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Posted on 07-23-11, 01:06 pm in SM64DS Hacking Questions

 

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Ok I think this is a noob question, but how can I make collision in a 3D model? I created for a test a simple cube (only the rectangles) and I fell trough Ho can you make the collision?
Posted on 07-23-11, 06:55 pm in SM64DS Hacking Questions

 

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I use Sketchup and it works now. But sometimes there are some holes in the colission^^
Posted on 07-23-11, 10:08 pm in SM64DS Hacking Questions

 

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Hey thank you =D

 

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You couls tell me what I can do I'm interested in it

 

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Posted by uTopiaProductions96
Posted by ray
You couls tell me what I can do I'm interested in it


umm, "couls" supposed to be "Could"?

Anyway, if you want to help, then I need a specific texture.
This roof texture from Super Mario Galaxy 1. If you can find a rip or make a rip
of this texture, than that would be helpful.




Yes sorry it should be "could" xD
Ok I'll try to make my own or search for one^^
Posted on 07-24-11, 02:23 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)

 

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You dont need to use them. Here are ALL: http://www.mediafire.com/?gca0jsw2lbcqw05
If you want I can give you the 3D model of the whole planet, too.

 

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I know all that =)
But we could resize the textures And the model only for him to remake the level better.

 

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Another thing:
Perhaps I could make music for this hack. I often hacked music in NSMB, too
Posted on 07-24-11, 04:58 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)

 

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OK here they are: http://www.mediafire.com/?l86f18fs69w0tw2
WARNING!: They looks very strange... And they are Obj/3DS files ;D


EDIT: Looks nice Some more objects
Posted on 07-24-11, 05:06 pm in Super Mario Galaxy 64 DS [a long and time consuming process] (revision 1)

 

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Posted by uTopiaProductions96
Posted by ray
OK here they are: http://www.mediafire.com/?l86f18fs69w0tw2
WARNING!: They looks very strange... And they are Obj/3DS files ;D


EDIT: Looks nice Some more objects



they are.-.... well..... the models are....



you can open them with metaseq Download it and open them Oh and forgot to say: Your triangulate plugin does not work Nothing happens when I start it

 

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Ok Is it so late at your country? In germany (where I am) it is 19:13 pm
Posted on 07-24-11, 08:29 pm in Introduce yourself here!

 

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Hi, I'm ray. (Mega-Mario should know me )
I'm a good hacker in nsmb and have my own hack I'm very interested in Mario games hacking. I'm learning C for 5 days now. I hope in the future I'm able to make my own homebrews or help with the NSMB editor DS
I'm 14 years old and I live in germany
Posted on 07-24-11, 08:50 pm in Introduce yourself here!

 

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Posted by Mega-Mario
help the board get known across the whole world!

Perhaps...
Posted on 07-26-11, 09:24 pm in SM64DS Level Editor Future Features?

 

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Swap the SSEQ's, SWAV'S and SBNK's I could do it

 

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I dont think so. I can import into Castle Grounds^^ Could you send me the .skp modell file?

 

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Ok. I could import it without issues, BUT it seems like we CANT edit the castle groundsm because the game will crash^^
And your model has many errors and missing textures xD Also the ground texture looks weird in the game...
I could jump trough a house roof into it o0


 

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No$Gba and I fixed some bugs in your model^^

 

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Posted by Mega-Mario
Posted by uTopiaProductions96
we CANT edit the castle groundsm because the game will crash^^

Right. Basically, replacing the model of any level with animated model textures (like the waterfall in Castle grounds), will crash the game. Because the texture animation data will reference materials that don't exist anymore.

I need to work on a 'Wipe level upon importing' option to remove all the objects and texture animations... as well as texture animation editing.

I saw this optin often when I imported wrong 3D models And there was also "Add anmation" xD

 

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Posted by Mega-Mario
huh?

Try it yourself Get the editor crashing and you'll see xD

 

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Jump onto the green house roof AT THE FRONT and run in the middle
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