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Arisotura
Posted on 01-01-14 05:57 PM Link | #37064
So yeah, happy new year guys! May 2014 be filled with success and all that shit.


2014 doesn't start this well on our side. After ages without news, I finally have one to post, and it's a bad one.

SMG2.5 is cancelled.

When I first met the team, I had the feeling we could do great things together, and an amazing SMG hacking scene would form.

But SMG2.5 was too ambitious. They wanted to make 49 fully custom galaxies. It just takes too much time unless you're a team like the one Nintendo hired.

Other SMG-related projects may be started, but don't get your hopes up. Over time, it appeared that outside of SMG2.5, noone cares about SMG hacking. The scene is inexistant.


On a more positive note, SM64DS has more chances of forming a good scene. We have Fiachra making the editor the best possible, Skelux making amazing hacks, and other hackers joining in too... let's hope this continues this way.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

ilikecereal449
Posted on 01-01-14 11:18 PM Link | #37082
I thought a SMG2 Hack would have been exciting

shibboleet
Posted on 01-01-14 11:19 PM Link | #37083
well meh, the community isn't big enough. But we're trying to expand it.

____________________
a

ilikecereal449
Posted on 01-01-14 11:55 PM Link | #37084
I would love to chip in and help in any way I can.

Degolegodyl
Posted on 01-02-14 01:10 AM Link | #37091
Posted by Luigi
well meh, the community isn't big enough. But we're trying to expand it.


SMG2 is already almost 4 years old. You are "trying to expand it". It's a little too late.

shibboleet
Posted on 01-02-14 01:39 AM Link | #37099
Well doubting us doesn't really help anything :P

____________________
a

Degolegodyl
Posted on 01-02-14 01:45 AM Link | #37100
No, the point is that MM is right, there isn't anything else to do really...

PaperplateismGuy
Posted on 01-02-14 03:04 PM Link | #37118
Well I like the promotional video idea. More people might find an interest in it if we have tutorials on YouTube showing that it isn't that hard to make a galaxy too. using objects just like martboo, except by using whitehole.

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



Splitwirez
Posted on 01-05-14 01:15 AM Link | #37218
Longish Letter-styled post imminent

Dear SMG2.5 Developers,
I have been watching this project progress for a long time, anticipating the next release. You may have never seen me around the forums before, but that’s because I only created this account now, to say this. When I heard that SMG2.5 was cancelled, I was rather crushed. I have been awaiting the next release for over a year now. If development has permanently ceased, then I have one (meant to be) simple request: Would you please be kind enough to release the stuff that has been made for SMG2.5? Say, a package of what could have been. That way, someday someone might resurrect this great endeavor, and the files could be built upon, rather than having to start from scratch because the files had sunken into the dark oblivion of someone’s deleted files, or succumbed to hard drive corruption. Even if there is a disclaimer regarding further use, it would make my day, and possibly that of many others as well. A re-upload of the SMG2 texture hacking tutorial would be great too. If I’m asking too much, I will understand. But I personally don’t care if the levels and such are severely broken, as that’s better than them being inaccessible. Without you guys setting an example (and your Planet Plains demo as a proof of concept) I probably never would have started making my (currently unreleased) Star Savannah Galaxy.
P.S.: Is there a Blender .DAE to .BDL converter? If not, then such a program could open up many possibilities for custom animations (Blender .DAE files can contain bones!), so I think that, if possible, it would be a good idea.

MK7tester
Posted on 01-05-14 01:19 AM (rev. 2 of 01-05-14 01:27 AM) Link | #37219
The thing is, literally not much was made for 2.5, that's exactly why it was cancelled. There were NO galaxies done. We are releasing a pack of levels soon, but that's pretty much it.

