Views: 19,850,236 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-28-24 09:14 AM |
Guest: |
0 users reading New, would like to help | 1 bot |
Main - SMG2.5 - General SMG2.5 talk - New, would like to help | Hide post layouts | New reply |
tenthbow |
| ||
Normal user Level: 3 Posts: 1/1 EXP: 62 Next: 66 Since: 08-28-13 Last post: 3847 days ago Last view: 3832 days ago |
Hey guys, I'm tenthbow (The Tenth Bow). I'm new around here. For those who care, I'm 15.
I'm eager to join this project as both an avid Mario fan, and someone with experience in Mario hacking previously (Super Mario World, Super Mario 64, NSMB, NSMBW). I have been hacking Mario games for a number of years, and was briefly involved in Newer Super Mario Bros Wii in its early stages of development (Unfortunately, I don't believe any of my work can be seen in the final product). I also have experience in design and visual arts, and am continuing study in that area.Personally, I believe there are many areas in which I feel I could assist this project, and am open to doing anything that needs to be done, however I feel my skills would be best put to use in world design or in sound and music. I really hope that this project gets where it's going, and I hope that I can assist in that. Thanks, tenthbow |
Dodecagon |
| ||
Normal user Level: 42 Posts: 150/411 EXP: 518080 Next: 3282 Since: 08-27-13 Last post: 3169 days ago Last view: 2793 days ago |
Welcome to Kuribo64, tenthbow! We could always use some help around here! |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 2646/3604 EXP: 14157685 Next: 251201 Since: 07-07-12 From: Colorado Last post: 3074 days ago Last view: 1231 days ago |
yay my thread finally comes in use
https://kuribo64.net/?page=thread&id=1027 I'd read all that, ATM we need people who can learn how to bake shaders onto models using blender, since we have to use fake lighting. ATM it's baking onto textures, but hopefully blank will finish modifying blender's OBJ exporter to include vertex shading in an OBJ which his program will then read when importing. Does that explain it well enough? However, we also need designs being made so they can be finalized since agent keeps complaining that he has nothing to model. Amd we can't have that, can we Agent? It's really up to you where you want to start off. Though I must say, I'm surprised someone with previous experience joined our project. It's usually just people who know nothing and disappear after a day or 2. ____________________ "I hate playing musical chats" ~ Quote of the month |
Tahcryon |
| ||
Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 3650/5087 EXP: 23741801 Next: 639899 Since: 07-07-12 Last post: 2176 days ago Last view: 738 days ago |
Posted by tenthbow Wow, you have a lot of experience o.o Would you know how to model or texture by any chance? If so, what programs do you use? ____________________
|
Main - SMG2.5 - General SMG2.5 talk - New, would like to help | Hide post layouts | New reply |
Page rendered in 0.031 seconds. (2048KB of memory used) MySQL - queries: 26, rows: 114/114, time: 0.016 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |