 10:18 PM Link | #38146
Google is your friend.
There is a plugin.

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a

mibts
Posted on 02-01-14 05:51 PM Link | #38192
I reduced the polygon count and changed the FlowerMimic to Dossun, but it still doesn't work.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 02-02-14 06:08 AM Link | #38199
Make sure you have the obj_args for Dossun.

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a

mibts
Posted on 02-02-14 05:55 PM Link | #38210
Posted by Luigi
Make sure you have the obj_args for Dossun.

I already did.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

PaperplateismGuy
Posted on 02-02-14 08:00 PM Link | #38214
Posted by mibts
I reduced the polygon count and changed the FlowerMimic to Dossun, but it still doesn't work.
Posted by Luigi
Make sure you have the obj_args for Dossun.
Posted by mibts
Posted by Luigi
Make sure you have the obj_args for Dossun.

I already did.


Can you give us the level to see what's wrong with it?

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Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



NWPlayer123
Posted on 02-02-14 08:39 PM Link | #38215
It's on the uploader, check before you post next time. I don't know why nobody has tested it yet but either way, looking at it in whitehole, all of the objects really put a strain on the memory and renderer. Too many quality textures and too many polygons.

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"I hate playing musical chats" ~ Quote of the month

MK7tester
Posted on 02-03-14 07:00 PM Link | #38231
Posted by Luigi
Make sure you have the obj_args for Dossun.


Dossun doesn't need objargs, they just determine speed and shit.

mibts
Posted on 02-03-14 09:11 PM Link | #38235
Posted by NWPlayer123
It's on the uploader, check before you post next time. I don't know why nobody has tested it yet but either way, looking at it in whitehole, all of the objects really put a strain on the memory and renderer. Too many quality textures and too many polygons.


I guess I'll have to split the level into two parts then.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

PaperplateismGuy
Posted on 02-04-14 04:01 AM Link | #38243
I'm not entirely sure but, adding your planet to the PlanetMapDataTable instead of the ProductMapObjDataTable might help seeing as its the only planet.

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



NWPlayer123
Posted on 02-04-14 04:08 AM Link | #38245
No, that would make absolutely no difference. If the memory is overloaded with textures which at this point I'd bet money on that being the case considering there's 15 textures in this damn model along with all the enemies and objects' textures, changing how it's defined doesn't do anything. Speaking of which, I'm cleaning up the model ATM, should be done later this week.

____________________
"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 02-09-14 01:54 AM Link | #38353
Good news! I'm almost finished with Part 1, removing some objects cancelled the freeze but the level still takes A LOT LONGER to load than usual. Wonder why this freeze didn't happen in Starshine Beach Galaxy or Throwback Galaxy or some other original giant, high-poly, texture-full galaxy. If you still want to help so this level can be in one piece, you can still help.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

PaperplateismGuy
Posted on 02-09-14 03:14 AM Link | #38360
Posted by mibts
Good news! I'm almost finished with Part 1, removing some objects cancelled the freeze but the level still takes A LOT LONGER to load than usual. Wonder why this freeze didn't happen in Starshine Beach Galaxy or Throwback Galaxy or some other original giant, high-poly, texture-full galaxy. If you still want to help so this level can be in one piece, you can still help.


Great! I'll see if I can, but it depends on what needs completion.

Sorry to be slightly mean, but the reason why those galaxies didn't freeze, is because Nintendo made them.



____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



Sevrault
Posted on 02-09-14 03:40 AM Link | #38367
I would play it, but my computer or network is slow on downloading files over 10 mb. But it still looks great!

[i dont understand
discord: Sevvy#4212, twitter: @Sevvyuwu
add me if you want, kinda shy tho

mibts
Posted on 02-11-14 03:21 PM (rev. 2 of 02-11-14 03:21 PM) Link | #38455
Guess what! Part 1 is uploaded. Look at the first post and remember... no knocking Goombas off the stage! (Still didn't add the DeathArea because I forgot)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 02-12-14 03:14 AM Link | #38472
Have fun with the scale.
Just set ScaleY to 0.1. It makes it thin so you can scale it better on a flat plane.

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a

Glem3
Posted on 02-12-14 04:24 AM Link | #38473
Awesome! Can't wait to play it.

GlitzPitz
Posted on 03-03-14 04:23 PM Link | #39185
This galaxy is awesome! If only this was before SMG2.5 died...

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Put mouse here to die