NWPlayer123
Posted on 01-05-14 01:37 AM (rev. 4 of 01-05-14 01:41 AM) Link | #37220

Posted by Splitwirez
Longish Letter-styled post imminent

Dear SMG2.5 Developers,
I have been watching this project progress for a long time, anticipating the next release. You may have never seen me around the forums before, but that’s because I only created this account now, to say this. When I heard that SMG2.5 was cancelled, I was rather crushed. I have been awaiting the next release for over a year now. If development has permanently ceased, then I have one (meant to be) simple request: Would you please be kind enough to release the stuff that has been made for SMG2.5? Say, a package of what could have been. That way, someday someone might resurrect this great endeavor, and the files could be built upon, rather than having to start from scratch because the files had sunken into the dark oblivion of someone’s deleted files, or succumbed to hard drive corruption. Even if there is a disclaimer regarding further use, it would make my day, and possibly that of many others as well. A re-upload of the SMG2 texture hacking tutorial would be great too. If I’m asking too much, I will understand. But I personally don’t care if the levels and such are severely broken, as that’s better than them being inaccessible. Without you guys setting an example (and your Planet Plains demo as a proof of concept) I probably never would have started making my (currently unreleased) Star Savannah Galaxy.
P.S.: Is there a Blender .DAE to .BDL converter? If not, then such a program could open up many possibilities for custom animations (Blender .DAE files can contain bones!), so I think that, if possible, it would be a good idea.
1) Everything we've ever done for SMG2.5 is either on the uploader or on my dropbox which I can dig through for you.

2) There's a new way to texture hack if you wanted it, but the only problem is that it uses chadderz' ctools, which for some reason don't work on my various computers >.<

3) We're still here to help if you need help making your level, that's what we're trying to do is build a scene so we have lots of levels and people making levels. IF you know anybody else who would want to do this, then we're more then willing to help.

4) Yes, we're well aware of how model formats work. The only hard part is reading them and converting the data. You have to know exactly what you're doing. And even doing that takes a long time, so it's more likely to fade off if we ever started anything more.

____________________
"I hate playing musical chats" ~ Quote of the month

Stygmax
Posted on 01-05-14 02:09 AM Link | #37221
Urgh - I'm pretty sure the main page needs to be updated to reflect SMG2.5's demise.
Status: It was really, really fun, guys - thanks for the ride!

Arisotura
Posted on 01-05-14 02:15 AM Link | #37222
Blarg, be patient. It will be done.

At the same time as the option regarding the sidebar.

Blarg.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Splitwirez
Posted on 01-05-14 03:11 PM Link | #37226
Posted by NWPlayer123

Posted by Splitwirez
Longish Letter-styled post imminent

Dear SMG2.5 Developers,
I have been watching this project progress for a long time, anticipating the next release. You may have never seen me around the forums before, but that’s because I only created this account now, to say this. When I heard that SMG2.5 was cancelled, I was rather crushed. I have been awaiting the next release for over a year now. If development has permanently ceased, then I have one (meant to be) simple request: Would you please be kind enough to release the stuff that has been made for SMG2.5? Say, a package of what could have been. That way, someday someone might resurrect this great endeavor, and the files could be built upon, rather than having to start from scratch because the files had sunken into the dark oblivion of someone’s deleted files, or succumbed to hard drive corruption. Even if there is a disclaimer regarding further use, it would make my day, and possibly that of many others as well. A re-upload of the SMG2 texture hacking tutorial would be great too. If I’m asking too much, I will understand. But I personally don’t care if the levels and such are severely broken, as that’s better than them being inaccessible. Without you guys setting an example (and your Planet Plains demo as a proof of concept) I probably never would have started making my (currently unreleased) Star Savannah Galaxy.
P.S.: Is there a Blender .DAE to .BDL converter? If not, then such a program could open up many possibilities for custom animations (Blender .DAE files can contain bones!), so I think that, if possible, it would be a good idea.
1) Everything we've ever done for SMG2.5 is either on the uploader or on my dropbox which I can dig through for you.

2) There's a new way to texture hack if you wanted it, but the only problem is that it uses chadderz' ctools, which for some reason don't work on my various computers >.<

3) We're still here to help if you need help making your level, that's what we're trying to do is build a scene so we have lots of levels and people making levels. IF you know anybody else who would want to do this, then we're more then willing to help.

4) Yes, we're well aware of how model formats work. The only hard part is reading them and converting the data. You have to know exactly what you're doing. And even doing that takes a long time, so it's more likely to fade off if we ever started anything more.

