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03-29-24 02:08 PM |
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0 users reading Error opening texture models with the visor | 1 bot |
Main - General SM64DS hacking - Error opening texture models with the visor | Hide post layouts | New reply |
lenidas |
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Normal user Level: 5 Posts: 1/4 EXP: 475 Next: 54 Since: 07-28-14 Last post: 3494 days ago Last view: 3307 days ago |
Hi people, i have a little problem with the visor, the model (kuribo model) looks strange image: other models also come with errors if i try to export the model to :DAE format looks bad too why happend this? |
Fiachra |
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Local moderator Level: 65 Posts: 535/1065 EXP: 2231334 Next: 104294 Since: 12-15-12 From: Ireland Last post: 2133 days ago Last view: 82 days ago |
This is because the model format used by the game uses texture settings not supported by DAE or OBj such as 'mirror' and 'mirror repeat' meaning the textures don't always appear exactly the same. There's nothing that can be done about that. You need to first the textures manually in your 3D modelling program, this may involve doubling the width of the texture and mirroring it so you have the complete image or, if the texture's big you could try selecting the 'broken' half and mirroring the UV coordinates, though that may be trickier where a face is in the middle.
If you have any further questions, please ask them in the "SM64DS Editor Help Thread". |
lenidas |
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Normal user Level: 5 Posts: 2/4 EXP: 475 Next: 54 Since: 07-28-14 Last post: 3494 days ago Last view: 3307 days ago |
Posted by Fiachra thanks for replying, next time i ask in "SM64DS Editor Help Thread" |
Main - General SM64DS hacking - Error opening texture models with the visor | Hide post layouts | New reply |
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