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03-28-24 10:58 AM |
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0 users reading Hi-Res Textures in SM64DS | 1 bot |
Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
customlevelfan78 |
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Member Normal user Level: 8 Posts: 9/10 EXP: 1789 Next: 398 Since: 06-23-15 Last post: 3186 days ago Last view: 2908 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
Jesse |
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Member Normal user Level: 53 Posts: 600/688 EXP: 1120771 Next: 36348 Since: 09-05-13 Last post: 2350 days ago Last view: 1911 days ago |
picture? |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 3863/9016 EXP: 56049276 Next: 438368 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 55/560 EXP: 778774 Next: 44769 Since: 10-13-14 Last post: 979 days ago Last view: 208 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 3864/9016 EXP: 56049276 Next: 438368 Since: 07-03-12 From: in a box Last post: 56 days ago Last view: 15 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 798/1065 EXP: 2231027 Next: 104601 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 81 days ago |
Posted by TheKoopaKingdom Which DAE? The one exported from SM64DSe? There's an issue with Blender (well certainly in v2.7) which means that textures don't get applied when importing DAE models (no idea why) which means you need to go through each material, select its faces, open the UV and image editor and then select the correct image from the list. |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 58/560 EXP: 778774 Next: 44769 Since: 10-13-14 Last post: 979 days ago Last view: 208 days ago |
customlevelfan78 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1789 Next: 398 Since: 06-23-15 Last post: 3186 days ago Last view: 2908 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 18/178 EXP: 131638 Next: 16247 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1788 days ago Last view: 1428 days ago |
Shouldn't you post this in SM64DS hacking?
Could this work on an actual ds? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 65 Posts: 915/1065 EXP: 2231027 Next: 104601 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 81 days ago |
No, the DS has something like 48kb of memory for textures, if it goes that the game'll just crash. This level would certainly be to much for it. |
Main - General SM64DS hacking - Hi-Res Textures in SM64DS | Hide post layouts | New reply |
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