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03-28-24 06:09 PM
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Main - Misc. ROM hacking - PMDe: A Pokémon Mystery Dungeon Editor Hide post layouts | New reply

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SunakazeKun
Posted on 12-27-16 10:20 PM (rev. 4 of 08-03-17 05:25 PM) Link | #80574
PMDe is an editor for Pokémon Mystery Dungeon: Red Rescue Team, that allows you to edit most aspects of the game; a full list of features can be found below. It is programmed in Java and developed using the Netbeans IDE. PMDe uses ini4j to store important offsets in the ROM. Additional icons were taken from various Pretty Office Icons sets. Tileset previews were created by SilverDeoxys563. Also, huge thanks to BRNMan and Crocodile91! They have already documented a lot about the game's data and ROM structure.

More information and download links can be found on the Github repo: https://github.com/SunakazeKun/PMDe

Current features


- edit dungeon data (map positions, floors, layouts, Pokémon, traps, ...)
- edit general Pokémon data (types, stats, evolutions, ...)
- edit general item data
- view moves data
- edit available starter and partner Pokémon
- edit POKé money factors

Screenshots


[thumbnail] [thumbnail]
[thumbnail] [thumbnail]



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Celestial
Posted on 12-28-16 03:57 PM Link | #80579
This is AMAZING! I kinda wish there was something like this for blue rescue team, but then again no point having to research the DS counterpart for no reason.

NintendoFan
Posted on 12-28-16 08:22 PM Link | #80581
Oh cool. PMD is a fun game, so I'd been wondering why there'd been so few stuff in the way of hacking it.

____________________
A nobody.

SunakazeKun
Posted on 12-29-16 08:22 PM Link | #80613
Posted by Celestial
This is AMAZING! I kinda wish there was something like this for blue rescue team, but then again no point having to research the DS counterpart for no reason.

Thank you very much! Red and Blue are not very different, because the way the data is stored is similar.

Posted by NintendoFan
Oh cool. PMD is a fun game, so I'd been wondering why there'd been so few stuff in the way of hacking it.

The spin-offs aren't as popular as the main series' games and there isn't that much to customize in the PMD games.



[thumbnail]
I've worked on the map editor again and it now shows all available map points. The red point is used for the currently selected one.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 01-01-17 08:23 PM (rev. 3 of 01-03-17 12:40 AM) Link | #80700


The first custom level works, yay. I still need to document some bytes, especially the ones for dungeon layout generation.

EDIT: Here are some new screenshots:
[thumbnail] [thumbnail]
[thumbnail]



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AleRS
Posted on 06-13-17 11:29 AM Link | #83727
Where's the download link?

SunakazeKun
Posted on 06-13-17 08:42 PM Link | #83746
This project is paused at the moment, because I have to rewrite a lot of shitty code. Everything's too buggy...



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


AleRS
Posted on 06-20-17 02:30 PM Link | #83886
Oh, because I want a dungeon replacing "Tiny Woods" called "Mt. Purify" with those Pokémon:
1F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2)
2F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2)
3F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2), Dunsparce (Lv.3)

AleRS
Posted on 06-21-17 04:07 PM Link | #83917
Can you give me a rom of Pokemon Mystery Dungeon Red Rescue Team with the modify of Tiny Woods only of Pokémon and items?
Those are the Pokémon I want:
1F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2)
2F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2)
3F - Ekans (Lv.2), Exeggcute (Lv.2), Munchlax (Lv.2), Pidgey (Lv.2), Dunsparce (Lv.3)
And the items I want:
1F to 3F - Oran Berry, Pecha Berry, Cheri Berry, Sitrus Berry and Escape Orb

SunakazeKun
Posted on 07-27-17 04:31 PM (rev. 3 of 07-28-17 01:00 AM) Link | #85286
Dungeon item editing hasn't been figured out yet.

Just wanted to let you guys know that I'm working on this little project again and I'm making some good progress :)

EDIT: Here are some new previews. The tileset preview is a very helpful addition. Thanks to SilverDeoxys563 for creating them.
[thumbnail]
[thumbnail]
[thumbnail]
[thumbnail]




Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 08-03-17 01:33 AM (rev. 2 of 08-03-17 05:26 PM) Link | #85601
Alright, I'm going to release the first version tomorrow or the day after that. I'm almost done with fixing some small bugs and I also rewrote some lines of code: To get rid of annoying enums, I started to use ini files for the offsets and additional game information. This is much easier to deal with, actually.

EDIT: Alright, the first version has been released. Download links and more information can be found on the github repo: https://github.com/SunakazeKun/PMDe



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


SunakazeKun
Posted on 08-06-17 02:50 PM Link | #85786
A new version has been released.
- New: Added a bunch of new settings for dungeons, floors, layouts, moves and Pokémon data
- New: Added experimental and unfinished move data editing
- Change: SJIS encoding for strings
- Fix: Palette editing for Pokémon doesn't work
- Fix: Frame layouts are buggy
- Fix: Japanese move data not viewable/editable



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


ShyBay
(post deleted) #86121

SunakazeKun
Posted on 08-12-17 09:26 PM Link | #86122
Thanks a lot. The only thing I really need help with is to figure out how the item data is formatted. I know where the pointers for the item data is stored. That's all, heh.

Btw, I've released a newer version a few hours ago which includes an editor for friend areas.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


ShyBay
(post deleted) #86124

SunakazeKun
Posted on 08-12-17 09:42 PM Link | #86127
I have all the items documented. The question is how the set of items that appear in dungeons are set up.



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ShyBay
(post deleted) #86129

SunakazeKun
Posted on 08-12-17 09:47 PM Link | #86131
Nah, they are more similar to Pokémon sets, that's for sure. Trap entries have a fixed size as they define the chances for each traps. Pokémon sets are lists of smaller entries, 0x8 bytes each.



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ShyBay
(post deleted) #86132

ShyBay
(post deleted) #86137
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Main - Misc. ROM hacking - PMDe: A Pokémon Mystery Dungeon Editor Hide post layouts | New reply

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