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03-28-24 04:54 PM
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Main - NSMB2 hacking - Custom tilesets not working Hide post layouts | New reply


Vissova
Posted on 10-12-20 06:45 PM (rev. 2 of 10-12-20 06:46 PM) Link | #99522
Coinkiller's built-in tileset editor seems to work just fine, I can add new tilesets and they looks correct in Coinkiller when I'm building the level But in-game my tilesets either appear as glitched static or random jumbled blocks. I've looked everywhere and haven't found any helpful info about why this could be happening. My only guess is maybe it has to do with rebuilding the RomFS folder back into the .3DS with HackingToolKit3DS and playtesting that in Citra? I don't know of any other way to play my edited levels.

RicBent
Posted on 10-14-20 11:04 AM Link | #99545

That is most likely caused by a wrong internal name of the graphics. The only way you can currently fix that is using the legacy graphics import option.

____________________
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Vissova
Posted on 10-14-20 03:31 PM Link | #99548
Could you please elaborate on what you mean? What is an "internal" name? The .sarc file? Also I don't see any option for "legacy" import.

RicBent
Posted on 10-15-20 10:51 AM Link | #99573

Inside the tileset SARC there is a CTPK file which is a container for graphics files. And in there there is a file for the tileset graphics which needs to be named the same as the tileset itself.

Currently only the legacy import feature is able to change the internal name there.

[image]

____________________
GitHub - YouTube - NSMBHD

Vissova
Posted on 10-15-20 03:13 PM (rev. 2 of 10-22-20 02:41 AM) Link | #99591
There isn't an Import Legacy option like what you've shown. What version are you using?

Vissova
Posted on 11-02-20 01:34 AM Link | #99787
So uh
I'm sorry for bumping, but I'm at a brick wall unless I'm missing something that's right in front of my dumb face. There just isn't an Import legacy option.

poudink
Posted on 11-05-20 04:31 PM Link | #99809
If you're using the latest build from the builds thread, don't. It's outdated by over two years. Use this instead https://github.com/Arisotura/CoinKiller/releases

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Vissova
Posted on 11-06-20 01:17 PM Link | #99811
That's really weird, I'm positive that's the version I've been using, and I downloaded it a couple times trying to see if the button was there. The Legacy button is there now though. Thanks.

Vissova
Posted on 03-23-22 04:59 AM Link | #100825
Sorry for bumping an old thread. It's taken me a long time to get back to this.
CoinKiller says that I need something called ctr_TexturePackager32.exe but searching online is providing no results besides other people on these forums asking about it. I understand it can't be shared for legal reasons but can I at least get a hint for how to acquire it or what it is?

DHTheGreat1
Posted on 08-04-22 04:37 PM (rev. 2 of 08-04-22 04:37 PM) Link | #100878
Posted by Vissova
Sorry for bumping an old thread. It's taken me a long time to get back to this.
CoinKiller says that I need something called ctr_TexturePackager32.exe but searching online is providing no results besides other people on these forums asking about it. I understand it can't be shared for legal reasons but can I at least get a hint for how to acquire it or what it is?


ya don't really need it. if you have the SARC of the tileset you're trying to import, place it into the "Unit" folder of the romfs. CoinKiller will automatically make it a usable tileset. if that doesn't work, i have no idea

Vissova
(post deleted) #101314


Main - NSMB2 hacking - Custom tilesets not working Hide post layouts | New reply

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