Okay! Um...would you guys mind if I used your assets in a galaxy? (If yes then I would give credit if I publish it)

NWPlayer123
Posted on 01-05-14 03:34 PM Link | #37227
Posted by Splitwirez
Posted by NWPlayer123

Posted by Splitwirez
Longish Letter-styled post imminent

Dear SMG2.5 Developers,
I have been watching this project progress for a long time, anticipating the next release. You may have never seen me around the forums before, but that’s because I only created this account now, to say this. When I heard that SMG2.5 was cancelled, I was rather crushed. I have been awaiting the next release for over a year now. If development has permanently ceased, then I have one (meant to be) simple request: Would you please be kind enough to release the stuff that has been made for SMG2.5? Say, a package of what could have been. That way, someday someone might resurrect this great endeavor, and the files could be built upon, rather than having to start from scratch because the files had sunken into the dark oblivion of someone’s deleted files, or succumbed to hard drive corruption. Even if there is a disclaimer regarding further use, it would make my day, and possibly that of many others as well. A re-upload of the SMG2 texture hacking tutorial would be great too. If I’m asking too much, I will understand. But I personally don’t care if the levels and such are severely broken, as that’s better than them being inaccessible. Without you guys setting an example (and your Planet Plains demo as a proof of concept) I probably never would have started making my (currently unreleased) Star Savannah Galaxy.
P.S.: Is there a Blender .DAE to .BDL converter? If not, then such a program could open up many possibilities for custom animations (Blender .DAE files can contain bones!), so I think that, if possible, it would be a good idea.
1) Everything we've ever done for SMG2.5 is either on the uploader or on my dropbox which I can dig through for you.

2) There's a new way to texture hack if you wanted it, but the only problem is that it uses chadderz' ctools, which for some reason don't work on my various computers >.<

3) We're still here to help if you need help making your level, that's what we're trying to do is build a scene so we have lots of levels and people making levels. IF you know anybody else who would want to do this, then we're more then willing to help.

4) Yes, we're well aware of how model formats work. The only hard part is reading them and converting the data. You have to know exactly what you're doing. And even doing that takes a long time, so it's more likely to fade off if we ever started anything more.

Okay! Um...would you guys mind if I used your assets in a galaxy? (If yes then I would give credit if I publish it)

Feel free, that's what they were made for in the first place :P

____________________
"I hate playing musical chats" ~ Quote of the month

Luigi#1
Posted on 01-05-14 09:53 PM Link | #37239
Wow, I'm gone for a couple months, and this happens...

____________________
Jesus why was I here

Degolegodyl
Posted on 01-05-14 10:08 PM Link | #37240
Posted by Luigi#1
Wow, I'm gone for a couple months, and this happens...


SMG 2.5 was kinda going downhill since more than 1 year ago.

MK7tester
Posted on 01-06-14 04:24 AM Link | #37245
Posted by Degolegodyl
Posted by Luigi#1
Wow, I'm gone for a couple months, and this happens...


SMG 2.5 was kinda going downhill since more than 1 year ago.


Now this is where i'd totally say the exact opposite,


...but he's kind of right. xP

Degolegodyl
Posted on 01-07-14 12:19 AM Link | #37283
Posted by Silver
Posted by Degolegodyl
Posted by Luigi#1
Wow, I'm gone for a couple months, and this happens...


SMG 2.5 was kinda going downhill since more than 1 year ago.


Now this is where i'd totally say the exact opposite,


...but he's kind of right. xP


Yeah, we all want to defend the project, but lets not lie to ourselves. This project was too ambitious, specially since its just a bunch of random people that don't know each other doing it :P

supermagikoopa10.3
Posted on 01-10-14 05:42 PM (rev. 5 of 01-10-14 05:48 PM) Link | #37410
Urgh - I'm pretty sure the main page needs to be updated to reflect SMG2.5's demise.





I agree.

Anyways, I was hoping I could join the group to help with SMG2.5, and then I join the group and SMG2.5 is cancelled?


Really? You all give up too easily!

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