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03-29-24 06:40 AM |
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0 users reading About those white screens... | 1 bot |
Main - General SM64DS hacking - About those white screens... | Hide post layouts | New reply |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 2/66 EXP: 27051 Next: 2846 Since: 04-09-17 From: Same as above. ^ Last post: 2003 days ago Last view: 1248 days ago |
I'm trying to import a new model replacing the Big Boo fight's map. However, it seems to always cause the dreaded white screen. All textures are indexed png images, for the collisions, there are less than 1200 faces, and the objects don't seem to be the problem. I have removed all texture animations as well. I also never received any warning about textures being too big. Anyone know what may cause the white screen?
------------------------------------------------------------------------------------------------ And I somehow managed to solve it by importing the general test map XML, which removed all the extra areas, leaving only area 0. So it works now. Might want to add this to the cause of white screens. Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Main - General SM64DS hacking - About those white screens... | Hide post layouts | New reply |
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